Recherche avancée

Médias (0)

Mot : - Tags -/logo

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (34)

  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (4737)

  • extract audio using ffmpeg and save wav files

    7 mai 2018, par jameshwart lopez

    ffmpeg has a way to extract video images using the following command

    ffmpeg -i "video.avi" -vf fps=30 "images/frame_%09d.png" -hide_banner

    Is there a way in ffmpeg to extract or cut audios into smaller chunks the same way that is done on the above command but the difference is it will create an audio file not an image file.

    I tried the following but it only creates a wav file.

    ffmpeg -i "video.avi" -vf fps=30 "images/frame_%09d.wav" -hide_banner
  • Have problems using FFMPEG to save RGB image sequence to .mp4

    28 septembre 2021, par Clubs

    I render some images with OpenGL and need to compose them into a video file. Each of the images is a sequence of uint8_t values representing a sRGB color component (image array looks like ...rgbrgbrgb...)

    



    I know very little about video processing and have no experience with ffmpeg libraries at all. I made a little test program using these sources as reference :

    



    https://ffmpeg.org/doxygen/trunk/encode_video_8c-example.html

    



    How to convert RGB from YUV420p for ffmpeg encoder ?

    



    The test program is supposed to make a video about growing green vertical stripe. I'm just trying to figure out how to make a video using some source of raw RGB data.

    



    Here is my code :

    



