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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Formulaire personnalisable
21 juin 2013, parCette page présente les champs disponibles dans le formulaire de publication d’un média et il indique les différents champs qu’on peut ajouter. Formulaire de création d’un Media
Dans le cas d’un document de type média, les champs proposés par défaut sont : Texte Activer/Désactiver le forum ( on peut désactiver l’invite au commentaire pour chaque article ) Licence Ajout/suppression d’auteurs Tags
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire. (...)
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Seeking Guidance on Audio Development Libraries for Playing Various Music Formats on iOS [closed]
3 décembre 2023, par FaiChouI am exploring audio development and am overwhelmed by the numerous libraries available :


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- AVFoundation
- MediaPlayer
- AVFAudio
- Audio Engine
- CoreAudio
- AudioToolbox
- Audio Unit
















Which of these should I use to play both network or local music files (flac/wav/mp3/aac/wma/ogg) ? What are their specific roles ?


My understanding is that I should use
ffmpeg
for demuxing to unpackage, then decode the stream to get PCM samples, possibly using Audio Engine for playback. Is this a software decoding method ? For Apple-supported formats like mp3, can I bypassffmpeg
for decoding ? Which library would be most suitable in this case ?

Additionally, how do I extract metadata (song name, artist, cover, lyrics, etc.) from music files ? Apple's own solutions seem to support only ID3 or iTunes tags. How should I handle other formats like wav/flac ?


The two links below are the resources I've referenced, but they seem outdated. My search for newer, reliable explanations has been fruitless.