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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (79)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (9944)
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How to build and compile FFmpeg codes in MS Visual Studio and work with the code ? Is it possible to edit FFmpeg codes ?
13 octobre 2020, par SasankI work in HM, HTM, VTM and X265 encoders. I can edit the codes of these encoders in visual studio and build it to get modified executables. I actually want to implement the algorithms of my own in these encoders to know how my algorithm impacts the coding efficiency of these encoders. I also want to edit the code of FFmpeg. How to build and compile FFmpeg codes in MS Visual Studio and work with the code ? Is it possible to edit FFmpeg ?


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how to build ffmpeg 3.2 for android studio 2.2
1er novembre 2016, par mdangI am trying to build and use ffmpeg for Android. My Andoid Studio version is 2.2.2 and ffmpeg is 3.2. Following Android documentation on how to import rebuild library, I think I got the setting right but kept on getting this error
ninja: error: 'avcodec-NOTFOUND', needed by '../../../../build/intermediates/cmake/debug/obj/armeabi-v7a/...
This is the setting
add_library( avcodec SHARED IMPORTED )
add_library( avdevice SHARED IMPORTED )
add_library( avfilter SHARED IMPORTED )
add_library( avformat SHARED IMPORTED )
add_library( avutil SHARED IMPORTED )
add_library( swscale SHARED IMPORTED )
set_target_properties( avcodec
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
lib/ffmpeg/${ANDROID_ABI}/lib/libavcodec.so
)
set_target_properties( avdevice
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
libs/ffmpeg/${ANDROID_ABI}/lib/libavdevice.so
)
set_target_properties( avfilter
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
lib/ffmpeg/${ANDROID_ABI}lib/libavfilter.so
)
set_target_properties( avformat
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
libs/ffmpeg/${ANDROID_ABI}/lib/libavformat.so
)
set_target_properties( avutil
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
libs/ffmpeg/${ANDROID_ABI}/lib/libavutil.so
)
set_target_properties( swscale
PROPERTIES FFMPEG_LIB_IMPORTED_LOCATION
libs/ffmpeg/${ANDROID_ABI}/lib/libswscale.so
)
# Specifies a path to native header files.
include_directories(
libs/ffmpeg/${ANDROID_ABI}/include
)
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
avcodec avdevice avfilter avformat avutil swscale
${log-lib}
)If I specify the full library name, libavcodec.so..., the error would go away.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
libavcodec.so libavdevice.so libavfilter.so libavformat.so libavutil.so libswscale.so
${log-lib}
)I wonder if anyone encountered similar issue or know why the compilation behaves this way.
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How to display a progress bar while the Android ffmpeg command is executing in android studio ?
23 juillet 2017, par Hemanth KumarI’m having troubles displaying a progress bar that shows kb/s or a percentage like 1-100% when the
ffmpeg
command is executing.Here I’m doing video trimming using the
ffmpeg
command.
I’m developing code in Android Studio.
I want to display a progress bar to the user when the process is going on but I
can’t do it.Please tell me how to extract process information from the
ffmpeg
command and display it using a progress bar.