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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (14932)

  • Crash in audio resampler with some audio rates - FFMPEG PHP [migrated]

    4 octobre 2012, par Olaf Erlandsen

    i have a problem with this command( FFMPEG PHP ) :

    Command :

    ffmpeg -i 62f76f050494f0ed6a5997967c00c0c0.wmv -ss 0 -t 99 -y -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 -f flv 62f76f050494f0ed6a5997967c00c0c0.flv

    Output :

    FFmpeg version 0.6.5, Copyright (c) 2000-2010 the FFmpeg developers
     built on Jan 29 2012 17:52:15 with gcc 4.4.5 20110214 (Red Hat 4.4.5-6)
     configuration: --prefix=/usr --libdir=/usr/lib64 --shlibdir=/usr/lib64 --mandir=/usr/share/man --incdir=/usr/include --disable-avisynth --extra-cflags='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -fPIC' --enable-avfilter --enable-avfilter-lavf --enable-libdc1394 --enable-libdirac --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libx264 --enable-gpl --enable-nonfree --enable-postproc --enable-pthreads --enable-shared --enable-swscale --enable-vdpau --enable-version3 --enable-x11grab
     libavutil     50.15. 1 / 50.15. 1
     libavcodec    52.72. 2 / 52.72. 2
     libavformat   52.64. 2 / 52.64. 2
     libavdevice   52. 2. 0 / 52. 2. 0
     libavfilter    1.19. 0 /  1.19. 0
     libswscale     0.11. 0 /  0.11. 0
     libpostproc   51. 2. 0 / 51. 2. 0
    [asf @ 0xe81670]max_analyze_duration reached
    Input #0, asf, from '/var/www/resources/tmp/62f76f050494f0ed6a5997967c00c0c0.wmv':
     Metadata:
       WMFSDKVersion   : 12.0.7601.17514
       WMFSDKNeeded    : 0.0.0.0000
       IsVBR           : 0
     Duration: 00:00:50.87, bitrate: 2467 kb/s
       Stream #0.0: Audio: wmapro, 44100 Hz, stereo, flt, 256 kb/s
       Stream #0.1: Video: vc1, yuv420p, 950x460 [PAR 1:1 DAR 95:46], 25 fps, 25 tbr, 1k tbn, 25 tbc
    Output #0, flv, to '/var/www/resources/media/62f76f050494f0ed6a5997967c00c0c0.flv':
     Metadata:
       encoder         : Lavf52.64.2
       Stream #0.0: Video: flv, yuv420p, 950x460 [PAR 1:1 DAR 95:46], q=2-31, 200 kb/s, 1k tbn, 29.97 tbc
       Stream #0.1: Audio: libmp3lame, 11025 Hz, stereo, s16, 64 kb/s
    Stream mapping:
     Stream #0.1 -> #0.0
     Stream #0.0 -> #0.1
    Press [q] to stop encoding
    frame=   72 fps=  0 q=5.0 size=       0kB time=10.91 bitrate=   0.0kbits/s    
    Multiple frames in a packet from stream 0
    Warning, using s16 intermediate sample format for resampling
    frame=  141 fps=139 q=5.0 size=     103kB time=8.15 bitrate= 103.2kbits/s    
    frame=  220 fps=144 q=5.0 size=     875kB time=10.92 bitrate= 656.6kbits/s    
    frame=  290 fps=143 q=5.0 size=    1525kB time=13.74 bitrate= 909.1kbits/s    
    frame=  356 fps=141 q=5.0 size=    2153kB time=15.99 bitrate=1103.1kbits/s    
    frame=  427 fps=141 q=5.0 size=    2847kB time=18.70 bitrate=1247.0kbits/s    
    frame=  497 fps=141 q=5.0 size=    3771kB time=21.16 bitrate=1460.0kbits/s    
    frame=  575 fps=142 q=5.0 size=    4695kB time=24.61 bitrate=1563.0kbits/s    
    frame=  639 fps=141 q=5.0 size=    5301kB time=26.80 bitrate=1620.2kbits/s    
    frame=  703 fps=139 q=5.0 size=    5829kB time=29.36 bitrate=1626.2kbits/s    
    frame=  774 fps=139 q=5.0 size=    6659kB time=32.39 bitrate=1684.0kbits/s    
    frame=  842 fps=139 q=5.0 size=    7915kB time=35.27 bitrate=1838.6kbits/s    
    frame=  911 fps=139 q=5.0 size=    9011kB time=37.98 bitrate=1943.4kbits/s    
    frame=  975 fps=138 q=5.0 size=    9788kB time=40.59 bitrate=1975.3kbits/s    
    frame= 1041 fps=138 q=5.0 size=   10904kB time=43.83 bitrate=2037.9kbits/s    
    frame= 1115 fps=138 q=5.0 size=   11795kB time=46.24 bitrate=2089.8kbits/s    
    frame= 1183 fps=138 q=5.0 size=   12678kB time=48.74 bitrate=2130.7kbits/s    
    frame= 1247 fps=137 q=5.0 size=   13964kB time=51.36 bitrate=2227.5kbits/s    
    frame= 1271 fps=136 q=5.0 Lsize=   15865kB time=58.86 bitrate=2208.1kbits/s
    video:15366kB audio:462kB global headers:0kB muxing overhead 0.238956%

    Problem :

    Warning, using s16 intermediate sample format for resampling

    I've also tried changing the parameter

    From

    -ar 44100

    to

    -ar 11025

    Thanks !

