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Sur d’autres sites (13017)
-
C++ ffmpeg lib version 7.0 - export audio to different format
4 septembre 2024, par Chris PI want to make a C++ lib named cppdub which will mimic the python module pydub.


One main function is to export the AudioSegment to a file with a specific format (example : mp3).


The code is :



AudioSegment AudioSegment::from_file(const std::string& file_path, const std::string& format, const std::string& codec,
 const std::map& parameters, int start_second, int duration) {

 avformat_network_init();
 av_log_set_level(AV_LOG_ERROR); // Adjust logging level as needed

 AVFormatContext* format_ctx = nullptr;
 if (avformat_open_input(&format_ctx, file_path.c_str(), nullptr, nullptr) != 0) {
 std::cerr << "Error: Could not open audio file." << std::endl;
 return AudioSegment(); // Return an empty AudioSegment on failure
 }

 if (avformat_find_stream_info(format_ctx, nullptr) < 0) {
 std::cerr << "Error: Could not find stream information." << std::endl;
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 int audio_stream_index = -1;
 for (unsigned int i = 0; i < format_ctx->nb_streams; i++) {
 if (format_ctx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
 audio_stream_index = i;
 break;
 }
 }

 if (audio_stream_index == -1) {
 std::cerr << "Error: Could not find audio stream." << std::endl;
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 AVCodecParameters* codec_par = format_ctx->streams[audio_stream_index]->codecpar;
 const AVCodec* my_codec = avcodec_find_decoder(codec_par->codec_id);
 AVCodecContext* codec_ctx = avcodec_alloc_context3(my_codec);

 if (!codec_ctx) {
 std::cerr << "Error: Could not allocate codec context." << std::endl;
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 if (avcodec_parameters_to_context(codec_ctx, codec_par) < 0) {
 std::cerr << "Error: Could not initialize codec context." << std::endl;
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 if (avcodec_open2(codec_ctx, my_codec, nullptr) < 0) {
 std::cerr << "Error: Could not open codec." << std::endl;
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 SwrContext* swr_ctx = swr_alloc();
 if (!swr_ctx) {
 std::cerr << "Error: Could not allocate SwrContext." << std::endl;
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }
 codec_ctx->sample_rate = 44100;
 // Set up resampling context to convert to S16 format with 2 bytes per sample
 av_opt_set_chlayout(swr_ctx, "in_chlayout", &codec_ctx->ch_layout, 0);
 av_opt_set_int(swr_ctx, "in_sample_rate", codec_ctx->sample_rate, 0);
 av_opt_set_sample_fmt(swr_ctx, "in_sample_fmt", codec_ctx->sample_fmt, 0);

 AVChannelLayout dst_ch_layout;
 av_channel_layout_copy(&dst_ch_layout, &codec_ctx->ch_layout);
 av_channel_layout_uninit(&dst_ch_layout);
 av_channel_layout_default(&dst_ch_layout, 2);

 av_opt_set_chlayout(swr_ctx, "out_chlayout", &dst_ch_layout, 0);
 av_opt_set_int(swr_ctx, "out_sample_rate", codec_ctx->sample_rate, 0); // Match input sample rate
 av_opt_set_sample_fmt(swr_ctx, "out_sample_fmt", AV_SAMPLE_FMT_S16, 0); // Force S16 format

 if (swr_init(swr_ctx) < 0) {
 std::cerr << "Error: Failed to initialize the resampling context" << std::endl;
 swr_free(&swr_ctx);
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 AVPacket packet;
 AVFrame* frame = av_frame_alloc();
 if (!frame) {
 std::cerr << "Error: Could not allocate frame." << std::endl;
 swr_free(&swr_ctx);
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);
 return AudioSegment();
 }

 std::vector<char> output;
 while (av_read_frame(format_ctx, &packet) >= 0) {
 if (packet.stream_index == audio_stream_index) {
 if (avcodec_send_packet(codec_ctx, &packet) == 0) {
 while (avcodec_receive_frame(codec_ctx, frame) == 0) {
 if (frame->pts != AV_NOPTS_VALUE) {
 frame->pts = av_rescale_q(frame->pts, codec_ctx->time_base, format_ctx->streams[audio_stream_index]->time_base);
 }

 uint8_t* output_buffer;
 int output_samples = av_rescale_rnd(
 swr_get_delay(swr_ctx, codec_ctx->sample_rate) + frame->nb_samples,
 codec_ctx->sample_rate, codec_ctx->sample_rate, AV_ROUND_UP);

 int output_buffer_size = av_samples_get_buffer_size(
 nullptr, 2, output_samples, AV_SAMPLE_FMT_S16, 1);

 output_buffer = (uint8_t*)av_malloc(output_buffer_size);

 if (output_buffer) {
 memset(output_buffer, 0, output_buffer_size); // Zero padding to avoid random noise
 int converted_samples = swr_convert(swr_ctx, &output_buffer, output_samples,
 (const uint8_t**)frame->extended_data, frame->nb_samples);

 if (converted_samples >= 0) {
 output.insert(output.end(), output_buffer, output_buffer + output_buffer_size);
 }
 else {
 std::cerr << "Error: Failed to convert audio samples." << std::endl;
 }
 // Make sure output_buffer is valid before freeing
 if (output_buffer != nullptr) {
 av_free(output_buffer);
 output_buffer = nullptr; // Prevent double-free
 }
 }
 else {
 std::cerr << "Error: Could not allocate output buffer." << std::endl;
 }
 }
 }
 else {
 std::cerr << "Error: Failed to send packet to codec context." << std::endl;
 }
 }
 av_packet_unref(&packet);
 }

 int frame_width = av_get_bytes_per_sample(AV_SAMPLE_FMT_S16) * 2; // Use 2 bytes per sample and 2 channels

 std::map metadata = {
 {"sample_width", 2}, // S16 format has 2 bytes per sample
 {"frame_rate", codec_ctx->sample_rate}, // Use the input sample rate
 {"channels", 2}, // Assuming stereo output
 {"frame_width", frame_width}
 };

 av_frame_free(&frame);
 swr_free(&swr_ctx);
 avcodec_free_context(&codec_ctx);
 avformat_close_input(&format_ctx);

 return AudioSegment(static_cast<const>(output.data()), output.size(), metadata);
}









std::ofstream AudioSegment::export_segment(const std::string& out_f,
 const std::string& format,
 const std::string& codec,
 const std::string& bitrate,
 const std::vector& parameters,
 const std::map& tags,
 const std::string& id3v2_version,
 const std::string& cover) {

 av_log_set_level(AV_LOG_DEBUG);
 AVCodecContext* codec_ctx = nullptr;
 AVFormatContext* format_ctx = nullptr;
 AVStream* stream = nullptr;
 AVFrame* frame = nullptr;
 AVPacket* pkt = nullptr;
 SwrContext* swr_ctx = nullptr;
 int ret;

 // Initialize format context
 if (avformat_alloc_output_context2(&format_ctx, nullptr, format.c_str(), out_f.c_str()) < 0) {
 throw std::runtime_error("Could not allocate format context.");
 }

 // Find encoder
 const AVCodec* codec_ptr = avcodec_find_encoder_by_name(codec.c_str());
 if (!codec_ptr) {
 throw std::runtime_error("Codec not found.");
 }

 // Add stream
 stream = avformat_new_stream(format_ctx, codec_ptr);
 if (!stream) {
 throw std::runtime_error("Failed to create new stream.");
 }

 // Allocate codec context
 codec_ctx = avcodec_alloc_context3(codec_ptr);
 if (!codec_ctx) {
 throw std::runtime_error("Could not allocate audio codec context.");
 }

 // Set codec parameters
 codec_ctx->bit_rate = std::stoi(bitrate);
 codec_ctx->sample_rate = this->get_frame_rate(); // Ensure this returns the correct sample rate
 av_channel_layout_default(&codec_ctx->ch_layout, 2);
 codec_ctx->sample_fmt = codec_ptr->sample_fmts ? codec_ptr->sample_fmts[0] : AV_SAMPLE_FMT_FLTP;

 // Open codec
 if (avcodec_open2(codec_ctx, codec_ptr, nullptr) < 0) {
 throw std::runtime_error("Could not open codec.");
 }

 // Set codec parameters to the stream
 if (avcodec_parameters_from_context(stream->codecpar, codec_ctx) < 0) {
 throw std::runtime_error("Could not initialize stream codec parameters.");
 }

 // Open output file
 std::ofstream out_file(out_f, std::ios::binary);
 if (!out_file) {
 throw std::runtime_error("Failed to open output file.");
 }

 if (!(format_ctx->oformat->flags & AVFMT_NOFILE)) {
 if (avio_open(&format_ctx->pb, out_f.c_str(), AVIO_FLAG_WRITE) < 0) {
 throw std::runtime_error("Could not open output file.");
 }
 }

 // Write file header
 if (avformat_write_header(format_ctx, nullptr) < 0) {
 throw std::runtime_error("Error occurred when opening output file.");
 }

 // Initialize packet
 pkt = av_packet_alloc();
 if (!pkt) {
 throw std::runtime_error("Could not allocate AVPacket.");
 }

 // Initialize frame
 frame = av_frame_alloc();
 if (!frame) {
 throw std::runtime_error("Could not allocate AVFrame.");
 }
 frame->nb_samples = codec_ctx->frame_size;
 frame->format = codec_ctx->sample_fmt;
 frame->ch_layout = codec_ctx->ch_layout;

 // Allocate data buffer
 if (av_frame_get_buffer(frame, 0) < 0) {
 throw std::runtime_error("Could not allocate audio data buffers.");
 }

 // Initialize SwrContext for resampling
 swr_ctx = swr_alloc();
 if (!swr_ctx) {
 throw std::runtime_error("Could not allocate SwrContext.");
 }

 // Set options for resampling
 av_opt_set_chlayout(swr_ctx, "in_chlayout", &codec_ctx->ch_layout, 0);
 av_opt_set_chlayout(swr_ctx, "out_chlayout", &codec_ctx->ch_layout, 0);
 av_opt_set_int(swr_ctx, "in_sample_rate", codec_ctx->sample_rate, 0);
 av_opt_set_int(swr_ctx, "out_sample_rate", codec_ctx->sample_rate, 0);
 av_opt_set_sample_fmt(swr_ctx, "in_sample_fmt", AV_SAMPLE_FMT_S16, 0); // Assuming input is S16
 av_opt_set_sample_fmt(swr_ctx, "out_sample_fmt", codec_ctx->sample_fmt, 0);

 // Initialize the resampling context
 if (swr_init(swr_ctx) < 0) {
 throw std::runtime_error("Failed to initialize SwrContext.");
 }

 int samples_read = 0;
 int total_samples = data_.size() / (av_get_bytes_per_sample(AV_SAMPLE_FMT_S16) * 2); // Assuming input is stereo

 while (samples_read < total_samples) {
 if (av_frame_make_writable(frame) < 0) {
 throw std::runtime_error("Frame not writable.");
 }

 int num_samples = std::min(codec_ctx->frame_size, total_samples - samples_read);

 // Prepare input data
 const uint8_t* input_data[2] = { reinterpret_cast<const>(data_.data() + samples_read * av_get_bytes_per_sample(AV_SAMPLE_FMT_S16) * 2), nullptr };
 int output_samples = swr_convert(swr_ctx, frame->data, frame->nb_samples,
 input_data, num_samples);

 if (output_samples < 0) {
 throw std::runtime_error("Error converting audio samples.");
 }

 frame->nb_samples = output_samples;

 // Send the frame for encoding
 if (avcodec_send_frame(codec_ctx, frame) < 0) {
 throw std::runtime_error("Error sending frame for encoding.");
 }

 // Receive and write packets
 while (avcodec_receive_packet(codec_ctx, pkt) >= 0) {
 out_file.write(reinterpret_cast(pkt->data), pkt->size);
 av_packet_unref(pkt);
 }

 samples_read += num_samples;
 }

 // Flush the encoder
 if (avcodec_send_frame(codec_ctx, nullptr) < 0) {
 throw std::runtime_error("Error flushing the encoder.");
 }

 while (avcodec_receive_packet(codec_ctx, pkt) >= 0) {
 out_file.write(reinterpret_cast(pkt->data), pkt->size);
 av_packet_unref(pkt);
 }

 // Write file trailer
 av_write_trailer(format_ctx);

 // Cleanup
 av_frame_free(&frame);
 av_packet_free(&pkt);
 swr_free(&swr_ctx);
 avcodec_free_context(&codec_ctx);

 if (!(format_ctx->oformat->flags & AVFMT_NOFILE)) {
 avio_closep(&format_ctx->pb);
 }
 avformat_free_context(format_ctx);

 out_file.close();
 return out_file;
}

//declaration
/*
std::ofstream export_segment(const std::string& out_f,
 const std::string& format = "mp3",
 const std::string& codec = "libmp3lame",
 const std::string& bitrate = "128000",
 const std::vector& parameters = {},
 const std::map& tags = {},
 const std::string& id3v2_version = "4",
 const std::string& cover = "");
*/
</const></const></char>


This code only works for mp3 format. I also want to export to aac,ogg,flv,wav and any other popular formats.


-
How to Record Video of a Dynamic Div Containing Multiple Media Elements in React Konva ?
14 septembre 2024, par Humayoun SaeedI'm working on a React application where I need to record a video of a specific div with the class name "layout." This div contains multiple media elements (such as images and videos) that are dynamically rendered inside divisions. I've tried several approaches, including using MediaRecorder, canvas-based recording with html2canvas, RecordRTC, and even ffmpeg, but none seem to capture the entire div along with its dynamic content effectively.


What would be the best approach to achieve this ? How can I record a video of this dynamically rendered div including all its media elements, ensuring a smooth capture of the transitions ?


What I’ve Tried :
MediaRecorder API : Didn't work effectively for capturing the entire div and its elements.
html2canvas : Captures snapshots but struggles with smooth transitions between media elements.
RecordRTC HTML Element Recording : Attempts to capture the canvas, but the output video size is 0 bytes.
CanvasRecorder, FFmpeg, and various other libraries also didn't provide the desired result.


import React, { useEffect, useState, useRef } from "react";

const Preview = ({ layout, onClose }) => {
 const [currentContent, setCurrentContent] = useState([]);
 const totalDuration = useRef(0);
 const videoRefs = useRef([]); // Store refs to each video element
 const [totalTime, setTotalTime] = useState(0); // Add this line
 const [elapsedTime, setElapsedTime] = useState(0); // Track elapsed time in seconds

 // video recording variable and state declaration
 // video recorder end
 // for video record useffect
 // Function to capture the renderDivision content

 const handleDownload = async () => {
 console.log("video downlaod function in developing mode.");
 };

 // end video record useffect

 // to apply motion and swtich in media of division start
 useEffect(() => {
 if (layout && layout.divisions) {
 const content = layout.divisions.map((division) => {
 let divisionDuration = 0;

 division.imageSrcs.forEach((src, index) => {
 const mediaDuration = division.durations[index]
 ? division.durations[index] * 1000 // Convert to milliseconds
 : 5000; // Fallback to 5 seconds if duration is missing
 divisionDuration += mediaDuration;
 });

 return {
 division,
 contentIndex: 0,
 divisionDuration,
 };
 });

 // Find the maximum duration
 const maxDuration = Math.max(...content.map((c) => c.divisionDuration));

 // Filter divisions that have the max duration
 const maxDurationDivisions = content.filter(
 (c) => c.divisionDuration === maxDuration
 );

 // Select the first one if there are multiple with the same max duration
 const selectedMaxDurationDivision = maxDurationDivisions[0];

 totalDuration.current = selectedMaxDurationDivision.divisionDuration; // Update the total duration in milliseconds

 setTotalTime(Math.floor(totalDuration.current / 1000000)); // Convert to seconds and set in state

 // console.log(
 // "Division with max duration (including ties):",
 // selectedMaxDurationDivision
 // );

 setCurrentContent(content);
 }
 }, [layout]);

 useEffect(() => {
 if (currentContent.length > 0) {
 const timers = currentContent.map(({ division, contentIndex }, i) => {
 const duration = division.durations[contentIndex]
 ? division.durations[contentIndex] // Duration is already in ms
 : 5000; // Default to 5000ms if no duration is defined

 const mediaElement = videoRefs.current[i];
 if (mediaElement && mediaElement.pause) {
 mediaElement.pause();
 }

