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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (58)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
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Sur d’autres sites (15639)
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Watch My Hero Academia Heroes Rising Full Movie Online FREE #2019
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Title : My Hero Academia : Heroes Rising
Release : 2019-12-20
Runtime : 104 min
Genre : Animation, Action
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Overview : Class 1-A visits Nabu Island where they finally get to do some real hero work. The place is so peaceful that it's more like a vacation … until they're attacked by a villain with an unfathomable Quirk ! His power is eerily familiar, and it looks like Shigaraki had a hand in the plan. But with All Might retired and citizens' lives on the line, there's no time for questions. Deku and his friends are the next generation of heroes, and they're the island's only hope.


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C# server problem with FFmpeg Visual Studio 2022
16 mai 2024, par seanofdeadHello everyone I've spent countless hours on my server I'm trying to create that will share video from one stream to another client computer. That is the goal anyway. I'm using Visual Studio 2022 most recent update. Currently this is my code


using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using FFmpeg.AutoGen;
using NLog;

public class VideoStreamServer
{
 private const int Port = 5000;
 private TcpListener server;
 private FFmpegVideoEncoder encoder;
 private static readonly Logger logger = LogManager.GetCurrentClassLogger();

 public VideoStreamServer()
 {
 // Initialize FFmpeg network components
 Console.WriteLine("Initializing FFmpeg network components...");
 int result = ffmpeg.avformat_network_init();
 if (result != 0)
 {
 throw new ApplicationException($"Failed to initialize FFmpeg network components: {result}");
 }

 // Initialize encoder
 encoder = new FFmpegVideoEncoder(1920, 1080, AVCodecID.AV_CODEC_ID_H264); // Screen size & codec
 }

 public static void Main()
 {
 // Initialize NLog
 var logger = LogManager.GetCurrentClassLogger();
 logger.Info("Application started");

 var server = new VideoStreamServer();
 server.Start().Wait();
 }

 public async Task Start()
 {
 server = new TcpListener(IPAddress.Any, Port);
 server.Start();
 logger.Info($"Server started on port {Port}...");

 try
 {
 while (true)
 {
 TcpClient client = await server.AcceptTcpClientAsync();
 logger.Info("Client connected...");
 _ = HandleClientAsync(client);
 }
 }
 catch (Exception ex)
 {
 logger.Error(ex, "An error occurred");
 }
 }

 private async Task HandleClientAsync(TcpClient client)
 {
 using (client)
 using (NetworkStream netStream = client.GetStream())
 {
 try
 {
 await encoder.StreamEncodedVideoAsync(netStream);
 }
 catch (IOException ex)
 {
 logger.Error(ex, $"Network error: {ex.Message}");
 // Additional logging and recovery actions
 }
 catch (Exception ex)
 {
 logger.Error(ex, $"Unexpected error: {ex.Message}");
 // Log and handle other exceptions
 }
 finally
 {
 // Ensure all resources are cleaned up properly
 client.Close();
 logger.Info("Client connection closed properly.");
 }
 }
 }
}

public class FFmpegVideoEncoder
{
 private readonly int width;
 private readonly int height;
 private readonly AVCodecID codecId;
 private static readonly Logger logger = LogManager.GetCurrentClassLogger();

 public FFmpegVideoEncoder(int width, int height, AVCodecID codecId)
 {
 this.width = width;
 this.height = height;
 this.codecId = codecId;
 InitializeEncoder();
 }

 private void InitializeEncoder()
 {
 // Initialize FFmpeg encoder here
 logger.Debug("FFmpeg encoder initialized");
 }

 public async Task StreamEncodedVideoAsync(NetworkStream netStream)
 {
 // Initialize reusable buffers for efficiency
 byte[] buffer = new byte[4096];

 // Capture and encode video frames
 while (true)
 {
 try
 {
 // Simulate capture and encoding
 byte[] videoData = new byte[1024]; // This would come from the encoder

 // Simulate streaming
 for (int i = 0; i < videoData.Length; i += buffer.Length)
 {
 int chunkSize = Math.Min(buffer.Length, videoData.Length - i);
 Buffer.BlockCopy(videoData, i, buffer, 0, chunkSize);
 await netStream.WriteAsync(buffer, 0, chunkSize);
 }
 }
 catch (Exception ex)
 {
 logger.Error(ex, "Error streaming video data");
 throw; // Rethrow to handle in the calling function
 }

 await Task.Delay(1000 / 30); // For 30 FPS
 }
 }
}



When I build no issues but when i run it in debug mode I get this error


System.DllNotFoundException
 HResult=0x80131524
 Message=Unable to load DLL 'avformat.59 under C:\Users\phlfo\Downloads\cfolder\server\ConsoleApp\bin\Debug\': The specified module could not be found.
 Source=FFmpeg.AutoGen
 StackTrace:
 at FFmpeg.AutoGen.ffmpeg.LoadLibrary(String libraryName, Boolean throwException)
 at FFmpeg.AutoGen.ffmpeg.<>c.<.cctor>b__7_0(String libraryName)
 at FFmpeg.AutoGen.ffmpeg.<>c.<.cctor>b__7_242()
 at FFmpeg.AutoGen.ffmpeg.avformat_network_init()
 at VideoStreamServer..ctor() in C:\Users\phlfo\Downloads\cfolder\server\ConsoleApp\Program.cs:line 20
 at VideoStreamServer.Main() in C:\Users\phlfo\Downloads\cfolder\server\ConsoleApp\Program.cs:line 36



I have FFmpeg.AutoGen package installed through VS i originally started with 7.0 but then switched to 5.0 to see if an older version might work (it did not). I also have the files in the same directory as the .exe for testing purposes as seen in the screenshot. Can someone please help me figure out this error.



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aarch64 : vvc : Fix compilation of alf.S with MSVC 2022 17.7 and older
23 juillet 2024, par Martin Storsjöaarch64 : vvc : Fix compilation of alf.S with MSVC 2022 17.7 and older
Use the "ldur" instruction explicitly, instead of having the
assembler implicitly convert "ldr" instructions to "ldur".This fixes build errors like these :
libavcodec\aarch64\vvc\alf.o.asm(1023) : error A2518 : operand 2 : Memory offset must be aligned
ldr q22, [x3, #24]
libavcodec\aarch64\vvc\alf.o.asm(1024) : error A2518 : operand 2 : Memory offset must be aligned
ldr q24, [x2, #24]
libavcodec\aarch64\vvc\alf.o.asm(1393) : error A2518 : operand 2 : Memory offset must be aligned
ldr q22, [x3, #24]
libavcodec\aarch64\vvc\alf.o.asm(1394) : error A2518 : operand 2 : Memory offset must be aligned
ldr q24, [x2, #24]Signed-off-by : Martin Storsjö <martin@martin.st>