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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • FFMPEG with dashjs

    14 avril 2017, par Dániel Kis

    I am going to create a live video & audio stream with ffmeg with libvpx-vp9 codec, and I want to view it from html5 browser with dashjs. But when the dashjs opens the video it seatches for chunks than not yet exits.

    Here is how I create the stream :

    VP9_LIVE_PARAMS="-speed 6 -tile-columns 4 -frame-parallel 1 -threads 8 -static-thresh 0 -max-intra-rate 300 -deadline realtime -lag-in-frames 0 -error-resilient 1"
    TARGET_PATH="/var/www/html/live/stream"

    ffmpeg \
     -thread_queue_size 8192 \
     -f v4l2 -input_format mjpeg -r 30 -s 640x360 -i /dev/video0 \
     -thread_queue_size 16384 \
     -f alsa -ar 44100 -ac 2 -i hw:1,0 \
     -map 0:0 \
     -pix_fmt yuv422p \
     -c:v libvpx-vp9 \
       -s 640x360 -keyint_min 60 -g 60 ${VP9_LIVE_PARAMS} \
       -b:v 300k \
     -f webm_chunk \
       -header "${TARGET_PATH}/glass_360.hdr" \
       -chunk_start_index 1 \
     "${TARGET_PATH}/glass_360_%d.chk" \
     -map 1:0 \
     -c:a libvorbis \
       -b:a 64k -ar 44100 \
     -f webm_chunk \
       -audio_chunk_duration 2000 \
       -header "${TARGET_PATH}/glass_171.hdr" \
       -chunk_start_index 1 \
     "${TARGET_PATH}/glass_171_%d.chk" \

    some seconds later I call the ffmpeg again to create manifest file :

    ffmpeg \
     -analyzeduration 1000\
     -f webm_dash_manifest -live 1 \
     -i "${TARGET_PATH}/glass_360.hdr" \
     -f webm_dash_manifest -live 1 \
     -i "${TARGET_PATH}/glass_171.hdr" \
     -c copy \
     -map 0 -map 1 \
     -f webm_dash_manifest -live 1 \
       -adaptation_sets "id=0,streams=0 id=1,streams=1" \
       -chunk_start_index 1 \
       -chunk_duration_ms 2000 \
       -time_shift_buffer_depth 7200 \
       -minimum_update_period 7200 \
     "${TARGET_PATH}/glass_live_manifest.mpd"

    My server’s clock is synced to "http://time.akamai.com/?iso"

    HTML5 player :


       
       
       
       
       
       <code class="echappe-js">&lt;script src=&quot;https://cdn.dashjs.org/latest/dash.all.min.js&quot;&gt;&lt;/script&gt;
    Live broadcast
    &lt;script&gt;<br />
                   var url = &quot;glass_live_manifest.mpd&quot;;<br />
                   var player = dashjs.MediaPlayer().create();<br />
                   player.initialize(document.querySelector(&quot;#videoPlayer&quot;), url, true);<br />
    <br />
      &lt;/script&gt;
  • Writing multithreaded video and audio packets with FFmpeg

    27 février 2017, par Robert Jones

    I couldn’t find any information on the way av_interleaved_write_frame deals with video and audio packets.

    I have multiple audio and video packets coming from 2 threads. Each thread calls a write_video_frame or write_audio_frame, locks a mutex, initialize an AVPacket and writes data to an .avi file.

    Initialization of AVCodecContext and AVFOrmatContext is ok.

    — Edit 1 —

    Audio and video are coming from an external source (microphone and camera) and are captured as raw data without any compression (even for video).
    I use h264 to encode video and no compression for Audio (PCM).

    Audio captured is : 16bits, 44100khz, stereo

    Video captured is 25FPS

    Question :

    1) Is it a problem if I write multiple video packets at once (let’s say 25 packets/sec) and just one audio packet/sec.

    Answer : Apparently not, the function av_interleaved_write_frame should be able to manage that kind of data as soon as pts and dts is well managed

    This means I call av_interleaved_write_frame 25 times for video writing and just 1 for audio writing per second. Could this be a problem ? If it is how can I deal with this scenario ?

    2) How can I manage pts and dts in this case ? It seems to be a problem in my application since I cannot correctly render the .avi file. Can I use real time stamps for both video and audio ?

    Answer : The best thing to do here is to use the timestamp given when capturing audio / video as pts and dts for this kind of application. So these are not exactly real time stamps (from wall clock) but media capture timestamps.

    Thank you for your precious advices.

  • x86util : import MOVHL macro

    11 février 2017, par James Darnley
    x86util : import MOVHL macro
    

    Originally committed to x264 in 1637239a by Henrik Gramner who has
    agreed to re-license it as LGPL. Original commit message follows.

    x86 : Avoid some bypass delays and false dependencies

    A bypass delay of 1-3 clock cycles may occur on some CPUs when transitioning
    between int and float domains, so try to avoid that if possible.

    • [DH] libavutil/x86/x86util.asm