 // Set up a timeout for each division to move to the next media after duration
 const timeoutId = setTimeout(() => {
 // Update content for each division independently
 updateContent(i, division, contentIndex, duration); // Move to the next content after duration

 // Ensure proper cleanup
 if (contentIndex + 1 >= division.imageSrcs.length) {
 clearTimeout(timeoutId); // Clear timeout to stop looping
 }
 }, duration);

 // Cleanup timers on component unmount
 return timeoutId;
 });

 // Return cleanup function to clear all timeouts
 return () => timers.forEach((timer) => clearTimeout(timer));
 }
 }, [currentContent]);
 // to apply motion and swtich in media of division end

 // Handle video updates when the duration is changed or a new video starts
 const updateContent = (i, division, contentIndex, duration) => {
 const newContent = [...currentContent];

 // Check if we are on the last media item
 if (contentIndex + 1 < division.imageSrcs.length) {
 // Move to next media if not the last one
 newContent[i].contentIndex = contentIndex + 1;
 } else {
 // If this is the last media item, pause here
 newContent[i].contentIndex = contentIndex; // Keep it at the last item
 setCurrentContent(newContent);

 // Handle video pause if the last media is a video
 const mediaElement = videoRefs.current[i];
 if (mediaElement && mediaElement.tagName === "VIDEO") {
 mediaElement.pause();
 mediaElement.currentTime = mediaElement.duration; // Pause at the end of the video
 }
 return; // Exit the function as we don't want to loop anymore
 }

 // Update state to trigger rendering of the next media
 setCurrentContent(newContent);

 // Handle video playback for the next media item
 const mediaElement = videoRefs.current[i];
 if (mediaElement) {
 mediaElement.pause();
 mediaElement.currentTime = 0;
 mediaElement
 .play()
 .catch((error) => console.error("Error playing video:", error));
 }
 };

 const renderDivision = (division, contentIndex, index) => {
 const mediaSrc = division.imageSrcs[contentIndex];

 if (!division || !division.imageSrcs || division.imageSrcs.length === 0) {
 return (
 
 <p>No media available</p>
 
 );
 }

 if (!mediaSrc) {
 return (
 
 <p>No media available</p>
 
 );
 }

 if (mediaSrc.endsWith(".mp4")) {
 return (
 > (videoRefs.current[index] = el)}
 src={mediaSrc}
 autoPlay
 controls={false}
 style={{
 width: "100%",
 height: "100%",
 objectFit: "cover",
 pointerEvents: "none",
 }}
 onLoadedData={() => {
 // Ensure video is properly loaded
 const mediaElement = videoRefs.current[index];
 if (mediaElement && mediaElement.readyState >= 3) {
 mediaElement.play().catch((error) => {
 console.error("Error attempting to play the video:", error);
 });
 }
 }}
 />
 );
 } else {
 return (
 
 );
 }
 };

 // progress bar code start
 useEffect(() => {
 if (totalDuration.current > 0) {
 // Reset elapsed time at the start
 setElapsedTime(0);

 const interval = setInterval(() => {
 setElapsedTime((prevTime) => {
 // Increment the elapsed time by 1 second if it's less than the total time
 if (prevTime < totalTime) {
 return prevTime + 1;
 } else {
 clearInterval(interval); // Clear the interval when totalTime is reached
 return prevTime;
 }
 });
 }, 1000); // Update every second

 // Clean up the interval on component unmount
 return () => clearInterval(interval);
 }
 }, [totalTime]);

 // progress bar code end

 return (
 
 
 
 Close
 
 <h2>Preview Layout: {layout.name}</h2>
 
 {currentContent.map(({ division, contentIndex }, i) => (
 
 {renderDivision(division, contentIndex, i)}
 
 ))}
 {/* canvas code for video start */}
 {/* canvas code for video end */}
 {/* Progress Bar and Time */}
 / Background color for progress bar track
 display: "flex",
 justifyContent: "space-between",
 alignItems: "center",
 }}
 >
 totalTime) * 100}%)`,
 backgroundColor: "#28a745", // Green color for progress bar
 transition: "width 0.5s linear", // Smooth transition
 }}
 >

