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Autres articles (61)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Création définitive du canal

    12 mars 2010, par

    Lorsque votre demande est validée, vous pouvez alors procéder à la création proprement dite du canal. Chaque canal est un site à part entière placé sous votre responsabilité. Les administrateurs de la plateforme n’y ont aucun accès.
    A la validation, vous recevez un email vous invitant donc à créer votre canal.
    Pour ce faire il vous suffit de vous rendre à son adresse, dans notre exemple "http://votre_sous_domaine.mediaspip.net".
    A ce moment là un mot de passe vous est demandé, il vous suffit d’y (...)

Sur d’autres sites (12441)

  • avcodec/dcaenc : Create encoder-adapted tables

    5 septembre 2022, par Andreas Rheinhardt
    avcodec/dcaenc : Create encoder-adapted tables
    

    Up until now, the encoder used the same tables that the decoder
    uses to create its VLCs. These have the downside of requiring
    the encoder to offset the tables at runtime as well as having
    to read from separate tables for the length as well as the code
    of the symbol to encode. The former are uint8_t, the latter uint16_t,
    so using a joint table would require padding, but this doesn't
    matter when these tables are generated at runtime, because they
    live in the .bss segment.

    Also move these init functions as well as the functions that
    actually use them to dcaenc.c, because they are encoder-specific.
    This also allows to remove an inclusion of PutBitContext from
    dcahuff.h (and indirectly from all dca-decoder files).

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavcodec/dcaenc.c
    • [DH] libavcodec/dcahuff.c
    • [DH] libavcodec/dcahuff.h
  • Anomalie #4820 (Nouveau) : Double chargement des css

    10 juin 2021, par JLuc -

    Sur plusieurs sites SPIP, l’inspecteur de Firefox (de même que des outils d’analyse de la cascade des chargements http) révèle que la css compilée compactée est chargée 2 fois. Le fichier har joint présente la cascade de spip.net où ça se produit aussi.

    Serait ce pas dû à compresseur_ecrire_balise_css_dist() qui insère

    1. <span class="CodeRay">    <span class="local-variable">$comments</span> .= <span class="string"><span class="delimiter">"</span><span class="content">span><span class="delimiter">"</span></span> . (<span class="local-variable">$media</span> ? <span class="string"><span class="delimiter">"</span><span class="content"> media='</span><span class="local-variable">$media</span><span class="content">'</span><span class="delimiter">"</span></span> : <span class="string"><span class="delimiter">"</span><span class="delimiter">"</span></span>) . <span class="string"><span class="delimiter">"</span><span class="content"> href='</span><span class="local-variable">$src</span><span class="content">' type='text/css' /></span><span class="delimiter">"</span></span>;
    2.     <span class="comment">// Envoyer aussi un entete http pour demarer le chargement de la CSS plus tot</span>
    3.     <span class="comment">// Link: /href.here/to/resource.html>;rel="stylesheet prefetch" </span>
    4.     <span class="local-variable">$comments</span> .= <span class="string"><span class="delimiter">"</span><span class="content">&lt;</span><span class="delimiter">"</span></span> . <span class="string"><span class="delimiter">"</span><span class="content">?php header('Link: &lt;' . url_de_base() . (_DIR_RACINE ? _DIR_RESTREINT_ABS : '') . '</span><span class="local-variable">$src</span><span class="content">>;rel=</span><span class="char">\"</span><span class="content">stylesheet prefetch</span><span class="char">\"</span><span class="content">'); ?></span><span class="delimiter">"</span></span>;
    5. </span></span>

    Télécharger

  • Best approach to set up live video streaming between HoloLens2 and Desktop PC

    19 mai 2021, par SilverLife

    First of all, I am sorry for this question. I know its more asking for an advice than asking about any coding problems. Unfortunately I don´t know where else I should ask such a question, so please be patient. (I am open for any recommendations)

    &#xA;

    Since a while I am searching for a promising approach to stream live videos from a desktop PC via network to my HoloLens 2 unity application. The video transfer should be within a encapsulated network without internet access. Therefore a direct connection between both devices without any signaling- or web-servers would be desirable, if possible. For now we are thinking about sending the stream via ffmpeg and receiving it somehow in the unity application.&#xA;So far I came across MixedReality-WebRTC and ffmpegInterop. Unfortunately as I read, WebRTC needs at least some kind of signaling server which manages the connection between the clients. ffmpegInterop seems to be really difficult to integrate into unity.

    &#xA;

    I am completely new to the topic of low latency video streaming and a bit lost in this complex environment. Can anybody give me an advice about a promising and extendable way to receive a low latency video stream ?

    &#xA;