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SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (105)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (13478)
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Dreamcast Finds
15 avril 2022, par Multimedia Mike — Sega DreamcastPursuant to my recent post about finally understanding how Sega Dreamcast GD-ROM rips are structured, I was able to prepare the contents of various demo discs in a manner that makes exploration easy via the Internet Archive. This is due to the way that IA makes it easy to browse archives such as ZIP or ISO files (anything that 7zip knows how to unpack), and also presents the audio tracks for native playback directly through the web browser.
These are some of the interesting things I have found while perusing the various Dreamcast sampler discs.
Multimedia Formats
First and foremost : Multimedia-wise, SFD and ADX files abound on all the discs. SFD files are Sofdec, a middleware format used for a lot of FMV on Dreamcast games. These were little more than MPEG video files with a non-MPEG (ADPCM instead) audio codec. VLC will usually play the video portions of these files but has trouble detecting the audio. It’s not for lack of audio codec support because it can play the ADX files just fine.
It should be noted that Dreamcast Magazine Disc 11 has an actual .mpg file (as opposed to a .sfd file) that has proper MPEG audio instead instead of ADX ADPCM.
The only other multimedia format I know of that was used in any Dreamcast games was 4XM, used on Alone In The Dark : The New Nightmare. I wrote a simple C tool a long time to recover these files from a disc image I extracted myself. Rather than interpreting the ISO-9660 filesystem, the tool just crawled through the binary blob searching for ‘4XMV’ file signatures and using length data within the files for extraction.
Also, there are plentiful PVR files (in reference to the PowerVR2 GPU hardware that the DC uses) which ‘file’ dutifully identifies as “Sega PVR image”. There are probably tools to view them. It doesn’t appear to be a complicated format.
Scripting
I was fascinated to see Lua files on at least one of the discs. It turns out that MDK 2 leverages the language, as several other games do. But it was still interesting to see the .lua files show up in the Dreamcast version as well.That Windows CE Logo
Every Sega Dreamcast is famously emblazoned with a logo mentioning Microsoft Windows CE :
It has confused many folks. It also confused me until this exploratory exercise. Many would wonder if the Dreamcast booted up into some Windows CE OS environment that then ran the game, but that certainly wasn’t it. Indeed, Dreamcast was one of the last consoles that really didn’t have any kind of hypervisor operating system managing everything.
I found a file called rt2dc.exe on one sampler disc. At first, I suspected that this was a development utility for Windows to convert some “RT” graphical format into a format more suitable for the Dreamcast. Then, ‘file’ told me that it was actually a Windows EXE but compiled for the Hitachi SH-4 CPU (the brain inside the DC). Does the conversion utility run on the Dreamcast itself ? Then I analyzed the strings inside the binary and saw references to train stations. That’s when it started to click for me that this was the binary executable for the demo version of Railroad Tycoon 2 : Gold Edition, hence “rt2dc.exe”. Still, this provides some insight about whether Dreamcast “runs” Windows. This binary was built against a series of Windows CE libraries. The symbols also imply DirectX compatibility.
Here is a page with more info about the WinCE/DirectX variant for the Sega Dreamcast. It seems that this was useful for closing the gap between PC and DC ports of games (i.e., being able to re-use more code between the 2 platforms). I guess this was part of what made Dreamcast a dry run for the DirectXbox (later Xbox).
Here is a list of all the Dreamcast games that are known to use Windows CE.
Suddenly, I am curious if tools such as IDA Pro or Ghidra can possibly open up Windows CE binaries that contain SH-4 code. Not that I’m particularly interested in reverse engineering any algorithms locked up in Dreamcast land.
Tomb Raider Easter Egg
The volume 6 sampler disc has a demo of Tomb Raider : The Last Revelation. While inspecting the strings, I found an Easter egg. I was far from the first person to discover it, though, as seen on this The Cutting Room Floor wiki page (look under “Developer Message”). It looks like I am the first person to notice it on the Dreamcast version. It shows up at offset 0xE3978 in the Dreamcast (demo version) binary, if anyone with permissions wants to update the page.Web Browser
Then there’s the Web Browser for Sega Dreamcast. It seemed to be included on a lot of these sampler discs. But only mentioning the web browser undersells it– the thing also bundled an email client and an IRC client. It’s important to remember that the Dreamcast also had a keyboard peripheral.I need to check the timeline for when the web browser first became available vs. when the MIL-CD hack became known. My thinking is that there is no way that the web browser program didn’t have some security issues– buffer overflows and the like. It seems like this would have been a good method of breaking the security of the system.
Ironically, I suddenly can think of a reason why one might want to use advanced reverse engineering tools on Dreamcast binaries, something I struggled with just a few paragraphs ago.
Odds ‘n Ends
It’s always fun to find plain text files among video game assets and speculating on the precise meaning… while also marveling how long people have been struggling to correctly spell “length”.Internationalization via plain text files.
Another game (Slave Zero) saw fit to zip its assets. Maybe this was to save space in order to fit everything on the magazine sampler disc. Quizzically, this didn’t really save an appreciable amount of space.
Finally, all the discs have an audio track 2 that advises that the disc must be played in a Dreamcast console. Not unusual. However, volume 4 also has a Japanese lady saying the same thing on track 4. This is odd because track 4 is one of the GD area audio tracks and is not accessible with normal CD hardware. Further, she identifies the disc as a “Windows CE disc”.
The post Dreamcast Finds first appeared on Breaking Eggs And Making Omelettes.
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ffmpeg command never work in lambda function using nodejs [closed]
4 décembre 2022, par Santosh swainI am trying to implement FFmpeg video streaming functionality such as Instagram countdown functionality. In this code, first of all, I get records(URLs) from the s3 bucket and then split them according to my need, and then create the command and execute it with exec() belonging to childe_process. in this, I am trying to store the out in some specific folder in lambda function but it was never stored. I thought lambda does allow to write files locally so I am trying to do the direct upload on the s3 bucket by using the stdout parameter of exec()'s callback. guys, please help to do that. I have a question lambda does allow to write content in its local folder ? or if not allow then whats the way to do that thing ? I just share my code please guide me.