    #include <iostream>&#xA;#include <vector>&#xA;#include <algorithm>&#xA;&#xA;extern "C" {&#xA;    #include <libavcodec></libavcodec>avcodec.h>&#xA;    #include <libavutil></libavutil>opt.h>&#xA;    #include <libavutil></libavutil>imgutils.h>&#xA;    #include <libswscale></libswscale>swscale.h>&#xA;}&#xA;&#xA;static void encode( AVCodecContext* enc_ctx,&#xA;                    AVFrame* frame, AVPacket* pkt,&#xA;                    FILE* outfile                  )&#xA;{&#xA;    int ret;&#xA;    ret = avcodec_send_frame(enc_ctx, frame);&#xA;    if (ret &lt; 0) {&#xA;        std::cerr &lt;&lt; "Error sending a frame for encoding\n";&#xA;        return;&#xA;    }&#xA;    while (ret >= 0) {&#xA;        ret = avcodec_receive_packet(enc_ctx, pkt);&#xA;        if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)&#xA;            return;&#xA;        else if (ret &lt; 0) {&#xA;            fprintf(stderr, "Error during encoding\n");&#xA;            exit(1);&#xA;        }&#xA;        fwrite(pkt->data, 1, pkt->size, outfile);&#xA;        av_packet_unref(pkt);&#xA;    }&#xA;}&#xA;&#xA;static constexpr int w = 1920, h = 1080;&#xA;static constexpr float fps = 20.f, time = 5.f;&#xA;static constexpr int nFrames = static_cast<int>(fps * time);&#xA;static std::vector imageRGB(w * h * 3, 0);&#xA;&#xA;static void UpdateImageRGB()&#xA;{&#xA;    static int d = 50;&#xA;    imageRGB.assign(w * h * 3, 0);&#xA;    for (int i = 0; i &lt; h; &#x2B;&#x2B;i)&#xA;        for ( int j = std::max(0, w / 2 - d);&#xA;              j &lt; std::min(w, w / 2 &#x2B; d);&#xA;              &#x2B;&#x2B;j                             )&#xA;        {&#xA;            imageRGB[(w * i &#x2B; j) * 3 &#x2B; 0] = 50;&#xA;            imageRGB[(w * i &#x2B; j) * 3 &#x2B; 1] = 200;&#xA;            imageRGB[(w * i &#x2B; j) * 3 &#x2B; 2] = 50;&#xA;        }&#xA;    d &#x2B;= 5;&#xA;}&#xA;&#xA;int main()&#xA;{&#xA;    int ret = 0;&#xA;    auto filename = "test.mp4";&#xA;&#xA;    auto codec = avcodec_find_encoder(AV_CODEC_ID_H264);&#xA;    if (!codec) {&#xA;        std::cerr &lt;&lt; "Codec \"x.264\" not found\n";&#xA;        return 1;&#xA;    }&#xA;    auto c = avcodec_alloc_context3(codec);&#xA;    if (!c) {&#xA;        std::cerr &lt;&lt; "Could not allocate video codec context\n";&#xA;        return 1;&#xA;    }&#xA;    auto pkt = av_packet_alloc();&#xA;    if (!pkt) return 1;&#xA;&#xA;    // 1.8 bits / (pixel * frame)&#xA;    c->bit_rate = static_cast(1.8f * w * h * fps);&#xA;    /* resolution must be a multiple of two */&#xA;    c->width = w;&#xA;    c->height = h;&#xA;    /* frames per second */&#xA;    c->time_base = AVRational{ 1, static_cast<int>(fps) };&#xA;    c->framerate = AVRational{ static_cast<int>(fps), 1 };&#xA;&#xA;    c->gop_size = 10;&#xA;    c->max_b_frames = 1;&#xA;    c->pix_fmt = AV_PIX_FMT_YUV420P;&#xA;    av_opt_set(c->priv_data, "preset", "slow", 0);&#xA;    av_opt_set(c->priv_data, "preset", "slow", 0);&#xA;&#xA;    ret = avcodec_open2(c, codec, NULL);&#xA;    if (ret &lt; 0) {&#xA;        char str[AV_ERROR_MAX_STRING_SIZE];&#xA;        std::cerr &lt;&lt; "Could not open codec: "&#xA;                  &lt;&lt; av_make_error_string(str, AV_ERROR_MAX_STRING_SIZE, ret)&#xA;                  &lt;&lt; "\n";&#xA;        return 1;&#xA;    }&#xA;&#xA;    FILE * f;&#xA;    fopen_s(&amp;f, filename, "wb");&#xA;    if (!f) {&#xA;        std::cerr &lt;&lt; "Could not open " &lt;&lt; filename &lt;&lt; &#x27;\n&#x27;;&#xA;        return 1;&#xA;    }&#xA;&#xA;    auto frame = av_frame_alloc();&#xA;    if (!frame) {&#xA;        std::cerr &lt;&lt; "Could not allocate video frame\n";&#xA;        return 1;&#xA;    }&#xA;    frame->format = c->pix_fmt;&#xA;    frame->width = c->width;&#xA;    frame->height = c->height;&#xA;    ret = av_frame_get_buffer(frame, 0);&#xA;    if (ret &lt; 0) {&#xA;        std::cerr &lt;&lt; stderr, "Could not allocate the video frame data\n";&#xA;        return 1;&#xA;    }&#xA;&#xA;    SwsContext* ctx = sws_getContext( w, h, AV_PIX_FMT_RGB24,&#xA;                                      w, h, AV_PIX_FMT_YUV420P,&#xA;                                      0, 0, 0, 0                );&#xA;&#xA;    for (int i = 0; i &lt; nFrames; i&#x2B;&#x2B;)&#xA;    {&#xA;        ret = av_frame_make_writable(frame);&#xA;        UpdateImageRGB();&#xA;        static const uint8_t* rgbData[1] = { &amp;imageRGB[0] };&#xA;        static constexpr int rgbLinesize[1] = { 3 * w };&#xA;        sws_scale( ctx, rgbData, rgbLinesize, 0, h,&#xA;                   frame->data, frame->linesize     );&#xA;        frame->pts = i;&#xA;        /* encode the image */&#xA;        encode(c, frame, pkt, f);&#xA;    }&#xA;    encode(c, NULL, pkt, f);&#xA;&#xA;    fclose(f);&#xA;    avcodec_free_context(&amp;c);&#xA;    av_frame_free(&amp;frame);&#xA;    av_packet_free(&amp;pkt);&#xA;    return 0;&#xA;}&#xA;</int></int></int></algorithm></vector></iostream>