 {/* Time display */}
 {/* / Fixed right margin
 zIndex: 1, // Ensure it's above the progress bar
 padding: "5px",
 fontSize: "18px",
 fontWeight: "600",
 color: "#333",
 // backgroundColor: "rgba(255, 255, 255, 0.8)", // Add a subtle background for readability
 }}
 >
 {elapsedTime} / {totalTime}s
 */}
 
 

 {/* Download button */}
 > (e.target.style.backgroundColor = "#218838")}
 onMouseOut={(e) => (e.target.style.backgroundColor = "#28a745")}
 >
 Download Video
 
 {/* {recording && <p>Recording in progress...</p>} */}
 
 
 );
};

export default Preview;




I tried several methods to record the content of the div with the class "layout," which contains dynamic media elements such as images and videos. The approaches I attempted include :


MediaRecorder API : I expected this API to capture the entire div and its contents, but it didn't handle the rendering of all dynamic media elements properly.


html2canvas : I used this to capture the layout as a canvas and then attempted to convert it into a video stream. However, it could not capture smooth transitions between media elements, leading to a choppy or incomplete video output.


RecordRTC : I integrated RecordRTC to capture the canvas stream of the div. Despite setting up the recorder, the resulting video file either had a 0-byte size or only captured parts of the content inconsistently.


FFmpeg and other libraries : I explored these tools hoping they would provide a seamless capture of the dynamic content, but they also failed to capture the full media elements, including videos playing within the layout.


In all cases, I expected to get a complete video recording of the div, including all media transitions, but the results were incomplete or not functional.


Now, I’m seeking an approach or best practice to record the entire div with its dynamic content and media playback.


-
tests/fate : disable compression for zlib-based codecs
29 septembre 2024, par Ramiro Pollatests/fate : disable compression for zlib-based codecs
FATE results differ when using the original zlib and zlib-ng.
Since we don't need to test the result from zlib itself, this commit
disables compression on tests for zlib-based codecs, which ends up
giving the same results with both libraries.Signed-off-by : James Almer <jamrial@gmail.com>
- [DH] tests/fate/cover-art.mak
- [DH] tests/fate/image.mak
- [DH] tests/fate/lavf-image.mak
- [DH] tests/fate/lavf-video.mak
- [DH] tests/fate/mov.mak
- [DH] tests/fate/vcodec.mak
- [DH] tests/ref/fate/copy-apng
- [DH] tests/ref/fate/cover-art-aiff-id3v2-remux
- [DH] tests/ref/fate/cover-art-flac-remux
- [DH] tests/ref/fate/cover-art-mp3-id3v2-remux
- [DH] tests/ref/fate/mov-cover-image
- [DH] tests/ref/fate/png-icc
- [DH] tests/ref/fate/png-mdcv
- [DH] tests/ref/lavf/apng
- [DH] tests/ref/lavf/apng.png
- [DH] tests/ref/lavf/gray16be.png
- [DH] tests/ref/lavf/png
- [DH] tests/ref/lavf/rgb48be.png
- [DH] tests/ref/seek/vsynth_lena-flashsv
- [DH] tests/ref/vsynth/vsynth1-flashsv
- [DH] tests/ref/vsynth/vsynth1-mpng
- [DH] tests/ref/vsynth/vsynth1-zlib
- [DH] tests/ref/vsynth/vsynth2-flashsv
- [DH] tests/ref/vsynth/vsynth2-mpng
- [DH] tests/ref/vsynth/vsynth2-zlib
- [DH] tests/ref/vsynth/vsynth3-flashsv
- [DH] tests/ref/vsynth/vsynth3-mpng
- [DH] tests/ref/vsynth/vsynth3-zlib
- [DH] tests/ref/vsynth/vsynth_lena-flashsv
- [DH] tests/ref/vsynth/vsynth_lena-mpng
- [DH] tests/ref/vsynth/vsynth_lena-zlib