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Autres articles (102)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Modifier la date de publication

    21 juin 2013, par

    Comment changer la date de publication d’un média ?
    Il faut au préalable rajouter un champ "Date de publication" dans le masque de formulaire adéquat :
    Administrer > Configuration des masques de formulaires > Sélectionner "Un média"
    Dans la rubrique "Champs à ajouter, cocher "Date de publication "
    Cliquer en bas de la page sur Enregistrer

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (11755)

  • Using FFPlay in a mac Application

    16 mars 2013, par Anand

    -I am working on a mac application that needs a video area in a part of the App.

    I see that we have a ffplay static library here - which is a UNIX executable - http://www.evermeet.cx/ffplay/

    I included that in my project - But now do i specify a NSView or something to show the Video using ffplay

  • FFMPEG excute error from C# with "setup factory"setups

    15 mars 2012, par Savas Adar

    i am developing an application and i am using ffmpeg in this application for convert audio file "mp3" to "amr".

    My application running successfully when i debug it or when if i copy debug folder another computer, it is running.

    But, i am create a setup with "Setup Factory" application. When i install application which i create with setup factory, ffmpeg code block is not running, i get "OutputPackage" as null.

    here is code ;

    Converter converter = new Converter();
                           //varsa sil
                           if (File.Exists(PathTargetPre + "_orijinal.amr"))
                               File.Delete(PathTargetPre + "_orijinal.amr");
                           //dosyayı convert et ve olustur
                           OutputPackage oo = converter.ConvertToAMR(PathSource, PathTargetPre + "_orijinal.amr");
                           if (oo == null)
                           {
                               MessageBox.Show("Convert Error!");
                               return;
                           }
                           //dosya hazırlandı
                           if (oo.AudioStream == null)
                           {
                               MessageBox.Show("Convert Error 2!");
                               return;
                           }

                           lblGercekBoyut.Text = Convert.ToString((oo.AudioStream.Length / 1000)) + " KB";

                           lblSikismisBoyut.Text = Convert.ToString((oo.AudioStream.Length / 1000)) + " KB";

                           actualBitrate = converter.GetVideoInfo(PathTargetPre + "_orijinal.amr").BitRate;

    here is "ConvertToAMR" method ;

      public OutputPackage ConvertToAMR(string sourcePath, string destPath)
       {
           OutputPackage ou = new OutputPackage();
           string Params = string.Format("-i {0} -ar 8000 -ac 1 {1}", sourcePath, destPath);
           //-ab 320k
           string output = RunProcess(Params);

           if (File.Exists(destPath))
           {
               ou.AudioStream = LoadMemoryStreamFromFile(destPath);
           }
           return ou;
       }
  • Encoding Android Camera Frames h263/h264 [on hold]

    29 décembre 2015, par Another Guy

    I want to implement a Video Chatting app on Android . I created a SurfaceView , get Camera preview and captured the frame as a byte[ ] using Camera.PreviewCallback.onPreviewFrame( ) method . Now I want to encode that byte[ ] to a h263 frame , pass over the network . Also get similar type of frame over network , decode it to a byte[ ] ( or a displayable format ) , and show it in a View . I want to do it at least 15 FPS rate . I am asking help for the encoding/decoding part .

    For that purpose , which library would be suitable for me ? From where I should start ? Is my starting point wrong ? Is there any support on SDK or would I have to use NDK ? I have heard about FFMpeg/x264 library , but I could not figure out how I can use them in my purpose . It’s highly appreciated If you name any library , any reference , learning path , link or code snippet . Can you help me saying any workflow I should follow ? What if I want to use h264 encoding ? I just want to get it done , GPL/LGPL license of library would not matter a lot .

    I am a beginner in Android development . Any kind of assistance would be highly appreciated . Thanks in advance .