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Spoon - Revenge !
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Sur d’autres sites (10950)
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Using ffmpeg.exe making the computer slow in task manager it takes over 1GB of memory how can i fix it ?
29 mai 2013, par Revuen Ben DrorIn mt Form1 i have this code :
private void StartRecording_Click(object sender, EventArgs e)
{
ffmp.Start("test.avi", 25);
timer1.Enabled = true;
}ffmp is a variable of my class : Ffmpeg
In this class i add frames to a pipe and create an avi file.using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO.Pipes;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace ScreenVideoRecorder
{
class Ffmpeg
{
NamedPipeServerStream p;
String pipename = "mytestpipe";
byte[] b;
System.Diagnostics.Process process;
public Ffmpeg()
{
}
public void Start(string FileName, int BitmapRate)
{
p = new NamedPipeServerStream(pipename, PipeDirection.Out, 1, PipeTransmissionMode.Byte);
b = new byte[1920 * 1080 * 3]; // some buffer for the r g and b of pixels of an image of size 720p
process = new System.Diagnostics.Process();
process.StartInfo.FileName = @"D:\pipetest\pipetest\ffmpegx86\ffmpeg.exe";
process.EnableRaisingEvents = false;
process.StartInfo.WorkingDirectory = @"D:\pipetest\pipetest\ffmpegx86";
process.StartInfo.Arguments = @"-f rawvideo -pix_fmt bgr0 -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v libx264 -r " + BitmapRate + " " + FileName;
process.Start();
process.StartInfo.UseShellExecute = false;
process.StartInfo.CreateNoWindow = false;
p.WaitForConnection();
}
public void PushFrame(Bitmap bmp)
{
int length;
// Lock the bitmap's bits.
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
//Rectangle rect = new Rectangle(0, 0, 1280, 720);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly,
bmp.PixelFormat);
int absStride = Math.Abs(bmpData.Stride);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
//length = 3 * bmp.Width * bmp.Height;
length = absStride * bmpData.Height;
byte[] rgbValues = new byte[length];
int j = bmp.Height - 1;
for (int i = 0; i < bmp.Height; i++)
{
IntPtr pointer = new IntPtr(bmpData.Scan0.ToInt32() + (bmpData.Stride * j));
System.Runtime.InteropServices.Marshal.Copy(pointer, rgbValues, absStride * (bmp.Height - i - 1), absStride);
j--;
}
p.Write(rgbValues, 0, length);
bmp.UnlockBits(bmpData);
public void Close()
{
p.Close();
}
}
}The problem is when i'm running my application in this from my visual studio 2012 pro and click the button it's openning a console window and start the processing .
I tracked over it through the task manager on ffmpeg.exe and saw that it started from 996mb and very quick jumped ot 1040mb memory usage. The cpu usage was only 16%
Once i close ended this task the ffmpeg.exe everything was back to move smooth.
When it's working and i tried to drag my Form around the screen for example it was moving slow and also with some stuttering .Closed the ffmpeg.exe and i could drag the Form around smooth and quick like in regular way as it should be.
I tried to google for it and found some others with the same problem i think but i'm not sure where is the problem and how to fix it.
I'm not sure what version of ffmpeg.exe i have i'm using now but i read in some places that it's not working better with new versions but maybe i mistake here .
My windows is 8 with 6gb of ram .
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Revision b645257121 : Revert "SSSE3 convolution optimization" This reverts commit 511d218c60b9b6c1ab9
10 janvier 2014, par Paul WilkinsChanged Paths :
Modify /vp9/common/x86/vp9_asm_stubs.c
Delete /vp9/common/x86/vp9_subpixel_8t_intrin_ssse3.c
Modify /vp9/vp9_common.mk
Revert "SSSE3 convolution optimization"This reverts commit 511d218c60b9b6c1ab9383db746815e907af0359.
In current form intrinsics break borg build.
Change-Id : Ied37936af841250ecff449802e69a3d3761c91b9
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Reading a UDP stream by ffmpeg libavcodec
9 janvier 2014, par Blue SkyI want to read a video stream using ffmpeg libavcodec from a UDP address like udp ://:1500. I am using this code :
char *url = "udp://:1500";
char *format = "mpegts";
AVInputFormat *fmt = NULL;
AVFormatContext *oc = NULL;
int res;
fmt = av_find_input_format(format);
res = avformat_open_input(&oc, url, fmt , NULL);
if(res!=0){
printf("Could not open the stream\n");
exit(1);
}But when I run this code, the program halts forever after executing res = avformat_open_input(&oc, url, fmt , NULL) ;
Do you know what is the problem ?