 // dependencies
var AWS = require('aws-sdk');
var s3 = new AWS.S3();
var { exec } = require('child_process');
var path = require('path')
var AWS_ACCESS_KEY = '';
var AWS_SECRET_ACCESS_KEY = '';
var fs = require('fs')

s3 = new AWS.S3({
 accessKeyId: AWS_ACCESS_KEY,
 secretAccessKey: AWS_SECRET_ACCESS_KEY
});

exports.handler = async function (event, context) {

 var bucket_name = "sycu-game";
 var bucketName = "sycu-test";

 //CREATE OVERLAY AND BG_VALUE PATH TO GET VALUE FROM S3
 const bgValue = (event.Records[0].bg_value).split('/');
 const overlayImage = (event.Records[0].overlay_image_url).split('/');


 var s3_bg_value = bgValue[3] + "/" + bgValue[4];
 var s3_overlay_image = overlayImage[4] + "/" + overlayImage[5] + "/" + overlayImage[6];
 const signedUrlExpireSeconds = 60 * 5;


 //RETREIVE BG_VALUE FROM S3 AND CREATE URL FOR FFMPEG INPUT VALUE
 var bg_value_url = s3.getSignedUrl('getObject', {
 Bucket: bucket_name,
 Key: s3_bg_value,
 Expires: signedUrlExpireSeconds
 });
 bg_value_url = bg_value_url.split("?");
 bg_value_url = bg_value_url[0];


 //RETREIVE OVERLAY IMAGE FROM S3 AND CREATE URL FOR FFMPEG INPUT VALUE 
 var overlay_image_url = s3.getSignedUrl('getObject', {
 Bucket: bucket_name,
 Key: s3_overlay_image,
 Expires: signedUrlExpireSeconds
 });
 overlay_image_url = overlay_image_url.split("?");
 overlay_image_url = overlay_image_url[0];


