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Medias (91)
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GetID3 - Boutons supplémentaires
9 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Core Media Video
4 April 2013, by
Updated: June 2013
Language: français
Type: Video
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The pirate bay depuis la Belgique
1 April 2013, by
Updated: April 2013
Language: français
Type: Picture
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Bug de détection d’ogg
22 March 2013, by
Updated: April 2013
Language: français
Type: Video
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Exemple de boutons d’action pour une collection collaborative
27 February 2013, by
Updated: March 2013
Language: français
Type: Picture
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Exemple de boutons d’action pour une collection personnelle
27 February 2013, by
Updated: February 2013
Language: English
Type: Picture
Other articles (46)
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Installation en mode ferme
4 February 2011, byLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 February 2011, byMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
MediaSPIP v0.2
21 June 2013, byMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
On other websites (6457)
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Direct3d Color space conversion in GPU
12 June 2019, by erusluCreating direct3d surface inYV12 format and rendering video frames in yuv420 format causes a blur video. Seems like there is a smog on video. I think this is because yuv 420 color space format’s data range is in 16-235 for Y planes and 16-240 for U and V planes. They are not in range of 0-255.
I changed color format to BGRA in CPU by using ffmpeg’s sws_scale() function and I created direct3d surface in BGRA format and then displayed video is OK. But cpu consumption is very high due to color space conversion. Is there any way to make color conversion in GPU or is there another way to have sharp video display?
This is how I create YV12 surface
m_pDirect3DDevice->CreateOffscreenPlainSurface(_srcWidth, _srcHeight, (D3DFORMAT)MAKEFOURCC('Y', 'V', '1', '2'), D3DPOOL_DEFAULT, &m_pDirect3DSurfaceRender, NULL);
Here I copy yuv planes of camera’s video frames data to direct3d surface
BYTE* pict = (BYTE*)d3d_rect.pBits;
BYTE* Y = pY;
BYTE* V = pV;
BYTE* U = pU;
for (int y = 0; y < _srcHeight; y++)
{
memcpy(pict, Y, p1);
pict += d3d_rect.Pitch;
Y += p1;
}
for (int y = 0; y < _srcHeight >> 1; y++)
{
memcpy(pict, V, p3);
pict += d3d_rect.Pitch >> 1;
V += p3;
}
for (int y = 0; y < _srcHeight >> 1; y++)
{
memcpy(pict, U, p2);
pict += d3d_rect.Pitch >> 1;
U += p2;
}I appreciate your help, thank you.
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FFMpeg cuting AAC file but not accurate, append 100ms space to the end
8 January 2018, by Pham Tuan AnhI used FFMPEG with this command:
ffmpeg -ss 00:00:00 -i b1.aac -to 00:00:17.999 -c copy b2.aac
output file (b2.aac) always contain around 100ms space An article has offered that here.
How to remove exactly empty in output file or have any command to cut the aac(mp4) with exactly of the time as I want?
Thank you.
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avformat/matroskaenc: Don't fail if reserved Cues space doesn't suffice
30 December 2019, by Andreas Rheinhardtavformat/matroskaenc: Don't fail if reserved Cues space doesn't suffice
When the user opted to write the Cues at the beginning, the Cues were
simply written without checking in advance whether enough space has been
reserved for them. If it wasn't enough, the data following the space
reserved for the Cues was simply overwritten, corrupting the file.This commit changes this by checking whether enough space has been
reserved for the Cues before outputting anything. If it isn't enough,
no Cues will be output at all and the file will be finalized normally,
yet writing the trailer will nevertheless return an error to notify
the user that his wish of having Cues at the front of the file hasn't
been fulfilled.This change opens new usecases for this option: It is now safe to use
this option to e.g. record live streams or to use it when muxing the
output of an expensive encoding, because when the reserved space turns
out to be insufficient, one ends up with a file that just lacks Cues
but is otherwise fine.Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>