Recherche avancée

Médias (0)

Mot : - Tags -/organisation

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (79)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (13448)

  • ffmpeg command validation exception

    24 septembre 2018, par sudarshan

    hii i am new in using ffmpeg. i am using this to compress video files from mobile. i used command to compress is-

    ffmpeg -y -i %s -strict experimental -s 640x480 -r 30 -aspect 4:3 -ab 48000 -ac 2 -ar 22050 -b 2097k %s

    now above command works fine but compressed videos not work web browser(firefox).
    i tried using codec for large platform support as follows-

    ffmpeg -y -i %s -vcodec h264 -acodec aac -strict experimental -s 640x480 -r 30 -aspect 4:3 -ab 48000 -ac 2 -ar 22050 -b 2097k %s

    but it gives me command validation exception.my log cat is as follows-

    09-23 16:43:00.856 14252-14252/com.myproject  D/ffmpeg4android: /storage/emulated/0/VideoCompressor/Compressed Videos/VIDEO_20180918_202815.mp4 length in bytes: 2127662
       09-23 16:43:00.857 14252-14252/com.myproject  I/ffmpeg4android: checkForPermissions() called
       09-23 16:43:00.858 14252-14252/com.myprojects I/ffmpeg4android: permission already granted
       09-23 16:43:00.862 14252-16755/com.myprojects I/ffmpeg4android: doInBackground started...
       09-23 16:43:00.863 14252-16755/com.myprojects I/ffmpeg4android: vk deleted: false
       09-23 16:43:00.867 14252-16755/com.myprojects D/ffmpeg4android: Acquire wake lock
       09-23 16:43:00.871 14252-16755/com.myprojects I/ffmpeg4android: running ffmpeg4android_lib: 25.24.09
       09-23 16:43:00.872 14252-16755/com.myprojects D/ffmpeg4android: {"ffmpeg","-y","-i","/storage/emulated/0/VideoCompressor/Compressed","Videos/VIDEO_20180918_202815.mp4","-vcodec","h264","-acodec","aac","-strict","experimental","-s","640x480","-r","30","-aspect","4:3","-ab","48000","-ac","2","-ar","22050","-b","2097k","/storage/emulated/0/wiki_compressed/Wiki__COMP_VID20180923_164246.mp4"}
       09-23 16:43:00.874 14252-16755/com.myprojects D/ffmpeg4android: /storage/emulated/0/VideoCompressor/Compressed length in bytes: 0
       09-23 16:43:00.874 14252-16755/com.myprojects E/ffmpeg4android: Command validation failed.
       Check if input file exists: /storage/emulated/0/VideoCompressor/Compressed
       09-23 16:43:00.875 2684-5501/? V/WindowManager: Relayout Window{f7b8a8ed0 u0 com.myprojects/com.myprojects.ActivityProductListing}: viewVisibility=0 req=720x1280 WM.LayoutParams{(0,0)(fillxfill) sim=#112 ty=1 fl=#81810100 wanim=0x103046f vsysui=0x600 needsMenuKey=2 naviIconColor=0}
       09-23 16:43:00.876 14252-16755/com.myprojects E/ffmpeg4android: vk run exeption.
       com.netcompss.ffmpeg4android.CommandValidationException
       at com.netcompss.loader.LoadJNI.run(LoadJNI.java:39)
       at com.netcompss.loader.LoadJNI.run(LoadJNI.java:55)
       at com.wikireviews.custom.CompressVideoTask.doInBackground(CompressVideoTask.java:58)
       at com.wikireviews.custom.CompressVideoTask.doInBackground(CompressVideoTask.java:16)
       at android.os.AsyncTask$2.call(AsyncTask.java:305)
       at java.util.concurrent.FutureTask.run(FutureTask.java:237)
       at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:243)
       at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
       at java.lang.Thread.run(Thread.java:762)
       09-23 16:43:00.876 2142-2142/? I/SurfaceFlinger: id=2473 createSurf (720x1280),1 flag=404, com.myprojects/com.myprojects.ActivityProductListing
       09-23 16:43:00.878 2684-5501/? V/Surface: sf_framedrop debug : 0x4f4c, game : false, logging : 0
       09-23 16:43:00.879 14252-16755/com.myprojects I/ffmpeg4android: doInBackground finished
       09-23 16:43:00.883 14252-14252/com.myprojects V/Surface: sf_framedrop debug : 0x4f4c, game : false, logging : 0
       09-23 16:43:00.884 14252-14252/com.myprojects D/ViewRootImpl@cc3ec53[ActivityProductListing]: Relayout returned: oldFrame=[0,0][720,1280] newFrame=[0,0][720,1280] result=0x7 surface={isValid=true 2107009024} surfaceGenerationChanged=true
       mHardwareRenderer.initialize() mSurface={isValid=true 2107009024} hwInitialized=true
  • Intercept and divert graphic output before it hits the linux framebuffer, not using X11

    13 octobre 2018, par Apollo

    I have been researching this issue for about a week, and it may be that I don’t know the right questions to ask.

    I am running a debian distro (Raspbian Stretch on the RaspberryPi). I am not using X11. Instead, I am booting straight to the command line, and will eventually probably boot straight up headless, starting a program at startup or sshing in to interact.

    What I need to do is to start an application (a game engine specifically) that draws graphics to the framebuffer. Then, I need to intercept that stream before it makes it into the framebuffer, so I can work with it in real time.

    Ultimately, I am using ffmpeg to compress and stream video of the output to another Pi. So, I want to be able to start an application and stream its output over a LAN, while still being able to interact with the command line in a separate thread.

    I have the ffmpeg command to pull from /dev/fb0, and have successfully started the graphics application and streamed the content. But, is there anyway to intercept, capture, or redirect that application’s output so it never actually hits the framebuffer ? In my searching I have found many examples of writing to or reading from the framebuffer, but nothing about stopping content before it reaches the buffer.

    I am happy with any solution that uses an existing package or application, or for C or RUST code that accomplishes what I need.

    Thank you

  • ffmpeg - Making a Clean WAV file

    10 janvier 2021, par Edward

    I'm looking to batch convert a number of files to audio files using ffmpeg for a game called Star Wars: Jedi Knight: Dark Forces II. The problem I'm having is that ffmpeg seems to be doing something that does so that Jedi Knight can't play the sound file.

    



    Jedi Knight accepts plain old PCM WAV files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create a WAV file using MS Sound Recorder, Jedi Knight could not play it. Speculation was that it added something extra to header or something. But it can play a WAV file created by Audacity, GoldWave or ModPlug Tracker to name a few.

    



    So why not ffmpeg ? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :

    



    ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"


    



    The ffmpeg version does not play in the game. ffprobe shows that the ffmpeg version has some Metadata which the original doesn't have. What params should I use to try and get the same WAV format as the original ? Mind you, -ar, -ac and bits aren't the important parts.

    



    Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip