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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 September 2013, by

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo; l’ajout d’une bannière l’ajout d’une image de fond;

  • Ecrire une actualité

    21 June 2013, by

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • Publier sur MédiaSpip

    13 June 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

On other websites (11427)

  • Revision db2b350d33: Declare setup_buffer_inter in vp9_rdopt.h This funtion initializes buffer point

    10 January 2014, by Jingning Han

    Changed Paths:
     Modify /vp9/encoder/vp9_rdopt.c


     Modify /vp9/encoder/vp9_rdopt.h



    Declare setup_buffer_inter in vp9_rdopt.h

    This funtion initializes buffer pointers and first stage motion vector
    prediction. It will be needed by both regular rate-distortion
    optimization loop and the non-RD mode decision. Hence move its
    declaration in vp9_rdopt.h

    Change-Id: I64e8b6316c9d05f20756a62721533a2e4d158235

  • Converting RGB to YUV, + ffmpeg

    10 July 2012, by TheSHEEEP

    I am trying the following to record a live video from my Flash/AIR application:

    1. I take a "screenshot" (BitmapData from stage) each frame.
    2. I convert each pixel to yuv format like this (V2):

         var file :File = new File(_appUrl + "/creation/output.raw");
         var fs :FileStream = new FileStream();
         fs.open(file, FileMode.WRITE);
         var finalY :ByteArray = new ByteArray();
         var finalU :ByteArray = new ByteArray();
         var finalV :ByteArray = new ByteArray();
         var rect :Rectangle = new Rectangle(0, 0, 600, 700);
         var pixels :ByteArray;
         var pixel :uint;
         var r :uint;
         var g :uint;
         var b :uint;
         _screenBuffer = _screenBuffer.reverse();
         while (_screenBuffer.length > 0)
         {
             pixels = BitmapData(_screenBuffer.pop()).getPixels(rect);
             pixels.position = 0;
             // Convert and save each pixel
             for (var x:int = 0; x < 600; x++)
             {
                 for (var y:int = 0; y < 700; y++)
                 {
                     // Convert to yuv
                     pixel = pixels.readUnsignedInt();
                     r = pixel >> 16 & 0xff;
                     g = pixel >> 8 & 0xff;
                     b = pixel & 0xff;
                         // Y' is written for each pixel
                     finalY.writeByte(0.257 * r + 0.504 * g + 0.098 * b + 128);
                         // U and V are written once per 2x2 pixel block
                     if (x % 2 == 0 && y % 2 == 0)
                     {
                         finalU.writeByte(-0.148 * r - 0.291 * g + 0.439 * b + 128);
                         finalV.writeByte(0.439 * r - 0.368 * g - 0.071 * b + 128);
                     }
                 }
             }
         }
         // Write the converted bytes to the file
         finalY.position = 0;
         finalU.position = 0;
         finalV.position = 0;
         fs.writeBytes(finalY, 0, finalY.length);
         fs.writeBytes(finalU, 0, finalU.length);
         fs.writeBytes(finalV, 0, finalV.length);
         fs.close();
    3. I use the following line of ffmpeg to convert the raw file to a video:

      ffmpeg -r 30 -pix_fmt yuv420p -s 600x700 -vcodec rawvideo -f rawvideo -i output.raw -y test.mp4

    A video is created, but it is simply a mess, barely resembling what was recorded. I know that the capturing process works, as I have tried the same BitmapData "screenshots" with the SimpleFlvWriter.

    So, either something is wrong with my conversion or with the ffmpeg line, but I have no idea.

    This is what ffmpeg outputs when creating the video, maybe it can help someone:

