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XMP PHP
13 mai 2011, parDixit Wikipedia, XMP signifie :
Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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WebM Decoding Improvements in Google Chrome 6
10 septembre 2010, par noreply@blogger.com (John Luther)Google Chrome 6 for Windows, Mac and Linux was released last week. We want to congratulate the Chrome team and thank them for their contributions to the WebM project.
Making the web faster is a core goal of Chrome, and we are happy to report that across a set of test clips Chrome 6 decodes VP8 video significantly faster than the developer version that was released at our launch in May. On single-core Intel machines the average improvement is about 20% ; on multicore processors it ranges from 15% (two cores) to 50% (four cores). If you want to try it for yourself, get Chrome 6 and then follow our instructions for playing WebM videos on Youtube.
We’ve made further decoding speed gains in Chrome 7 dev channel, and are working on better video rendering to further improve the WebM user experience.
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WebM Decoding Improvements in Google Chrome 6
10 septembre 2010, par noreply@blogger.com (John Luther)Google Chrome 6 for Windows, Mac and Linux was released last week. We want to congratulate the Chrome team and thank them for their contributions to the WebM project.
Making the web faster is a core goal of Chrome, and we are happy to report that across a set of test clips Chrome 6 decodes VP8 video significantly faster than the developer version that was released at our launch in May. On single-core Intel machines the average improvement is about 20% ; on multicore processors it ranges from 15% (two cores) to 50% (four cores). If you want to try it for yourself, get Chrome 6 and then follow our instructions for playing WebM videos on Youtube.
We’ve made further decoding speed gains in Chrome 7 dev channel, and are working on better video rendering to further improve the WebM user experience.
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FATE Under New Management
2 août 2010, par Multimedia Mike — FATE ServerAt any given time, I have between 20-30 blog posts in some phase of development. Half of them seem to be contemplations regarding the design and future of my original FATE system and are thus ready for the recycle bin at this point. Mans is a man of considerably fewer words, so I thought I would use a few words to describe the new FATE system that he put together.
Overview
Here are the distinguishing features that Mans mentioned in his announcement message :- Test specs are part of the ffmpeg repo. They are thus properly versioned, and any developer can update them as needed.
- Support for inexact tests.
- Parallel testing on multi-core systems.
- Anyone registered with FATE can add systems.
- Client side entirely in POSIX shell script and GNU make.
- Open source backend and web interface.
- Client and backend entirely decoupled.
- Anyone can contribute patches.
Client
The FATE build/test client source code is contained in tests/fate.sh in the FFmpeg source tree. The script — as the extension implies — is a shell script. It takes a text file full of shell variables, updates source code, configures, builds, and tests. It’s a considerably minor amount of code, especially compared to my original Python code. Part of this is because most of the testing logic has shifted into FFmpeg itself. The build system knows about all the FATE tests and all of the specs are now maintained in the codebase (thanks to all who spearheaded that effort— I think it was Vitor and Mans).The client creates a report file which contains a series of lines to be transported to the server. The first line has some information about the configuration and compiler, plus the overall status of the build/test iteration. The second line contains ’./configure’ information. Each of the remaining lines contain information about an individual FATE test, mostly in Base64 format.
Server
The server source code lives at http://git.mansr.com/?p=fateweb. It is written in Perl and plugs into a CGI-capable HTTP server. Authentication between the client and the server operates via SSH/SSL. In stark contrast to the original FATE server, there is no database component on the backend. The new system maintains information in a series of flat files.