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Autres articles (72)
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Emballe Médias : Mettre en ligne simplement des documents
29 octobre 2010, parLe plugin emballe médias a été développé principalement pour la distribution mediaSPIP mais est également utilisé dans d’autres projets proches comme géodiversité par exemple. Plugins nécessaires et compatibles
Pour fonctionner ce plugin nécessite que d’autres plugins soient installés : CFG Saisies SPIP Bonux Diogène swfupload jqueryui
D’autres plugins peuvent être utilisés en complément afin d’améliorer ses capacités : Ancres douces Légendes photo_infos spipmotion (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)
Sur d’autres sites (10955)
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Can't link FFmpeg in Visual Studio 2013
22 février 2016, par Sir DrinksCoffeeALotI’m struggling with this for past 3-4 days with barely any progress. I’ve downloaded "dev" and "shared" archives and extracted them. "Dev" archive has .lib and .h files and "Shared" has .dll files needed for running app. These are the steps that i’ve done linking-wise :
Project -> Properties -> Configuration Properties -> VC++ Directories -> Include Directories -> ...\ dev\ include
Project -> Properties -> Configuration Properties -> VC++ Directories -> Library Directories -> ...\ dev\ lib
Project -> Properties -> Configuration Properties -> C/C++ -> General -> Additional Include Directories -> ...\ dev\ include
Project -> Properties -> Configuration Properties -> Linker -> General -> Additional Library Directories -> ...\ dev\ lib
Project -> Properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies -> avcodec.lib ... swscale.lib
And when i try to build it i get following error :
Error 1 error LNK2019: unresolved external symbol _avcodec_register_all referenced in function _main...
I have no idea why,somehow .lib are not getting linked or something or i’ve done something wrong. It’s getting really frustrating and ffmpeg is crucial in project that i’m working on, basicly i can’t do anything without it. So please if someone could point me in right direction i would aprreciate it very much.
This is the example that im trying to build.
#include
extern "C"
{
#include "libavcodec\avcodec.h"
}
#pragma comment(lib, "avcodec.lib")
int main()
{
printf("Trying avcodec_register_all... ");
avcodec_register_all();
printf("Done.\n");
return 0;
}Thank you in advance.
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ffmpeg shared libraries setup on visual studio 2013
19 décembre 2017, par Hyun JungSetting up ffmpeg shared libraries that are downloaded from ffmpeg zenaroe (https://ffmpeg.zeranoe.com/builds/) for windows_64bit. The IDE is VS2013.
I downloaded dev and shared build for windows 64bit.
And followed steps like bellow but when building, linker error happens. The object file is created so compiling seems done. But there seems to be a problem finding referenced functions at the linking stage.
- Create win32 project and main.cpp
- Copy ffmpeg_dev’s include and lib folders to solution directory.
- Open project properties and add the include dir and the lib dir.
- Add lib names to linker input.
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Build
main.cpp
extern "C"{
#include
}
int main(void){
av_register_all();
return 0;
}
The linker error is :
LNK2019 unresloved external symbol _av_register_all referenced in function _main.
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Libavcodec "the procedure entry point for av_frame_alloc could not be located" error in Visual Studio 2017 C++ project
25 novembre 2019, par AvesI am trying to use libavcodec from ffmpeg library in C++ with Visual Studio 2017 Community. I downloaded the latest x64 dev and shared builds from zeranoe (version 20171217), set up include directories and additional libraries in Visual Studio for x64 build, added DLL files from shared package to my PATH.
This is my sample test code :
extern "C" {
#include
}
int main() {
avcodec_register_all();
AVFrame *pAvFrame = av_frame_alloc();
av_frame_free(&pAvFrame);
return 0;
}The code compiles without problems but when I run the application I see a dialogue window with error message "the procedure entry point for av_frame_alloc could not be located in DLL" (actual message is not in English, this is the translated version).
I tried to set Linker->Optimization->References to /OPT:NOREF as it was advised in the similar questions but it did not help.
Dependency walker shows that av_frame_alloc is exported, "Entry Point" is not bound. A little bit strange is that av_frame_alloc is displayed in both avcodec-58.dll (as red) and avutil-56.dll (as green). Maybe the reason is that the application is trying to get this function from avcodec instead of avutil, but I’m not sure, since I did not check the source code of these libraries.
So the question is how to set up such a simple FFMPEG-based C++ project in VS2017, where I’m wrong ?
UPD. 1.
Linker flags : /OUT :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.exe" /MANIFEST /NXCOMPAT /PDB :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.pdb" /DYNAMICBASE "c :\work\dev\ffmpeg-20171217-387ee1d-win64-dev\lib*.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /DEBUG:FULL /MACHINE:X64 /OPT:NOREF /PGD :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.pgd" /MANIFESTUAC :"level=’asInvoker’ uiAccess=’false’" /ManifestFile :"x64\Release\TestFfmpeg.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1