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Autres articles (104)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (14137)
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Streaming a webcam to a web server to be streamed on web
19 octobre 2012, par gazzwi86I intend on streaming a web cam from a Raspberry Pi to a server, which can then serve the stream up to users over the web. I would ideally like the stream to work across all browsers with minimal complication, so the current mjpeg format I presume would not be ideal.
Firstly, I would like to know if ffmpeg is the right tool for the job as its what I'm experimenting with at the moment ? I also looked at using ffmpeg and motion but didnt see the need for motion as I don't need motion detection. My config for ffmpeg is listed below :
I installed via apt-get :
apt-get install ffmpeg
I have create a config file /etc/ffserver.conf containing the following :
Port 80
BindAddress 0.0.0.0
MaxClients 10
MaxBandwidth 50000
NoDaemon
<feed>
file /tmp/webcam.ffm
FileMaxSize 10M
</feed>
<stream>
Feed webcam.ffm
Format mpjpeg
VideoSize 640x480
VideoFrameRate 15
VideoBitRate 2000
VideoQMin 1
VideoQMax 10
strict -1
</stream>I have created a file in the sbin called webcam.sh containing the following :
ffserver -f /etc/ffserver.conf & ffmpeg -v verbose -r 5 -s 640x480 -f video4linux2 -i /dev/video0 http://localhost/webcam.ffm
Running the above starts the stream but at the moment viewing http://webcam.mjpeg starts a file downloading which seems not to start in chrome and doing the same with and html file with the stream in a img tag doesnt work.
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What is the most performant way to render unmanaged video frames in WPF ?
27 mai 2017, par superwareI’m using FFmpeg library to receive and decode H.264/MPEG-TS over UDP with minimal latency (something MediaElement can’t handle).
On a dedicated FFmpeg thread, I’m pulling PixelFormats.Bgr32 video frames for display. I’ve already tried InteropBitmap :
_section = CreateFileMapping(INVALID_HANDLE_VALUE, IntPtr.Zero, PAGE_READWRITE, 0, size, null);
_buffer = MapViewOfFile(_section, FILE_MAP_ALL_ACCESS, 0, 0, size);
Dispatcher.Invoke((Action)delegate()
{
_interopBitmap = (InteropBitmap)Imaging.CreateBitmapSourceFromMemorySection(_section, width, height, PixelFormats.Bgr32, (int)size / height, 0);
this.Source = _interopBitmap;
});And then per frame update :
Dispatcher.Invoke((Action)delegate()
{
_interopBitmap.Invalidate();
});But performance is quite bad (skipping frames, high CPU usage etc).
I’ve also tried WriteableBitmap : FFmpeg is placing frames in _writeableBitmap.BackBuffer and per frame update :
Dispatcher.Invoke((Action)delegate()
{
_writeableBitmap.Lock();
});
try
{
ret = FFmpegInvoke.sws_scale(...);
}
finally
{
Dispatcher.Invoke((Action)delegate()
{
_writeableBitmap.AddDirtyRect(_rect);
_writeableBitmap.Unlock();
});
}Experiencing almost the same performance issues (tested with various DispatcherPriority).
Any help will be greatly appreciated.
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What is the most performant way to render unmanaged video frames in WPF ?
18 avril 2017, par superwareI’m using FFmpeg library to receive and decode H.264/MPEG-TS over UDP with minimal latency (something MediaElement can’t handle).
On a dedicated FFmpeg thread, I’m pulling PixelFormats.Bgr32 video frames for display. I’ve already tried InteropBitmap :
_section = CreateFileMapping(INVALID_HANDLE_VALUE, IntPtr.Zero, PAGE_READWRITE, 0, size, null);
_buffer = MapViewOfFile(_section, FILE_MAP_ALL_ACCESS, 0, 0, size);
Dispatcher.Invoke((Action)delegate()
{
_interopBitmap = (InteropBitmap)Imaging.CreateBitmapSourceFromMemorySection(_section, width, height, PixelFormats.Bgr32, (int)size / height, 0);
this.Source = _interopBitmap;
});And then per frame update :
Dispatcher.Invoke((Action)delegate()
{
_interopBitmap.Invalidate();
});But performance is quite bad (skipping frames, high CPU usage etc).
I’ve also tried WriteableBitmap : FFmpeg is placing frames in _writeableBitmap.BackBuffer and per frame update :
Dispatcher.Invoke((Action)delegate()
{
_writeableBitmap.Lock();
});
try
{
ret = FFmpegInvoke.sws_scale(...);
}
finally
{
Dispatcher.Invoke((Action)delegate()
{
_writeableBitmap.AddDirtyRect(_rect);
_writeableBitmap.Unlock();
});
}Experiencing almost the same performance issues (tested with various DispatcherPriority).
Any help will be greatly appreciated.