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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 September 2013, byCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo; l’ajout d’une bannière l’ajout d’une image de fond;
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Ecrire une actualité
21 June 2013, byPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
Publier sur MédiaSpip
13 June 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
On other websites (11427)
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Revision db2b350d33: Declare setup_buffer_inter in vp9_rdopt.h This funtion initializes buffer point
10 January 2014, by Jingning HanChanged Paths:
Modify /vp9/encoder/vp9_rdopt.c
Modify /vp9/encoder/vp9_rdopt.h
Declare setup_buffer_inter in vp9_rdopt.hThis funtion initializes buffer pointers and first stage motion vector
prediction. It will be needed by both regular rate-distortion
optimization loop and the non-RD mode decision. Hence move its
declaration in vp9_rdopt.hChange-Id: I64e8b6316c9d05f20756a62721533a2e4d158235
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Converting RGB to YUV, + ffmpeg
10 July 2012, by TheSHEEEPI am trying the following to record a live video from my Flash/AIR application:
- I take a "screenshot" (BitmapData from stage) each frame.
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I convert each pixel to yuv format like this (V2):
var file :File = new File(_appUrl + "/creation/output.raw");
var fs :FileStream = new FileStream();
fs.open(file, FileMode.WRITE);
var finalY :ByteArray = new ByteArray();
var finalU :ByteArray = new ByteArray();
var finalV :ByteArray = new ByteArray();
var rect :Rectangle = new Rectangle(0, 0, 600, 700);
var pixels :ByteArray;
var pixel :uint;
var r :uint;
var g :uint;
var b :uint;
_screenBuffer = _screenBuffer.reverse();
while (_screenBuffer.length > 0)
{
pixels = BitmapData(_screenBuffer.pop()).getPixels(rect);
pixels.position = 0;
// Convert and save each pixel
for (var x:int = 0; x < 600; x++)
{
for (var y:int = 0; y < 700; y++)
{
// Convert to yuv
pixel = pixels.readUnsignedInt();
r = pixel >> 16 & 0xff;
g = pixel >> 8 & 0xff;
b = pixel & 0xff;
// Y' is written for each pixel
finalY.writeByte(0.257 * r + 0.504 * g + 0.098 * b + 128);
// U and V are written once per 2x2 pixel block
if (x % 2 == 0 && y % 2 == 0)
{
finalU.writeByte(-0.148 * r - 0.291 * g + 0.439 * b + 128);
finalV.writeByte(0.439 * r - 0.368 * g - 0.071 * b + 128);
}
}
}
}
// Write the converted bytes to the file
finalY.position = 0;
finalU.position = 0;
finalV.position = 0;
fs.writeBytes(finalY, 0, finalY.length);
fs.writeBytes(finalU, 0, finalU.length);
fs.writeBytes(finalV, 0, finalV.length);
fs.close(); -
I use the following line of ffmpeg to convert the raw file to a video:
ffmpeg -r 30 -pix_fmt yuv420p -s 600x700 -vcodec rawvideo -f rawvideo -i output.raw -y test.mp4
A video is created, but it is simply a mess, barely resembling what was recorded. I know that the capturing process works, as I have tried the same BitmapData "screenshots" with the SimpleFlvWriter.
So, either something is wrong with my conversion or with the ffmpeg line, but I have no idea.
This is what ffmpeg outputs when creating the video, maybe it can help someone:
libavutil 51. 39.100 / 51. 39.100
libavcodec 54. 3.101 / 54. 3.101
libavformat 54. 1.100 / 54. 1.100
libavdevice 53. 4.100 / 53. 4.100
libavfilter 2. 62.101 / 2. 62.101
libswscale 2. 1.100 / 2. 1.100
libswresample 0. 7.100 / 0. 7.100
libpostproc 52. 0.100 / 52. 0.100
[rawvideo @ 01D39FC0] Estimating duration from bitrate, this may be inaccurate
Input #0, rawvideo, from 'output.raw':
Duration: N/A, start: 0.000000, bitrate: N/A
Stream #0:0: Video: rawvideo (I420 / 0x30323449), yuv420p, 600x700, 30 tbr,
30 tbn, 30 tbc
[buffer @ 01D3FEC0] w:600 h:700 pixfmt:yuv420p tb:1/1000000 sar:0/1 sws_param:
[libx264 @ 0375DB80] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 AVX
[libx264 @ 0375DB80] profile High, level 3.1
[libx264 @ 0375DB80] 264 - core 120 r2146 bcd41db - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to 'test.mp4':
Metadata:
encoder : Lavf54.1.100
Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuv420p, 600x700, q=-1--1, 30 tbn, 30 tbc
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo -> libx264)
Press [q] to stop, [?] for help
Truncating packet of size 630000 to 1
frame= 48 fps= 0 q=-1.0 Lsize= 157kB time=00:00:01.53 bitrate= 837.3kbits/s
video:156kB audio:0kB global headers:0kB muxing overhead 0.687626%
[libx264 @ 0375DB80] frame I:3 Avg QP:23.15 size: 23480
[libx264 @ 0375DB80] frame P:38 Avg QP:28.80 size: 2169
[libx264 @ 0375DB80] frame B:7 Avg QP:29.61 size: 833
[libx264 @ 0375DB80] consecutive B-frames: 79.2% 4.2% 0.0% 16.7%
[libx264 @ 0375DB80] mb I I16..4: 41.4% 6.2% 52.4%
[libx264 @ 0375DB80] mb P I16..4: 10.6% 3.3% 0.9% P16..4: 68.4% 1.3% 1.2% 0.0% 0.0% skip:14.2%
[libx264 @ 0375DB80] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 13.3% 2.2% 0.7% direct: 1.9% skip:81.9% L0:51.6% L1:47.4% BI: 1.0%
[libx264 @ 0375DB80] 8x8 transform intra:16.7% inter:31.2%
[libx264 @ 0375DB80] coded y,uvDC,uvAC intra: 14.7% 25.5% 22.3% inter: 1.0% 4.1% 3.4%
[libx264 @ 0375DB80] i16 v,h,dc,p: 87% 11% 2% 0%
[libx264 @ 0375DB80] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 3% 18% 75% 1% 0% 1% 1% 0% 0%
[libx264 @ 0375DB80] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 6% 74% 12% 1% 1% 1% 2% 1% 2%
[libx264 @ 0375DB80] i8c dc,h,v,p: 51% 45% 4% 1%
[libx264 @ 0375DB80] Weighted P-Frames: Y:0.0% UV:0.0%
[libx264 @ 0375DB80] ref P L0: 4.6% 0.4% 94.6% 0.3%
[libx264 @ 0375DB80] ref B L0: 96.0% 4.0%
[libx264 @ 0375DB80] ref B L1: 96.5% 3.5%
[libx264 @ 0375DB80] kb/s:793.39I'm not really a codec expert (just starting ;)), so I don't know what to make of most of that.
Here is a zip that contains one of the frames and the video output. What should be visible is a green smiling pear, without any artifacts. Remember the size is 600x700 and the format yuv420. Best to view such raw image files with irfanview, IMO. Don't mind the noise, its from pushing against my microphone ;)
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Revision 20cf22a128: Enforce effective motion vector search range This commit explicitly enforces th
21 January 2014, by Jingning HanChanged Paths:
Modify /vp9/encoder/vp9_mcomp.c
Enforce effective motion vector search rangeThis commit explicitly enforces the effective motion vector range
in the motion search stage. The range needs to be the intersection
of UMV border, effective absolute motion vector value range, and
the target search area.Change-Id: I1cf7c563e02b1086040dad6c1f4f6be1538635a6