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  • Notes on Linux for Dreamcast

    23 février 2011, par Multimedia Mike — Sega Dreamcast, VP8

    I wanted to write down some notes about compiling Linux on Dreamcast (which I have yet to follow through to success). But before I do, allow me to follow up on my last post where I got Google’s libvpx library decoding VP8 video on the DC. Remember when I said the graphics hardware could only process variations of RGB color formats ? I was mistaken. Reading over some old documentation, I noticed that the DC’s PowerVR hardware can also handle packed YUV textures (UYVY, specifically) :



    The video looks pretty sharp in the small photo. Up close, less so, due to the low resolution and high quantization of the test vector combined with the naive chroma upscaling. For the curious, the grey box surrounding the image highlights the 256-square texture that the video frame gets plotted on. Texture dimensions have to be powers of 2.

    Notes on Linux for Dreamcast
    I’ve occasionally dabbled with Linux on my Dreamcast. There’s an ancient (circa 2001) distro based around a build of kernel 2.4.5 out there. But I wanted to try to get something more current compiled. Thus far, I have figured out how to cross compile kernels pretty handily but have been unsuccessful in making them run.

    Here are notes are the compilation portion :

    • kernel.org provides a very useful set of cross compiling toolchains
    • get the gcc 4.5.1 cross toolchain for SH-4 (the gcc 4.3.3 one won’t work because the binutils is too old ; it will fail to assemble certain instructions as described in this post)
    • working off of Linux kernel 2.6.37, edit the top-level Makefile ; find the ARCH and CROSS_COMPILE variables and set appropriately :
      ARCH ?= sh
      CROSS_COMPILE ?= /path/to/gcc-4.5.1-nolibc/sh4-linux/bin/sh4-linux-
      
    • $ make dreamcast_defconfig
    • $ make menuconfig ... if any changes to the default configuration are desired
    • manually edit arch/sh/Makefile, changing :
      cflags-$(CONFIG_CPU_SH4) := $(call cc-option,-m4,) \
              $(call cc-option,-mno-implicit-fp,-m4-nofpu)
      

      to :

      cflags-$(CONFIG_CPU_SH4) := $(call cc-option,-m4,) \
              $(call cc-option,-mno-implicit-fp)
      

      I.e., remove the '-m4-nofpu' option. According to the gcc man page, this will "Generate code for the SH4 without a floating-point unit." Why this is a default is a mystery since the DC’s SH-4 has an FPU and compilation fails when enabling this option.

    • On that note, I was always under the impression that the DC sported an SH-4 CPU with the model number SH7750. According to this LinuxSH wiki page as well as the Linux kernel help, it actually has an SH7091 variant. This photo of the physical DC hardware corroborates the model number.
    • $ make ... to build a Linux kernel for the Sega Dreamcast

    Running
    So I can compile the kernel but running the kernel (the resulting vmlinux ELF file) gives me trouble. The default kernel ELF file reports an entry point of 0x8c002000. Attempting to upload this through the serial uploading facility I have available to me triggers a system reset almost immediately, probably because that’s the same place that the bootloader calls home. I have attempted to alter the starting address via ’make menuconfig’ -> System type -> Memory management options -> Physical memory start address. This allows the upload to complete but it still does not run. It’s worth noting that the 2.4.5 vmlinux file from the old distribution can be executed when uploaded through the serial loader, and it begins at 0x8c210000.

  • VeriSilicon and WebM Support

    24 janvier 2011, par noreply@blogger.com (John Luther)

    Guest blogger Tomi Jalonen is Director of Product Marketing for Hantro video IP at VeriSilicon

    2011 is shaping up to be an exciting year at VeriSilicon Holdings in terms of WebM support. With the new year upon us, I want to share some updates about the work we are doing at VeriSilicon to move the WebM platform forward.

    VeriSilicon has been a longtime partner of On2/Hantro (Hantro is the video IP brand that Google acquired with On2 Technologies) and we were among the first hardware partners to commit to WebM video when the codec was open-sourced last year. After promoting WebM to the semiconductor industry during 2010, we’re excited that at CES 2011 the first tablet supporting WebM with full 1080p resolution was demonstrated. VeriSilicon licensed the WebM IP to this tablet manufacturer and provided engineering support to bring the technology to the showroom floor.

    In addition to licensing IPs, this year we’ll be taking the WebM experience a step further by taping out several application processor chips—including the WebM video IP for Android phones, xPad, and Google TV—to accelerate the deployment of WebM and HTML5 video playback into the market.

    The entire VeriSilicon team is very excited about the future of WebM. We believe that the availability of high-quality, optimized WebM hardware video IP, combined with other VeriSilicon audio and multimedia IP, will be a key ingredient for semiconductor companies to create competitive consumer products. After the launch of WebM, the interest in hardware-accelerated WebM video has been immense and we will continue working with the WebM Project to enable WebM and VP8 in many more chips in 2011.

  • Demo of WebM Running on TI OMAP 4 Processor

    15 octobre 2010, par noreply@blogger.com (John Luther)

    Texas Instruments has made a video of HD-resolution (1080p) VP8 (WebM) video playing on their new TI OMAP™ 4 processor, in both Android and Ubuntu.

    (If you have a WebM-enabled browser and are enrolled in the YouTube HTML5 beta the video will play in WebM HTML5, otherwise it will play in Flash Player.)

    For more info about the OMAP 4 and the IVA 3 video accelerator that enables low-power HD playback of VP8 on the chip, see the TI web site.