
Recherche avancée
Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (98)
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Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (11768)
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How to decode a H.264 frame on iOS by hardware decoding ?
23 septembre 2015, par ChihHaoI have been used ffmpeg to decode every single frame that I received from my ip cam. The brief code looks like this :
-(void) decodeFrame:(unsigned char *)frameData frameSize:(int)frameSize{
AVFrame frame;
AVPicture picture;
AVPacket pkt;
AVCodecContext *context;
pkt.data = frameData;
pat.size = frameSize;
avcodec_get_frame_defaults(&frame);
avpicture_alloc(&picture, PIX_FMT_RGB24, targetWidth, targetHeight);
avcodec_decode_video2(&context, &frame, &got_picture, &pkt);
}The code woks fine, but it’s software decoding. I want to enhance the decoding performance by hardware decoding. After lots of research, I know it may be achieved by AVFoundation framework.
The AVAssetReader class may help, but I can’t figure out what’s the next.Could anyone points out the following steps for me ? Any help would be appreciated. -
Using ffmpeg to convert voice recording captured by HTML5
8 juillet 2014, par user3789242I’m building an HTML5 voice recording software with visualizer.I want the user when recording the voice, and after uploading the file as wave in a blob (server-side), the user should be able to select the audio format of that file using ffmpeg. what I Have achieved so far is uploading the file as wave.what I still want to do is :
- On the server
- side pick your preferable web programming framework
- The web programming framework accepts the upload and stores the file on the server
- The web programming framework runs a ffmpeg (command line) which processes the file
- The user can download the processed file
here is my code so far :
// variables
var leftchannel = [];
var rightchannel = [];
var recorder = null;
var recording = false;
var recordingLength = 0;
var volume = null;
var audioInput = null;
var sampleRate = 44100;
var audioContext = null;
var context = null;
var outputString;
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({
audio: true
}, success, function (e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function getVal(value) {
// if R is pressed, we start recording
if (value == "record") {
recording = true;
// reset the buffers for the new recording
leftchannel.length = rightchannel.length = 0;
recordingLength = 0;
document.getElementById('output').innerHTML = "Recording now...";
// if S is pressed, we stop the recording and package the WAV file
} else if (value == "stop") {
// we stop recording
recording = false;
document.getElementById('output').innerHTML = "Building wav file...";
// we flat the left and right channels down
var leftBuffer = mergeBuffers(leftchannel, recordingLength);
var rightBuffer = mergeBuffers(rightchannel, recordingLength);
// we interleave both channels together
var interleaved = interleave(leftBuffer, rightBuffer);
var buffer = new ArrayBuffer(44 + interleaved.length * 2);
var view = new DataView(buffer);
// RIFF chunk descriptor
writeUTFBytes(view, 0, 'RIFF');
view.setUint32(4, 44 + interleaved.length * 2, true);
writeUTFBytes(view, 8, 'WAVE');
// FMT sub-chunk
writeUTFBytes(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
// stereo (2 channels)
view.setUint16(22, 2, true);
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 4, true);
view.setUint16(32, 4, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeUTFBytes(view, 36, 'data');
view.setUint32(40, interleaved.length * 2, true);
var lng = interleaved.length;
var index = 44;
var volume = 1;
for (var i = 0; i < lng; i++) {
view.setInt16(index, interleaved[i] * (0x7FFF * volume), true);
index += 2;
}
var blob = new Blob([view], {
type: 'audio/wav'
});
// let's save it locally
document.getElementById('output').innerHTML = 'Handing off the file now...';
var url = (window.URL || window.webkitURL).createObjectURL(blob);
var li = document.createElement('li');
var au = document.createElement('audio');
var hf = document.createElement('a');
au.controls = true;
au.src = url;
hf.href = url;
hf.download = 'audio_recording_' + new Date().getTime() + '.wav';
hf.innerHTML = hf.download;
li.appendChild(au);
li.appendChild(hf);
recordingList.appendChild(li);
}
}
function success(e) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
volume = context.createGain();
// creates an audio node from the microphone incoming stream(source)
source = context.createMediaStreamSource(e);
// connect the stream(source) to the gain node
source.connect(volume);
var bufferSize = 2048;
recorder = context.createScriptProcessor(bufferSize, 2, 2);
//node for the visualizer
analyser = context.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 512;
splitter = context.createChannelSplitter();
//when recording happens
recorder.onaudioprocess = function (e) {
if (!recording) return;
var left = e.inputBuffer.getChannelData(0);
var right = e.inputBuffer.getChannelData(1);
leftchannel.push(new Float32Array(left));
rightchannel.push(new Float32Array(right));
recordingLength += bufferSize;
// get the average for the first channel
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// clear the current state
ctx.clearRect(0, 0, 1000, 325);
var gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#000000');
gradient.addColorStop(0.75, '#ff0000');
gradient.addColorStop(0.25, '#ffff00');
gradient.addColorStop(0, '#ffffff');
// set the fill style
ctx.fillStyle = gradient;
drawSpectrum(array);
function drawSpectrum(array) {
for (var i = 0; i < (array.length); i++) {
var value = array[i];
ctx.fillRect(i * 5, 325 - value, 3, 325);
}
}
}
function getAverageVolume(array) {
var values = 0;
var average;
var length = array.length;
// get all the frequency amplitudes
for (var i = 0; i < length; i++) {
values += array[i];
}
average = values / length;
return average;
}
// we connect the recorder(node to destination(speakers))
volume.connect(splitter);
splitter.connect(analyser, 0, 0);
analyser.connect(recorder);
recorder.connect(context.destination);
}
function mergeBuffers(channelBuffer, recordingLength) {
var result = new Float32Array(recordingLength);
var offset = 0;
var lng = channelBuffer.length;
for (var i = 0; i < lng; i++) {
var buffer = channelBuffer[i];
result.set(buffer, offset);
offset += buffer.length;
}
return result;
}
function interleave(leftChannel, rightChannel) {
var length = leftChannel.length + rightChannel.length;
var result = new Float32Array(length);
var inputIndex = 0;
for (var index = 0; index < length;) {
result[index++] = leftChannel[inputIndex];
result[index++] = rightChannel[inputIndex];
inputIndex++;
}
return result;
}
function writeUTFBytes(view, offset, string) {
var lng = string.length;
for (var i = 0; i < lng; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
} -
How to save changes in video file in Ffmpeg C++ ?
16 avril 2021, par TheSofyaHow to save changes in video file in Ffmpeg C++ ? Do we need encoder ? How to use avcodec_encode_video2 functions ?


while (av_read_frame(pFormatCtx, &packet) >= 0)
 {

 if (packet.stream_index == videoStream) {
 avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet); 
 if (frameFinished) {
 sws_scale(sws_ctx, (uint8_t const* const*)pFrame->data,
 pFrame->linesize, 0, pCodecCtx->height,
 pFrameRGB->data, pFrameRGB->linesize);

 if (i == secretframe) {
 //Here we change pixels
 hidetext(pFrameRGB, pCodecCtx->width, pCodecCtx->height, secretframe);
 //unhidetext(pFrameRGB, pCodecCtx->width, pCodecCtx->height, secretframe); 

 std::cout << "\n\n" << i << "\n\n";
 }
 if (i > secretframe) { 
 break; 
 }
 i++;
 }
 }