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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

Sur d’autres sites (12355)

  • FFmpeg drawtext over multiple lines

    22 novembre 2015, par Jared Glass

    I have the code :

    import subprocess , os

    ffmpeg = "C:\\ffmpeg_10_6_11.exe"
    inVid = "C:\\test_in.avi"
    outVid = "C:\\test_out.avi"

    if os.path.exists( outVid ):
    os.remove( outVid )
    proc = subprocess.Popen(ffmpeg + " -i " + inVid + ''' -vf drawtext=fontfile=/Windows/Fonts/arial.ttf:text="onLine1 onLine2 onLine3":fontcolor=white:fontsize=20 -y ''' + outVid , shell=True, stderr=subprocess.PIPE)
    proc.wait()
    print proc.stderr.read()
    os.startfile( outVid )

    to write text to a video file. But I want to write out many lines of text instead of just having it all on the one line.

    Pls help. Thanks

  • Playing With File

    8 septembre 2011, par Multimedia Mike — General

    I played with the ‘file’ utility a long time ago because I wanted to make it recognize a large number of multimedia formats. I had trouble getting my changes to take. But I’m prepared to try again after many years.

    Aiming at the Corpus
    In my local mirror of the MPlayerHQ samples archive, I find 9853 unique files. So I run all of them through the ‘file’ command :

      ’find /path/to/samples -type f -print0 | xargs -0 file —no-pad’
    

    My Ubuntu installation has file v5.04. I also tested against 5.07 and the latest, 5.08. Here is the number of files each version was unable to identify (generically marking as ‘data’) :

    5.04  1521
    5.07  1405
    5.08  1501
    

    That seems like a regression for v5.08 until I dug into the details and saw quite a few items like this, indicating that the MPEG detection could use some work :


    - mov/mov-demux-infinite-loop.mpg : DOS-executable ( +mov/mg-‹demux-infinite-loop.mpg : data
    - image-samples/UNeedQT4.pntg : DOS-executable ( +imY- samples/UNeedQT4.pntg : data

    Workflow
    These are just notes to myself and perhaps anyone else who wants to add new file formats to be identified by the ‘file’ command.

    First, download either the latest release from the FTP or clone from Github. Do the usual unpack, ‘./configure’, ‘make’ routine. To use this newly-built version and its associated magic file :

      ./src/file —magic-file magic/magic.mgc <file>
    

    To add a new format for ID, first, run the foregoing command to ensure that it’s not already identified. Then, check over the files in magic/Magdir and see which one might pertain to what you’re doing (it’s unlikely that your format will merit a new file in this directory). For example, for this round, I modified animation, audio, iff, and riff. Add or modify existing specs based on the copious examples in the directory and by consulting the appropriate man page (‘man 5 magic’).

    Finally, run ‘make’ again which will regenerate the magic file. Invoke the above command again to use the modified magic file.

    Before and After
    On a selection of formats taken from the samples archive (renamed and cut down to a kilobyte because detection typically only relies on the first few bytes), here is the “before” :

    amv :            RIFF (little-endian) data
    armovie :        data
    bbc-dirac :      data
    interplay-mve :  data
    mtv :            data
    nintendo-thp :   data
    nullsoft-video : data
    redcode :        data
    sega-film :      data
    smacker :        data
    trueaudio :      data
    vqa :            IFF data
    wavpack :        data
    wc3-mve :        IFF data
    wtv :            data
    

    And the “after” :

    amv :            RIFF (little-endian) data, AMV
    armovie :        ARMovie
    bbc-dirac :      BBC Dirac Video
    interplay-mve :  Interplay MVE Movie
    mtv :            MTV Multimedia File
    nintendo-thp :   Nintendo THP Multimedia
    nullsoft-video : Nullsoft Video
    redcode :        REDCode Video
    sega-film :      Sega FILM/CPK Multimedia, 320 x 224
    smacker :        RAD Game Tools Smacker Multimedia version 2, 320 x 200, 100 frames
    trueaudio :      True Audio Lossless Audio
    vqa :            IFF data, Westwood Studios VQA Multimedia, 418 video frames, 320 x 200
    wavpack :        WavPack Lossless Audio
    wc3-mve :        IFF data, Wing Commander III Video, PC version
    wtv :            Windows Television DVR Media
    

    After rerunning ‘file’ on the mphq corpus using the modified magic file, only 1329 files remain unidentified (down from 1501).

    Going Forward
    As mentioned, MPEG detection could probably be strengthened. However, a major weakness is QuickTime/MP4. Many files are not detected, probably owing to the many ways that QuickTime files can begin.

  • Interact with ffmpeg from a .NET program - Write Input

    7 mai 2015, par Shimmy

    In reference to this question, as you can see I managed to run and receive data from the program.

    However I didn’t manage to submit data to it, for instance, while converting a file, pressing q immediately stop conversion and stops the program.
    I need my application to support stopping the process as well, and I think this should be done by passing this parameter to the ffmpeg app, since I want it to take care of all uncollected resource or whatever dust it would leave behind if I would just go and use process.Kill()

    Here is what I’ve tried :

    static int lineCount = 0;
    static bool flag;
    static void process_ErrorDataReceived(object sender, DataReceivedEventArgs e)
    {
     Console.WriteLine("Error ({1:m:s:fff}: {0})", lineCount++,
         DateTime.Now);

     if (e.Data != null &amp;&amp; string.Equals(e.Data,"Press [q] to stop, [?] for help"))
       flag = true;

     if (flag)
     {
       flag = false;
       Console.WriteLine("Stopping ({0:m:s:fff})...", DateTime.Now);
       process.CancelErrorRead();
       process.CancelOutputRead();
       process.StandardInput.WriteLine("q");
     }  

     Console.WriteLine(e.Data);
     Console.WriteLine();
    }

    But it doesn’t do anything, seems that once the conversion has been requested, I have no control on it any more, I can only receive output from it. Running it as stand alone does allow me interaction of course.

    What am I missing here, is it a different trick in submitting the output or the code in previous answer is wrong, or I should have chosen a different approach ?

    For your attention, RedirectStandardInput is on.

    NOTE : as you can see in the answer of my previous question, ffmpeg interacts differently, I think the one who knows the answer will be (maybe I’m wrong) someone with experience in ffmpeg.