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Autres articles (63)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (12418)
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How do i compress a video file in c# (Xamarin android)
1er août 2016, par stackOverNoI’m currently working on a xamarin.android project, and am attempting to upload a video to an aws server, and then also be able to play it back. The upload is working correctly as far as I can tell.
I’m retrieving the file from the user’s phone, turning it into a byte array, and uploading that. This is the code to upload :
if (isImageAttached || isVideoAttached)
{
//upload the file
byte[] fileInfo = System.IO.File.ReadAllBytes(filePath);
Task<media> task = client.SaveMediaAsync(fileInfo, nameOfFile);
mediaObj = await task;
//other code below is irrelevant to example
}
</media>and SaveMediaAsync is a function I wrote in a PCL :
public async Task<media> SaveMediaAsync(byte[] fileInfo, string fName)
{
Media a = new Media();
var uri = new Uri(RestUrl);
try
{
MultipartFormDataContent form = new MultipartFormDataContent();
form.Add(new StreamContent(new MemoryStream(fileInfo)), "file", fName); //add file
var response = await client.PostAsync(uri, form); //post the form client is an httpclient object
string info = await response.Content.ReadAsStringAsync();
//save info to media object
string[] parts = info.Split('\"');
a.Name = parts[3];
a.Path = parts[7];
a.Size = Int32.Parse(parts[10]);
}
catch(Exception ex)
{
//handle exception
}
return a;
}
</media>After uploading the video like that, I’m able to view it in a browser using the public url. The quality is the same, and there is no issue with lag or load time. However when I try to play back the video using the same public url on my app on an android device, it takes an unbelievably long time to load the video. Even once it is loaded, it plays less than a second of it, and then seems to start loading the video again(the part of the progress bar that shows how much of the video has loaded jumps back to the current position and starts loading again).
VideoView myVideo = FindViewById<videoview>(Resource.Id.TestVideo);
myVideo.SetVideoURI(Android.Net.Uri.Parse(url));
//add media controller
MediaController cont = new MediaController(this);
cont.SetAnchorView(myVideo);
myVideo.SetMediaController(cont);
//start video
myVideo.Start();
</videoview>Now I’m trying to play a 15 second video that is 5.9mb. When I try to play a 5 second video that’s 375kb it plays with no issue. This leads me to believe I need to make the video file smaller before playing it back, but I’m not sure how to do that. I’m trying to allow the user to upload their own videos, so I’ll have all different file formats and sizes.
I’ve seen some people suggesting ffmpeg for a c# library to alter video files, but I’m not quite sure what it is I need to do to the video file. Can anyone fill in the gaps in my knowledge here ?
Thanks for your time, it’s greatly appreciated !
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Reading images from AXIS ip camera using OpenCV
14 juin 2016, par batumanI am trying to access AXIS IP camera from my program using OpenCV.
My OpenCV version is 3.1. I follow this tutorial link.I have all libraries installed.
My following program can load mp4 video successfully. That means ffmpeg and necessary libraries are working fine.#include <iostream>
#include <opencv2></opencv2>opencv.hpp>
using namespace std;
int main() {
cv::VideoCapture vcap("test.mp4");
cv::Mat image;
// const string address = "rtsp://root:pass@192.168.0.90/axis-media/media.amp?camera=1";
// if(!vcap.open(address)){
// std::cout << "Error opening video stream or file " << std::endl;
// return -1;
// }
for(;;){
if(!vcap.read(image)){
std::cout << "No frame" << std::endl;
cv::waitKey(0);
}
cv::imshow("Display", image);
cv::waitKey(1);
}
return 0;
}
</iostream>When I tried to access the IP Camera as follow
cv::VideoCapture vcap("rtsp://root:pass@192.168.0.90/axis-media/media.amp?camera=1");
I have the following error
GStreamer Plugin: Embedded video playback halted; module source reported: Could
not open resource for reading and writing.
OpenCV Error: Unspecified error (GStreamer: unable to start pipeline
) in cvCaptureFromCAM_GStreamer, file /home/Softwares/opencv/opencv/modules
/videoio/src/cap_gstreamer.cpp, line 818
terminate called after throwing an instance of 'cv::Exception'
what(): /home/Softwares/opencv/opencv/modules/videoio/src/cap_gstreamer.
cpp:818: error: (-2) GStreamer: unable to start pipeline
in function cvCaptureFromCAM_GStreamerUser is root and password is pass and ip 192.168.0.90 are all defaults.
My if config gave me
ifconfig
eth0 Link encap:Ethernet HWaddr b8:2a:72:c6:b8:13
inet6 addr: fe80::ba2a:72ff:fec6:b813/64 Scope:Link
UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1
RX packets:723959 errors:0 dropped:0 overruns:0 frame:0
TX packets:116637 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:199422245 (199.4 MB) TX bytes:13701699 (13.7 MB)
lo Link encap:Local Loopback
inet addr:127.0.0.1 Mask:255.0.0.0
inet6 addr: ::1/128 Scope:Host
UP LOOPBACK RUNNING MTU:65536 Metric:1
RX packets:24829 errors:0 dropped:0 overruns:0 frame:0
TX packets:24829 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:0
RX bytes:2502903 (2.5 MB) TX bytes:2502903 (2.5 MB)
wlan0 Link encap:Ethernet HWaddr a0:a8:cd:99:92:60
UP BROADCAST MULTICAST MTU:1500 Metric:1
RX packets:0 errors:0 dropped:0 overruns:0 frame:0
TX packets:0 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:1000
RX bytes:0 (0.0 B) TX bytes:0 (0.0 B)What could be the problem for this access to the camera ?
Thanks
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is it possible to use obs overlay on ffmpeg ?
3 septembre 2023, par sazer kplai know thats ffmpeg dosnt support obs overlay from an url but is there any workaround to do that , i can do that with puppeter but thats will increase the usage of resource ,and i have very limited plan free one XD with only 512mb of ram


what is the best way to integrate animation from url (OBS overlay) in ffmpeg live stream