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Médias (91)
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Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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My Morning Jacket - One Big Holiday
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (4)
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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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XMP PHP
13 mai 2011, parDixit Wikipedia, XMP signifie :
Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)
Sur d’autres sites (3243)
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iPhone HTTP Streaming .m3u8 and .ts files - how to create using ffmpeg
8 septembre 2013, par ChessDevI'm trying to get apple-validated http media streams using ffmpeg and am getting errors. Here are some error examples :
WARNING : Playlist Content-Type is 'application/x-mpegurl', but should
be one of 'application/vnd.apple.mpegurl', 'audio/x-mpegurl' or
'audio/mpegurl'.WARNING : 258 samples (88.966 %) do not have timestamps in track 256
(avc1). 4 : us2-1.ts
WARNING : Media segment duration outside of expected duration by 47.733
% (5.23 vs. 10.00 seconds, limit is 20 %). 40 : us2-19.ts
Average segment duration: 10.16 seconds
Average segment bitrate: 320.12 kbit/s
Average segment structural overhead: 175.89 kbit/s (54.94 %)
Video codec: avc1
Video resolution: 320x320 pixels
Video frame rate: 29.72, 29.78, 29.82, 30.00, 29.64 fps
Average video bitrate: 100.66 kbit/s
H.264 profile: Baseline
H.264 level: 3.0
Audio codec: aac
Audio sample rate: 48000 Hz
Average audio bitrate: 43.57 kbit/s
Here is the end file I've been submitting : http://files.chesscomfiles.com/images_users/using/us2.m3u8
Here is the file I used to create this : http://files.chesscomfiles.com/images_users/using/using-computers-1.mp4
I've tried these commands, among others :
ffmpeg -i using-computers-1.mp4 -f mpegts -acodec libfaac -ar 48000
-ab 64k -s 320x320 -vcodec libx264 -vbsf h264_mp4toannexb -b 96k -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -subq 5 -trellis 1 -refs 1 -coder 0 -me_range 16 -keyint_min 2 -sc_threshold 40 -i_qfactor 0.71 -bt 200k -maxrate 96k -bufsize 96k -rc_eq 'blurCplx^(1-qComp)' -qcomp 0.6 -qmin 10 -qmax 51 -qdiff 4 -level 30 -g 30 -async 2 us2.tsffmpeg -i using-computers-1.mp4 -f mpegts -acodec libfaac -ar 48000
-ab 64k -s 320x320 -vcodec libx264 -vbsf h264_mp4toannexb -b 96k -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -subq 5 -trellis 1 -refs 1 -coder 0 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -bt 200k -maxrate 96k -bufsize 96k -rc_eq 'blurCplx^(1-qComp)' -qcomp 0.6 -qmin 10 -qmax 51 -qdiff 4 -level 30 -g 30 -async 2 us1.tsffmpeg -i using-computers-1.mp4 -vbsf h264_mp4toannexb -acodec copy -vcodec copy -f mpegts output.ts
If someone can help me figure out what ffmpeg commands I should be running I'd really appreciate it !
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Cracking Aztec Game Audio
7 juin 2011, par Multimedia Mike — Game HackingHere’s a mild multimedia-related reverse engineering challenge for you. It’s pretty straightforward for those skilled in the art.
The Setup
One side effect of running this ridiculously niche interest blog at the intersection of multimedia, reverse engineering, and game hacking is that people occasionally contact me for assistance on those very matters. So it was when one of my MobyGames peers asked if I can help to extract some music from a game called Aztec Wars. The game consists of 2 discs, each with a music.xbe file that contains multiple tunes and is hundreds of megabytes large.
That’s all the data I received from the first email. At first I’m wondering what makes people think I have some magical insight into cracking these formats with such little information. Ordinarily, I would need to have the entire data file to work with and possibly the game binaries. But I didn’t want to ask him to upload hundreds of megabytes of data and I didn’t feel like downloading it ; commitment issues and all.
But then I gathered a little confidence and remembered that the .xbe files are probably just Game Resource Archive Formats (GRAF) which are, traditionally, absurdly simple. I asked my colleague to send me a hexdump of the first kilobyte of one of the .xbe GRAFs (
'hexdump -C -n 1024 music.xbe > file'
) as well as the total file size of the GRAF.The Hexdump
The first music.xbe file is 192817376 bytes large. These are the first1024144 bytes (more than enough) :00000000 01 00 00 00 60 04 00 00 14 00 00 00 01 00 00 00 |....`...........| 00000010 0d 00 00 00 48 00 00 00 94 39 63 01 1c a4 21 03 |....H....9c..¤ !.| 00000020 7a d2 54 04 04 28 ad 05 d8 88 fd 06 d8 88 fd 06 |zÒT..(.Ø.ý.Ø.ý.| 00000030 2a 6e 46 08 2a 6e 46 08 2a 6e 46 08 2a 6e 46 08 |*nF.*nF.*nF.*nF.| 00000040 50 13 2f 0a e0 28 7e 0b 52 49 46 46 44 39 63 01 |P./.à( .RIFFD9c.| 00000050 57 41 56 45 66 6d 74 20 10 00 00 00 01 00 02 00 |WAVEfmt ........| 00000060 44 ac 00 00 10 b1 02 00 04 00 10 00 64 61 74 61 |D¬...±......data| 00000070 fc 13 63 01 00 00 00 00 00 00 00 00 00 00 00 00 |ü.c.............| 00000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
The Challenge
Armed with only the information in the foregoing section, figure out a method for extracting all the audio files in that file and advise on their playback/conversion. Ideally, this method should require minimal effort from both you and the person on the other end of the conversation.The Resolution
The reason I ask is because I came up with a solution but knew, deep down, that there must be a slightly easier way. How would you solve this ?The music files in question are now preserved on YouTube (until they see fit to remove them for one reason or another).
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Revision 37427 : mmmh c’est l’inverse manuel écrit brutalement ... non manuel d’une manière ...
19 avril 2010, par kent1@… — Logmmmh c’est l’inverse manuel écrit brutalement ... non manuel d’une manière plus smooth