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Medias (91)
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Head down (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
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Echoplex (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
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Discipline (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
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Letting you (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
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1 000 000 (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
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999 999 (wav version)
26 September 2011, by
Updated: April 2013
Language: English
Type: Audio
Other articles (8)
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Les formats acceptés
28 January 2010, byLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Les vidéos
21 April 2011, byComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Gestion générale des documents
13 May 2011, byMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet; la récupération des métadonnées du document original pour illustrer textuellement le fichier;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP sur (...)
On other websites (2471)
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Javascript sync images
26 September 2021, by Ruan MattI'm studying about FPS, animations, image processing in order to get into the game development world.


I took a video and extract each frame into a .jpg image, and I want to run these images, side by side, in the same sync as the original video


You can test at this link => https://jsfiddle.net/ruanmatt144/267erymL/2/


The problem: The video FPS is 30, but even if I put 1000/30, or any other value that refers to the original FPS, it doesn't work! It doesn't stay in sync. setTimeout has a limit on decimal places that I don't know about?


Video timestamp for each frame => https://unity-animation.ztech.gq/timestamp.txt


How can I sync those images following the original video timestamp? Thank you.


var arr = Array();
var v = 0;
var v2 = 0;
var k = 0;

(function getImages(i) {
 setTimeout(function() {
 v++;
 var r = Math.random();
 loadImage("https://unity-animation.ztech.gq/frames/out-" + v + ".jpg?v=" + r);
 arr.push("https://unity-animation.ztech.gq/frames/out-" + v + ".jpg?v=" + r);

 if (--i) getImages(i);
 }, 30)
})(20000);



const loadImage = src =>
 new Promise((resolve, reject) => {
 const img = new Image();
 img.onload = () => resolve(img);
 img.src = src;
 }) 
;

var imgArray = new Array();
setTimeout(function() {
 (function runVideo(i) {
 setTimeout(function() {
 v2++;
 imgArray[v2] = new Image();
 document.getElementById('load').appendChild(imgArray[v2]);

 imgArray[v2].src = arr[v2];
 imgArray[v2].classList.add("overlayImage");
 imgArray.shift();
 var parent = document.querySelector("#load");
 [...parent.children].slice(0,-10).forEach(parent.removeChild.bind(parent));
 var last = document.querySelector('#load img:last-child').getAttribute("src");
 var _final = last.substring(
 last.indexOf("-") + 1, 
 last.lastIndexOf(".jpg")
 );
 arr.shift();
 if (--i) runVideo(i);
 }, 90) // <== the problem is here, which value I must use?
 })(38194);
 document.getElementById("video").play();
}, 20000);



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aarch64: Use ret x instead of br x where possible
28 September 2020, by Jonathan Wrightaarch64: Use ret x<n> instead of br x<n> where possible
Change AArch64 assembly code to use:
ret x<n>
instead of:
br x<n>"ret x<n>" is already used in a lot of places so this patch makes it
consistent across the code base. This does not change behavior or
performance.In addition, this change reduces the number of landing pads needed in
a subsequent patch to support the Armv8.5-A Branch Target
Identification (BTI) security feature.Signed-off-by: Jonathan Wright <jonathan.wright@arm.com>
Signed-off-by: Martin Storsjö <martin@martin.st> -
avcodec/codec_internal: Add inlined version of av_codec_is_(de|en)coder
10 March, by Andreas Rheinhardtavcodec/codec_internal: Add inlined version of av_codec_is_(de|en)coder
These functions check whether the AVCodec* is NULL, but this
has already been checked at a lot of places in our codebase,
so that it boils down to checking the is_decoder flag.Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>