    libavutil      51. 39.100 / 51. 39.100
    libavcodec     54.  3.101 / 54.  3.101
    libavformat    54.  1.100 / 54.  1.100
    libavdevice    53.  4.100 / 53.  4.100
    libavfilter     2. 62.101 /  2. 62.101
    libswscale      2.  1.100 /  2.  1.100
    libswresample   0.  7.100 /  0.  7.100
    libpostproc    52.  0.100 / 52.  0.100
    [rawvideo @ 01D39FC0] Estimating duration from bitrate, this may be inaccurate
    Input #0, rawvideo, from 'output.raw':
     Duration: N/A, start: 0.000000, bitrate: N/A
       Stream #0:0: Video: rawvideo (I420 / 0x30323449), yuv420p, 600x700, 30 tbr,
    30 tbn, 30 tbc
    [buffer @ 01D3FEC0] w:600 h:700 pixfmt:yuv420p tb:1/1000000 sar:0/1 sws_param:
    [libx264 @ 0375DB80] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 AVX
    [libx264 @ 0375DB80] profile High, level 3.1
    [libx264 @ 0375DB80] 264 - core 120 r2146 bcd41db - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69qpstep=4 ip_ratio=1.40 aq=1:1.00
    Output #0, mp4, to 'test.mp4':
     Metadata:
       encoder         : Lavf54.1.100
       Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuv420p, 600x700, q=-1--1, 30 tbn, 30 tbc
    Stream mapping:
     Stream #0:0 -> #0:0 (rawvideo -> libx264)
    Press [q] to stop, [?] for help
    Truncating packet of size 630000 to 1
    frame=   48 fps=  0 q=-1.0 Lsize=     157kB time=00:00:01.53 bitrate= 837.3kbits/s
    video:156kB audio:0kB global headers:0kB muxing overhead 0.687626%
    [libx264 @ 0375DB80] frame I:3     Avg QP:23.15  size: 23480
    [libx264 @ 0375DB80] frame P:38    Avg QP:28.80  size:  2169
    [libx264 @ 0375DB80] frame B:7     Avg QP:29.61  size:   833
    [libx264 @ 0375DB80] consecutive B-frames: 79.2%  4.2%  0.0% 16.7%
    [libx264 @ 0375DB80] mb I  I16..4: 41.4%  6.2% 52.4%
    [libx264 @ 0375DB80] mb P  I16..4: 10.6%  3.3%  0.9%  P16..4: 68.4%  1.3%  1.2% 0.0%  0.0%    skip:14.2%
    [libx264 @ 0375DB80] mb B  I16..4:  0.0%  0.0%  0.0%  B16..8: 13.3%  2.2%  0.7% direct: 1.9%  skip:81.9%  L0:51.6% L1:47.4% BI: 1.0%
    [libx264 @ 0375DB80] 8x8 transform intra:16.7% inter:31.2%
    [libx264 @ 0375DB80] coded y,uvDC,uvAC intra: 14.7% 25.5% 22.3% inter: 1.0% 4.1% 3.4%
    [libx264 @ 0375DB80] i16 v,h,dc,p: 87% 11%  2%  0%
    [libx264 @ 0375DB80] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu:  3% 18% 75%  1%  0%  1%  1% 0%  0%
    [libx264 @ 0375DB80] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu:  6% 74% 12%  1%  1%  1%  2% 1%  2%
    [libx264 @ 0375DB80] i8c dc,h,v,p: 51% 45%  4%  1%
    [libx264 @ 0375DB80] Weighted P-Frames: Y:0.0% UV:0.0%
    [libx264 @ 0375DB80] ref P L0:  4.6%  0.4% 94.6%  0.3%
    [libx264 @ 0375DB80] ref B L0: 96.0%  4.0%
    [libx264 @ 0375DB80] ref B L1: 96.5%  3.5%
    [libx264 @ 0375DB80] kb/s:793.39

    I'm not really a codec expert (just starting ;)), so I don't know what to make of most of that.

    Here is a zip that contains one of the frames and the video output. What should be visible is a green smiling pear, without any artifacts. Remember the size is 600x700 and the format yuv420. Best to view such raw image files with irfanview, IMO. Don't mind the noise, its from pushing against my microphone ;)

  • Revision 20cf22a128: Enforce effective motion vector search range This commit explicitly enforces th

    21 January 2014, by Jingning Han

    Changed Paths:
     Modify /vp9/encoder/vp9_mcomp.c



    Enforce effective motion vector search range

    This commit explicitly enforces the effective motion vector range
    in the motion search stage. The range needs to be the intersection
    of UMV border, effective absolute motion vector value range, and
    the target search area.

    Change-Id: I1cf7c563e02b1086040dad6c1f4f6be1538635a6