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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Thievery Corporation - DC 3000
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
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Type : Audio
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Gilberto Gil - Oslodum
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Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (73)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 is the first MediaSPIP stable release.
Its official release date is June 21, 2013 and is announced here.
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (15822)
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Precise method of segmenting & transcoding video+audio (via ffmpeg), into an on-demand HLS stream ?
17 novembre 2019, par Felixrecently I’ve been messing around with FFMPEG and streams through Nodejs. My ultimate goal is to serve a transcoded video stream - from any input filetype - via HTTP, generated in real-time as it’s needed in segments.
I’m currently attempting to handle this using HLS. I pre-generate a dummy m3u8 manifest using the known duration of the input video. It contains a bunch of URLs that point to individual constant-duration segments. Then, once the client player starts requesting the individual URLs, I use the requested path to determine which time range of video the client needs. Then I transcode the video and stream that segment back to them.
Now for the problem : This approach mostly works, but has a small audio bug. Currently, with most test input files, my code produces a video that - while playable - seems to have a very small (< .25 second) audio skip at the start of each segment.
I think this may be an issue with splitting using time in ffmpeg, where possibly the audio stream cannot be accurately sliced at the exact frame the video is. So far, I’ve been unable to figure out a solution to this problem.
If anybody has any direction they can steer me - or even a prexisting library/server that solves this use-case - I appreciate the guidance. My knowledge of video encoding is fairly limited.
I’ll include an example of my relevant current code below, so others can see where I’m stuck. You should be able to run this as a Nodejs Express server, then point any HLS player at localhost:8080/master to load the manifest and begin playback. See the
transcode.get('/segment/:seg.ts'
line at the end, for the relevant transcoding bit.'use strict';
const express = require('express');
const ffmpeg = require('fluent-ffmpeg');
let PORT = 8080;
let HOST = 'localhost';
const transcode = express();
/*
* This file demonstrates an Express-based server, which transcodes & streams a video file.
* All transcoding is handled in memory, in chunks, as needed by the player.
*
* It works by generating a fake manifest file for an HLS stream, at the endpoint "/m3u8".
* This manifest contains links to each "segment" video clip, which browser-side HLS players will load as-needed.
*
* The "/segment/:seg.ts" endpoint is the request destination for each clip,
* and uses FFMpeg to generate each segment on-the-fly, based off which segment is requested.
*/
const pathToMovie = 'C:\\input-file.mp4'; // The input file to stream as HLS.
const segmentDur = 5; // Controls the duration (in seconds) that the file will be chopped into.
const getMetadata = async(file) => {
return new Promise( resolve => {
ffmpeg.ffprobe(file, function(err, metadata) {
console.log(metadata);
resolve(metadata);
});
});
};
// Generate a "master" m3u8 file, which the player should point to:
transcode.get('/master', async(req, res) => {
res.set({"Content-Disposition":"attachment; filename=\"m3u8.m3u8\""});
res.send(`#EXTM3U
#EXT-X-STREAM-INF:BANDWIDTH=150000
/m3u8?num=1
#EXT-X-STREAM-INF:BANDWIDTH=240000
/m3u8?num=2`)
});
// Generate an m3u8 file to emulate a premade video manifest. Guesses segments based off duration.
transcode.get('/m3u8', async(req, res) => {
let met = await getMetadata(pathToMovie);
let duration = met.format.duration;
let out = '#EXTM3U\n' +
'#EXT-X-VERSION:3\n' +
`#EXT-X-TARGETDURATION:${segmentDur}\n` +
'#EXT-X-MEDIA-SEQUENCE:0\n' +
'#EXT-X-PLAYLIST-TYPE:VOD\n';
let splits = Math.max(duration / segmentDur);
for(let i=0; i< splits; i++){
out += `#EXTINF:${segmentDur},\n/segment/${i}.ts\n`;
}
out+='#EXT-X-ENDLIST\n';
res.set({"Content-Disposition":"attachment; filename=\"m3u8.m3u8\""});
res.send(out);
});
// Transcode the input video file into segments, using the given segment number as time offset:
transcode.get('/segment/:seg.ts', async(req, res) => {
const segment = req.params.seg;
const time = segment * segmentDur;
let proc = new ffmpeg({source: pathToMovie})
.seekInput(time)
.duration(segmentDur)
.outputOptions('-preset faster')
.outputOptions('-g 50')
.outputOptions('-profile:v main')
.withAudioCodec('aac')
.outputOptions('-ar 48000')
.withAudioBitrate('155k')
.withVideoBitrate('1000k')
.outputOptions('-c:v h264')
.outputOptions(`-output_ts_offset ${time}`)
.format('mpegts')
.on('error', function(err, st, ste) {
console.log('an error happened:', err, st, ste);
}).on('progress', function(progress) {
console.log(progress);
})
.pipe(res, {end: true});
});
transcode.listen(PORT, HOST);
console.log(`Running on http://${HOST}:${PORT}`); -
libav : Store h264 frames in mp4 container
25 janvier 2024, par ImJustACowLolI'm making a C++ application that retrieves frames from a camera and then encodes each frame with a H264 encoder (not using libav). This encoded H264 frame is then kept in memory as a
void *mem
as I need to do several things with the encoded frame.