    &#xA;&#xA;

    The program generates 33.9k video file with further console output :

    &#xA;&#xA;

    [libx264 @ 0000020c18681800] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2&#xA;[libx264 @ 0000020c18681800] profile High, level 5.0, 4:2:0, 8-bit&#xA;[libx264 @ 0000020c18681800] frame I:11    Avg QP: 0.00  size:   639&#xA;[libx264 @ 0000020c18681800] frame P:74    Avg QP: 0.32  size:   174&#xA;[libx264 @ 0000020c18681800] frame B:15    Avg QP: 2.26  size:   990&#xA;[libx264 @ 0000020c18681800] consecutive B-frames: 70.0% 30.0%&#xA;[libx264 @ 0000020c18681800] mb I  I16..4: 100.0%  0.0%  0.0%&#xA;[libx264 @ 0000020c18681800] mb P  I16..4:  0.6%  0.0%  0.0%  P16..4:  2.1%  0.0%  0.0%  0.0%  0.0%    skip:97.3%&#xA;[libx264 @ 0000020c18681800] mb B  I16..4:  0.1%  0.0%  0.0%  B16..8:  0.6%  0.0%  0.0%  direct: 0.6%  skip:98.7%  L0:39.8% L1:60.2% BI: 0.0%&#xA;[libx264 @ 0000020c18681800] final ratefactor: -46.47&#xA;[libx264 @ 0000020c18681800] 8x8 transform intra:0.0%&#xA;[libx264 @ 0000020c18681800] direct mvs  spatial:0.0% temporal:100.0%&#xA;[libx264 @ 0000020c18681800] coded y,uvDC,uvAC intra: 0.0% 0.1% 0.1% inter: 0.0% 0.1% 0.1%&#xA;[libx264 @ 0000020c18681800] i16 v,h,dc,p: 99%  0%  1%  0%&#xA;[libx264 @ 0000020c18681800] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu:  0%  0% 100%  0%  0%  0%  0%  0%  0%&#xA;[libx264 @ 0000020c18681800] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 46%  0% 54%  0%  0%  0%  0%  0%  0%&#xA;[libx264 @ 0000020c18681800] i8c dc,h,v,p: 96%  1%  3%  0%&#xA;[libx264 @ 0000020c18681800] Weighted P-Frames: Y:0.0% UV:0.0%&#xA;[libx264 @ 0000020c18681800] ref P L0: 70.2%  0.0% 29.8%  0.0%  0.0%&#xA;[libx264 @ 0000020c18681800] kb/s:55.61&#xA;

    &#xA;&#xA;

      &#xA;
    1. "Media Player Classic" on Windows plays this video but the time slider doesn't move, and the video cannot be fast-forwarded to some frame
    2. &#xA;

    3. VLC cannot play the video at all. It launches, shows me VLC logo, and time slider (which is unusually big) jumps from left to right, not responding to my clicks
    4. &#xA;

    5. If I set time = 0.05 to make a video of only 1 frame, I cannot play it even with "Media Player Classic". I want to make an algorithm to convert the arbitrary number of raw RGB images into the video files, even if there's only one image, and with arbitrary image size (that is, width and height may be odd).
    6. &#xA;

    7. As I said, I don't really understand what am I doing. There are low-level codec settings in lines 83-84. Are they all right ?
    8. &#xA;

    9. Do I have to manually set a bit rate (line 75) ? Shouldn't it be calculated automatically by the codec ?
    10. &#xA;

    &#xA;

  • Revision 6d15132742 : Change dx_time data type in vpxdec.c Change dx_time data type to int64_t to pre

    22 février 2014, par James Yu

    Changed Paths :
     Modify /vpxdec.c



    Change dx_time data type in vpxdec.c

    Change dx_time data type to int64_t to prevent
    test time overflow when decoding long video.

    Change-Id : I3dd5e324a246843e07e635fd25c50e71e385ed70
    Signed-off-by : James Yu <james.yu@linaro.org>