Recherche avancée

Médias (0)

Mot : - Tags -/upload

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (50)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (6129)

  • avcodec/qsv : Added look ahead rate control mode

    21 août 2015, par Sven Dueking
    avcodec/qsv : Added look ahead rate control mode
    

    Reviewed-by : Ivan Uskov <ivan.uskov@nablet.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavcodec/qsvenc.c
    • [DH] libavcodec/qsvenc.h
    • [DH] libavcodec/qsvenc_h264.c
  • FFmpeg hevc_nvenc encoder B Frame problem

    16 mai 2023, par ramondq

    I'm using the latest FFmpeg windows Build (2022-12-02 12:44) from BtbN.&#xA;I'm trying to encode a video into HEVC codec using hevc_nvenc encoder. But it says [hevc_nvenc @ 00000263983f4280] B frames as references are not supported. Cause my GPU GTX1060 (GP106) doesn't support hardware accelerate encode HEVC of B frames.&#xA;command line

    &#xA;

    I tried to disable the B frames by adding the parameter -bf 0, but it doesn't work.&#xA;Then I tried to use the latest build from gyan.dev and it is the same. But when I tried to use an older build (2021-02-28 12:32) of BtbN, it doesn't have the problem.&#xA;Is there a workaround to bypass this B frame problem ? Cause I don't want to switch to an older build. Thanks.

    &#xA;

  • FFMPEG problem when transcoding one after another

    10 juillet 2022, par Mike woods

    In server A, I have a loop to transcode video files one after another to MPEGTS format, And send them to server B. Server B receives the data and broadcast it to multiple clients. I'm using it to broadcast files like a TV channel. Something like this

    &#xA;

    //Files is an array of multiple video file names&#xA;&#xA;for(file of files) {&#xA;  transcode(file);&#xA;  //Transcodes and sends the data to server B.&#xA;}&#xA;&#xA;//The ffmpeg command that above function is using to transmit the data is&#xA;//ffmpeg -y -hide_banner -loglevel error -re -i file_1.mp4 -vcodec libx264 -acodec aac -c:s copy -map 0 -mpegts_flags pat_pmt_at_frames -f mpegts tcp://147.261.97.32&#xA;

    &#xA;

    The problem is when I play the stream as a client, it always freezes when first program ends and next one starts. I log the transferred data and data is coming correctly. which means following loop is working and transferring files one after another. But why does it freeze in player ?

    &#xA;