One of the things I need to do, is store the frames (so the
void *mem
pointers) in a.mp4
container usinglibavcodec
/libavformat
. I do NOT want to transcode each frame, I just want to store them directly into the mp4 container.

Preferably for each individual frame that I push through, I get the resulting data as a return type from the function (not sure if this is possible ?). If this is not possible, then writing to a file directly is OK as well.


How does one go about doing this with libav ?


The only part I have got so far, and where I'm getting stuck, is this :


/*
some private fields accessible in MP4Muxer:
int frameWidth_, frameHeight_, frameRate_, srcBitRate_;
*/


void MP4Muxer::muxFrame(void *mem, size_t len, int64_t timestamp, bool keyFrame) {
 const AVOutputFormat* outputFormat = av_guess_format("mp4", NULL, NULL);
 AVFormatContext* outputFormatContext = avformat_alloc_context();
 outputFormatContext->oformat = outputFormat;
 AVStream* videoStream = avformat_new_stream(outputFormatContext, NULL);

 videoStream->codecpar->codec_type = AVMEDIA_TYPE_VIDEO;
 videoStream->codecpar->codec_id = AV_CODEC_ID_H264;
 videoStream->codecpar->width = frameWidth_;
 videoStream->codecpar->height = frameHeight_;
 videoStream->avg_frame_rate = (AVRational) {frameRate_, 1};
 videoStream->time_base = (AVRational) {1, 90000};

}



How do I continue from here ? Are there any good resources I can follow ? There are some resources I found online, but all of them either write the output directly to a file, read input directly from streams/files etc. so I have a hard time translating them to my needs.


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movenc : Add a flag for indicating a discontinuous fragment
20 novembre 2014, par Martin Storsjömovenc : Add a flag for indicating a discontinuous fragment
This allows creating a later mp4 fragment without sequentially
writing the earlier ones before (when called from a segmenter).Normally when writing a fragmented mp4 file sequentially, the
first timestamps of a fragment are adjusted to match the
end of the previous fragment, to make sure the timestamp is the
same, even if it is calculated as the sum of previous fragment
durations. (And for the first packet in a file, the offset of
the first packet is written using an edit list.)When writing an individual mp4 fragment discontinuously like this
(with potentially writing the earlier fragments separately later),
there’s a risk of getting a gap in the timeline if the duration
field of the last packet in the previous fragment doesn’t match up
with the start time of the next fragment.Using this requires setting -avoid_negative_ts make_non_negative
(or -avoid_negative_ts 0).Signed-off-by : Martin Storsjö <martin@martin.st>