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Autres articles (108)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (17326)

  • Revision 96556 : Le plug est pour spip 3.0.2 minimum, j’ajoute une version mini à ...

    11 juin 2018, par spip.franck@… — Log

    Le plug est pour spip 3.0.2 minimum, j’ajoute une version mini à "licence" et "gis" en prenant donc la première version pour spip 3.0, l’unique intérêt de ce commit est pour que les gens qui consultent le xml sur plugin.spip puissent avoir une info fiable.
    http://zone.spip.org/trac/spip-zone/changeset/59333/
    http://zone.spip.org/trac/spip-zone/changeset/51271/

  • Opencv mask object from rtsp camera

    19 août 2016, par user3689259

    i want to add an image as mask in camera live frame after detect specific logo .
    if possible Output rtmp ://127.0.0.1:1935/live/mycamOutput ,, I have nginx-rtmp the rtmp can work if we add it in source , pls any one can help me

    //opencv
    #include "opencv2/imgcodecs.hpp"
    #include "opencv2/imgproc.hpp"
    #include "opencv2/videoio.hpp"
    #include <opencv2></opencv2>highgui.hpp>
    #include <opencv2></opencv2>video.hpp>
    //C
    #include
    //C++
    #include <iostream>
    #include <sstream>

    using namespace cv;
    using namespace std;

    // Global variables
    Mat frame; //current frame
    Mat fgMaskMOG2; //fg mask fg mask generated by MOG2 method
    Ptr<backgroundsubtractor> pMOG2; //MOG2 Background subtractor
    int keyboard; //input from keyboard

    /** Function Headers */
    void help();
    void processVideo(char* videoFilename);
    void processImages(char* firstFrameFilename);

    void help()
    {
       cout
       &lt;&lt; "--------------------------------------------------------------------------" &lt;&lt; endl
       &lt;&lt; "This program shows how to use background subtraction methods provided by "  &lt;&lt; endl
       &lt;&lt; " OpenCV. You can process both videos (-vid) and images (-img)."             &lt;&lt; endl
                                                                                       &lt;&lt; endl
       &lt;&lt; "Usage:"                                                                     &lt;&lt; endl
       &lt;&lt; "./bg_sub {-vid <video filename="filename">|-img <image filename="filename">}"                     &lt;&lt; endl
       &lt;&lt; "for example: ./bg_sub -vid video.avi"                                       &lt;&lt; endl
       &lt;&lt; "or: ./bg_sub -img /data/images/1.png"                                       &lt;&lt; endl
       &lt;&lt; "--------------------------------------------------------------------------" &lt;&lt; endl
       &lt;&lt; endl;
    }

    /**
    * @function main
    */
    int main(int argc, char* argv[])
    {
       //print help information
       help();

       //check for the input parameter correctness
       if(argc != 3) {
           cerr &lt;&lt;"Incorret input list" &lt;&lt; endl;
           cerr &lt;&lt;"exiting..." &lt;&lt; endl;
           return EXIT_FAILURE;
       }

       //create GUI windows
       namedWindow("Frame");
       namedWindow("FG Mask MOG 2");

       //create Background Subtractor objects
       pMOG2 = createBackgroundSubtractorMOG2(); //MOG2 approach

       if(strcmp(argv[1], "-vid") == 0) {
           //input data coming from a video
           processVideo(argv[2]);
       }
       else if(strcmp(argv[1], "-img") == 0) {
           //input data coming from a sequence of images
           processImages(argv[2]);
       }
       else {
           //error in reading input parameters
           cerr &lt;&lt;"Please, check the input parameters." &lt;&lt; endl;
           cerr &lt;&lt;"Exiting..." &lt;&lt; endl;
           return EXIT_FAILURE;
       }
       //destroy GUI windows
       destroyAllWindows();
       return EXIT_SUCCESS;
    }

