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  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (11400)

  • ffmpeg rtp-stream with gsm-codec

    15 octobre 2020, par Birgit

    I want to use ffmpeg for encoding and decoding gsm. I built ffmpeg with the --enable-libgsm option.

    


    I can now use the ffmpeg-command-line-tool to read gsm-encoded files, convert files to gsm, and also receive a gsm-encoded rtp stream.
So therefore I think the gsm-encoder and gsm-decoder are working properly.

    


    But for some reason I am not able to send and gsm-encoded rtp-stream.

    


    I tried the following comands :

    


    ffmpeg -re -i test.wav -c:a libgsm -f rtp rtp://127.0.0.1:5000

    


    ffmpeg -re -i test.wav -c:a gsm -f rtp rtp://127.0.0.1:5000

    


    I receive the error : Unsupported codec gsm. Could not write header for output file.

    


    I tried to use gdb to see what's going on. I think the problem is that in the file libavformat/rtpenc.c:49 gsm is not under the supported codecs. Does that mean it is not possible to use ffmpeg to create a gsm-encoded rtp-stream ? Is there a workaround, to overcome this issue ?

    


    I would appreciate any help and hints what I could try. :)

    


  • Python vlc stream from outside NAT

    7 octobre 2020, par xKedar

    I'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.

    


    PC1 : Public IP address with port forwarding so I can reach it

    


    PC2 : In a different NAT from PC1

    


    I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address

    


        import socket

    localPort   = 1234
    bufferSize  = 1024

    UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
    UDPServerSocket.bind(("", localPort)) # Bind to address and port

    while(True):
        bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
        message = bytesAddressPair[0].decode("utf-8")
        address = bytesAddressPair[1]
        # Sending a reply to client
        UDPServerSocket.sendto(str.encode("Hello"), address)
        break

    UDPServerSocket.close()


    


    Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)

    


        import re
    from threading import Thread
    from subprocess import Popen, PIPE

    def detect_devices():
            list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
            p = Popen(list_cmd, stderr=PIPE)
            flagcam = flagmic = False
            for line in iter(p.stderr.readline,''):
                if flagcam:
                    cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    cam = cam if cam else ''
                    flagcam = False
                if flagmic:
                    mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    mic = mic if mic else ''
                    flagmic = False
                elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
                    flagcam = True
                elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
                    flagmic = True
                elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
                    break
            return cam, mic   


    class ffmpegThread (Thread):
        def __init__(self, address):
            Thread.__init__(self)
            self.address = address

        def run(self):
            cam, mic = detect_devices()
            command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
            p = Popen(command , stderr=PIPE)
            for line in iter(p.stderr.readline,''):
                if len(line) <5: break
            p.terminate()

    thread1 = ffmpegThread(address[0]+":"+str(address[1]))
    thread1.start()


    


    While on the other side(PC2) I have :

    


        from threading import Thread
    import tkinter as tk
    import vlc

    class myframe(tk.Frame):
        def __init__(self, width=240, height=160):
            self.root = tk.Tk()
            super(myframe, self).__init__(self.root)
            self.root.geometry("%dx%d" % (width, height))
            self.root.wm_attributes("-topmost", 1)
            self.grid()
            self.frame = tk.Frame(self, width=240, height=160)
            self.frame.configure(bg="black")
            self.frame.grid(row=0, column=0, columnspan=2)
            self.play()
            self.root.mainloop()

        def play(self):
            self.player = vlc.Instance().media_player_new()
            self.player.set_mrl('udp://@0.0.0.0:5000')
            self.player.set_hwnd(self.frame.winfo_id())
            self.player.play()

    class guiThread (Thread):
        def __init__(self, nome):
            Thread.__init__(self)
            self.nome = nome

        def run(self):
            app = myframe()


    


    and :

    


        import socket

    msgFromClient       = "Hello UDP Server"
    bytesToSend         = str.encode(msgFromClient)
    serverAddressPort   = ("MYglobal_IPaddress", 1234)
    bufferSize          = 1024
    localPort   = 5000

    # Create a UDP socket at client side
    UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
    UDPClientSocket.bind(("", localPort))

    UDPClientSocket.sendto(bytesToSend, serverAddressPort)

    msgFromServer = UDPClientSocket.recvfrom(bufferSize)
    msg = msgFromServer[0].decode("utf-8")
    print(msg)
    UDPClientSocket.close()
    gui = guiThread("ThreadGUI")
    gui.start()


    


    Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.

    


    I think it is not working because I can not reach PC2 but I really can not figure out how to fix that because I was expecting that the first part, where I reach PC1 from PC2 was enough in order to establish a connection

    


  • vlc python stream from other NAT

    7 octobre 2020, par xKedar

    I'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.

    


    PC1 : Public IP address with port forwarding so I can reach it

    


    PC2 : In a different NAT from PC1

    


    I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address

    


        import socket

    localPort   = 1234
    bufferSize  = 1024

    UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
    UDPServerSocket.bind(("", localPort)) # Bind to address and port

    while(True):
        bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
        message = bytesAddressPair[0].decode("utf-8")
        address = bytesAddressPair[1]
        # Sending a reply to client
        UDPServerSocket.sendto(str.encode("Hello"), address)
        break

    UDPServerSocket.close()


    


    Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)

    


        import re
    from threading import Thread
    from subprocess import Popen, PIPE

    def detect_devices():
            list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
            p = Popen(list_cmd, stderr=PIPE)
            flagcam = flagmic = False
            for line in iter(p.stderr.readline,''):
                if flagcam:
                    cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    cam = cam if cam else ''
                    flagcam = False
                if flagmic:
                    mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    mic = mic if mic else ''
                    flagmic = False
                elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
                    flagcam = True
                elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
                    flagmic = True
                elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
                    break
            return cam, mic   


    class ffmpegThread (Thread):
        def __init__(self, address):
            Thread.__init__(self)
            self.address = address

        def run(self):
            cam, mic = detect_devices()
            command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
            p = Popen(command , stderr=PIPE)
            for line in iter(p.stderr.readline,''):
                if len(line) <5: break
            p.terminate()

    thread1 = ffmpegThread(address[0]+":"+str(address[1]))
    thread1.start()


    


    While on the other side(PC2) I have :

    


        from threading import Thread
    import tkinter as tk
    import vlc

    class myframe(tk.Frame):
        def __init__(self, width=240, height=160):
            self.root = tk.Tk()
            super(myframe, self).__init__(self.root)
            self.root.geometry("%dx%d" % (width, height))
            self.root.wm_attributes("-topmost", 1)
            self.grid()
            self.frame = tk.Frame(self, width=240, height=160)
            self.frame.configure(bg="black")
            self.frame.grid(row=0, column=0, columnspan=2)
            self.play()
            self.root.mainloop()

        def play(self):
            self.player = vlc.Instance().media_player_new()
            self.player.set_mrl('udp://@0.0.0.0:5000')
            self.player.set_hwnd(self.frame.winfo_id())
            self.player.play()

    class guiThread (Thread):
        def __init__(self, nome):
            Thread.__init__(self)
            self.nome = nome

        def run(self):
            app = myframe()


    


    and :

    


        import socket

    msgFromClient       = "Hello UDP Server"
    bytesToSend         = str.encode(msgFromClient)
    serverAddressPort   = ("MYglobal_IPaddress", 1234)
    bufferSize          = 1024
    localPort   = 5000

    # Create a UDP socket at client side
    UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
    UDPClientSocket.bind(("", localPort))

    UDPClientSocket.sendto(bytesToSend, serverAddressPort)

    msgFromServer = UDPClientSocket.recvfrom(bufferSize)
    msg = msgFromServer[0].decode("utf-8")
    print(msg)
    UDPClientSocket.close()
    gui = guiThread("ThreadGUI")
    gui.start()


    


    Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.

    


    I guess this is not working because I can not get the stream to work but I really can not figure out how to fix that