 //MANUAL ASSIGN VARIABLE FOR FFMPEG COMMAND 
 var command,
 ExtraTimerSec = event.Records[0].timer_seconds + 5,
 TimerSec = event.Records[0].timer_seconds + 1,
 BackgroundWidth = 1080,
 BackgroundHeight = 1920,
 videoPath = (__dirname + '/tmp/' + event.Records[0].name);
 console.log("path", videoPath)
 //TEMP DIRECTORY

 var videoPath = '/media/volume-d/generatedCountdownS3/tmp/' + event.Records[0].name
 var tmpFile = fs.createWriteStream(videoPath)
 //FFMPEG COMMAND 
 if (event.Records[0].bg_type == 2) {
 if (event.Records[0].is_rotate) {
 command = ' -stream_loop -1 -t ' + ExtraTimerSec + ' -i ' + bg_value_url + ' -i ' + overlay_image_url + ' -filter_complex "color=color=0x000000@0.0:s= ' + event.Records[0].resized_box_width + 'x' + event.Records[0].resized_box_height + ',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].minute_x + ':y=' + event.Records[0].minute_y + ':text=\'%{eif\\:trunc(mod(((' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t)))/60),60))\\:d\\:2}\',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].second_x + ':y=' + event.Records[0].second_y + ':text=\'%{eif\\:trunc(mod(' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t))\,60))\\:d\\:2}\'[txt]; [txt] rotate=' + event.Records[0].box_angle + '*PI/180:fillcolor=#00000000 [rotated];[0] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[t];[1] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[ot];[t][ot] overlay = :x=0 :y=0 [m1];[m1][rotated]overlay = :x=' + event.Records[0].flat_box_coordinate_x + ' :y=' + event.Records[0].flat_box_coordinate_x + ' [m2]" -map "[m2]" -pix_fmt yuv420p -t ' +
 ExtraTimerSec + ' -r 24 -c:a copy ' + videoPath + "";
 }
 else {
 command = ' -stream_loop -1 -t ' + ExtraTimerSec + ' -i ' + bg_value_url + ' -i ' + overlay_image_url + ' -filter_complex "color=color=0x000000@0.0:s= ' + event.Records[0].resized_box_width + 'x' + event.Records[0].resized_box_height + ',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].minute_x + ':y=' + event.Records[0].minute_y + ':text=\'%{eif\\:trunc(mod(((' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t)))/60),60))\\:d\\:2}\',drawtext=fontcolor=' + event.Records[0].time_text_color + ':fontsize=' + event.Records[0].time_text_size + ':x=' + event.Records[0].second_x + ':y=' + event.Records[0].second_y + ':text=\'%{eif\\:trunc(mod(' + TimerSec + '-if(between(t, 0, 1),1,if(gte(t,' + TimerSec + '),' + TimerSec + ',t))\,60))\\:d\\:2}\'[txt]; [txt] rotate=' + event.Records[0].box_angle + '*PI/180:fillcolor=#00000000 [rotated];[0] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[t];[1] scale=w=' + BackgroundWidth + ':h=' + BackgroundHeight + '[ot];[t][ot] overlay = :x=0 :y=0 [m1];[m1][rotated]overlay = :x=' + event.Records[0].flat_box_coordinate_x + ' :y=' + event.Records[0].flat_box_coordinate_x + ' [m2]" -map "[m2]" -pix_fmt yuv420p -t ' +
 ExtraTimerSec + ' -r 24 -c:a copy ' + videoPath + "";
 }
 }
 var final_command = '/usr/bin/ffmpeg' + command;


 //COMMAND EXECUTE HERE

 await exec(final_command, function (err, stdout, stderr) {
 console.log("data is here")
 console.log('err:', err);
 console.log('stdout:', stdout);
 console.log('stderr:', stderr);
 const params = {
 Bucket: bucketName,
 Key: "countdown/output.mp4",
 Body: stdout,
 }
 s3.upload(params).promise().then(data => {
 console.log("data is here -->", data)
 });
 });
 var tmpFile = fs.createReadStream(videoPath)
 console.log('temp file data:', tmpFile.toString())
};



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Remove parts of a video automagically without reencode ?
21 août 2022, par SamI'm looking for a way to remove automatically the opening and ending parts of a video (credits) without reencode.


If you need an example, take Game of Thrones : I'd need a way to automatically remove the GoT opening (with the theme music) and the ending part (with the credits and the HBO logo part).


FFmpeg can do that, but the cut has to be manual and happens only at keyframes... which isn't precise enough for me.


I thought that maybe there is a tool that allows to scan a video, and remove a part between two input frames (the start of opening frame, the end of opening frame)... etc, same thing for Ending.


Thanks for the help !