    /**
    * @function processVideo
    */
    void processVideo(char* videoFilename) {
       //create the capture object
       VideoCapture capture(videoFilename);
       if(!capture.isOpened()){
           //error in opening the video input
           cerr &lt;&lt; "Unable to open video file: " &lt;&lt; videoFilename &lt;&lt; endl;
           exit(EXIT_FAILURE);
       }
       //read input data. ESC or 'q' for quitting
       while( (char)keyboard != 'q' &amp;&amp; (char)keyboard != 27 ){
           //read the current frame
           if(!capture.read(frame)) {
               cerr &lt;&lt; "Unable to read next frame." &lt;&lt; endl;
               cerr &lt;&lt; "Exiting..." &lt;&lt; endl;
               exit(EXIT_FAILURE);
           }
           //update the background model
           pMOG2->apply(frame, fgMaskMOG2);
           //get the frame number and write it on the current frame
           stringstream ss;
           rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
                     cv::Scalar(255,255,255), -1);
           ss &lt;&lt; capture.get(CAP_PROP_POS_FRAMES);
           string frameNumberString = ss.str();
           putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
                   FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
           //show the current frame and the fg masks
           imshow("Frame", frame);
           imshow("FG Mask MOG 2", fgMaskMOG2);
           //get the input from the keyboard
           keyboard = waitKey( 30 );
       }
       //delete capture object
       capture.release();
    }

    /**
    * @function processImages
    */
    void processImages(char* fistFrameFilename) {
       //read the first file of the sequence
       frame = imread(fistFrameFilename);
       if(frame.empty()){
           //error in opening the first image
           cerr &lt;&lt; "Unable to open first image frame: " &lt;&lt; fistFrameFilename &lt;&lt; endl;
           exit(EXIT_FAILURE);
       }
       //current image filename
       string fn(fistFrameFilename);
       //read input data. ESC or 'q' for quitting
       while( (char)keyboard != 'q' &amp;&amp; (char)keyboard != 27 ){
           //update the background model
           pMOG2->apply(frame, fgMaskMOG2);
           //get the frame number and write it on the current frame
           size_t index = fn.find_last_of("/");
           if(index == string::npos) {
               index = fn.find_last_of("\\");
           }
           size_t index2 = fn.find_last_of(".");
           string prefix = fn.substr(0,index+1);
           string suffix = fn.substr(index2);
           string frameNumberString = fn.substr(index+1, index2-index-1);
           istringstream iss(frameNumberString);
           int frameNumber = 0;
           iss >> frameNumber;
           rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
                     cv::Scalar(255,255,255), -1);
           putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
                   FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
           //show the current frame and the fg masks
           imshow("Frame", frame);
           imshow("FG Mask MOG 2", fgMaskMOG2);
           //get the input from the keyboard
           keyboard = waitKey( 30 );
           //search for the next image in the sequence
           ostringstream oss;
           oss &lt;&lt; (frameNumber + 1);
           string nextFrameNumberString = oss.str();
           string nextFrameFilename = prefix + nextFrameNumberString + suffix;
           //read the next frame
           frame = imread(nextFrameFilename);
           if(frame.empty()){
               //error in opening the next image in the sequence
               cerr &lt;&lt; "Unable to open image frame: " &lt;&lt; nextFrameFilename &lt;&lt; endl;
               exit(EXIT_FAILURE);
           }
           //update the path of the current frame
           fn.assign(nextFrameFilename);
       }
    }
    </image></video></backgroundsubtractor></sstream></iostream>
  • ffmpeg : always use single threaded decoding for attached pictures

    6 octobre 2017, par Marton Balint
    ffmpeg : always use single threaded decoding for attached pictures
    

    Since af1761f7b5b1b72197dc40934953b775c2d951cc ffmpeg waits for a frame in each
    stream before writing the output header. If we are using threaded decoding for
    attached pictures, we have to read till EOF to be able to finally flush the
    decoder and output the decoded frame. This essentially makes ffmpeg buffer all
    non-attached picture packets, which will cause a "Too many packets buffered for
    output stream" eventually.

    By forcing single threaded decoding, we get a frame from a single packet as
    well and we can avoid the error.

    Fixes part of ticket #6375 :
    ffmpeg -i 46564100.mp3 -acodec libmp3lame -ab 128k -ac 2 out.mp3

    Reviewed-by : Hendrik Leppkes <h.leppkes@gmail.com>
    Signed-off-by : Marton Balint <cus@passwd.hu>

    • [DH] fftools/ffmpeg.c