  • configure : Disable PIC for cygwin just as for win32/mingw

    13 mai 2013, par Martin Storsjö
    configure : Disable PIC for cygwin just as for win32/mingw
    

    If this is explicitly disabled for win32/mingw, it should also
    be disabled for cygwin, for consistency and for the same reasons
    as for win32/mingw.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] configure
  • openGL ES 2.0 on android , YUV to RGB and Rendering with ffMpeg

    14 octobre 2013, par 101110101100111111101101

    My renderer dies 1 2 frames later when video shows after.

    FATAL ERROR 11 : blabla...(Exactly occurs in glDrawElements (Y part))

    I think problem is 'glPixelStorei' or 'GL_RGB', 'GL_LUMINANCE' but.. I don't get it.

    My rendering way :

    1. Decode data that got from network, (SDK Getting-> NDK Decoding), Enqueueing.

    2. Dequeueing another threads (of course synchronized) get ready to setup OpenGL ES 2.0.(SDK)

    3. When onDrawFrame, onSurfaceCreated, onSurfaceChanged methods are called, it shrink down to NDK. (My Renderer source in NDK will attach below.)

    4. Rendering.

    As you know, Fragment shader is using for conversion.
    My Data is YUV 420p (pix_fmt_YUV420p) (12bit per pixel)

    Here is my entire source.

    I haven't any knowledge about OpenGL ES before, this is first time.

    Please let me know what am I do improving performance.

    and What am I use parameters in 'glTexImage2D', 'glTexSubImage2D', 'glRenderbufferStorage' ????
    GL_LUMINANCE ? GL_RGBA ? GL_RGB ? (GL_LUMINANCE is using now)

    void Renderer::set_draw_frame(JNIEnv* jenv, jbyteArray yData, jbyteArray uData, jbyteArray vData)
    {
       for (int i = 0; i &lt; 3; i++) {
           if (yuv_data_[i] != NULL) {
               free(yuv_data_[i]);
           }
       }

     int YSIZE = -1;
     int USIZE = -1;
     int VSIZE = -1;

     if (yData != NULL) {
           YSIZE = (int)jenv->GetArrayLength(yData);
       LOG_DEBUG("YSIZE : %d", YSIZE);
           yuv_data_[0] = (unsigned char*)malloc(sizeof(unsigned char) * YSIZE);
       memset(yuv_data_[0], 0, YSIZE);
           jenv->GetByteArrayRegion(yData, 0, YSIZE, (jbyte*)yuv_data_[0]);
       yuv_data_[0] = reinterpret_cast<unsigned>(yuv_data_[0]);
       } else {
           YSIZE = (int)jenv->GetArrayLength(yData);
           yuv_data_[0] = (unsigned char*)malloc(sizeof(unsigned char) * YSIZE);
       memset(yuv_data_[0], 1, YSIZE);
     }

       if (uData != NULL) {
           USIZE = (int)jenv->GetArrayLength(uData);
       LOG_DEBUG("USIZE : %d", USIZE);
           yuv_data_[1] = (unsigned char*)malloc(sizeof(unsigned char) * USIZE);
       memset(yuv_data_[1], 0, USIZE);
           jenv->GetByteArrayRegion(uData, 0, USIZE, (jbyte*)yuv_data_[1]);
       yuv_data_[1] = reinterpret_cast<unsigned>(yuv_data_[1]);
       } else {
           USIZE = YSIZE/4;
           yuv_data_[1] = (unsigned char*)malloc(sizeof(unsigned char) * USIZE);
       memset(yuv_data_[1], 1, USIZE);
     }

       if (vData != NULL) {
           VSIZE = (int)jenv->GetArrayLength(vData);
       LOG_DEBUG("VSIZE : %d", VSIZE);
           yuv_data_[2] = (unsigned char*)malloc(sizeof(unsigned char) * VSIZE);
       memset(yuv_data_[2], 0, VSIZE);
           jenv->GetByteArrayRegion(vData, 0, VSIZE, (jbyte*)yuv_data_[2]);
       yuv_data_[2] = reinterpret_cast<unsigned>(yuv_data_[2]);
       } else {
           VSIZE = YSIZE/4;
           yuv_data_[2] = (unsigned char*)malloc(sizeof(unsigned char) * VSIZE);
       memset(yuv_data_[2], 1, VSIZE);
     }

       glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
       check_gl_error("glClearColor");
       glClear(GL_COLOR_BUFFER_BIT);
       check_gl_error("glClear");
    }

    void Renderer::draw_frame()
    {
     // Binding created FBO
     glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_object_);
     check_gl_error("glBindFramebuffer");
       // Add program to OpenGL environment
       glUseProgram(program_object_);
       check_gl_error("glUseProgram");

     for (int i = 0; i &lt; 3; i++) {
       LOG_DEBUG("Success");
         //Bind texture
         glActiveTexture(GL_TEXTURE0 + i);
         check_gl_error("glActiveTexture");
         glBindTexture(GL_TEXTURE_2D, yuv_texture_id_[i]);
         check_gl_error("glBindTexture");
         glUniform1i(yuv_texture_object_[i], i);
         check_gl_error("glBindTexture");
       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_yuv_width_[i], stream_yuv_height_[i], GL_RGBA, GL_UNSIGNED_BYTE, yuv_data_[i]);
         check_gl_error("glTexSubImage2D");
     }

     LOG_DEBUG("Success");
       // Load vertex information
       glVertexAttribPointer(position_object_, 2, GL_FLOAT, GL_FALSE, kStride, kVertexInformation);
       check_gl_error("glVertexAttribPointer");
       // Load texture information
       glVertexAttribPointer(texture_position_object_, 2, GL_SHORT, GL_FALSE, kStride, kTextureCoordinateInformation);
       check_gl_error("glVertexAttribPointer");

    LOG_DEBUG("9");
       glEnableVertexAttribArray(position_object_);
       check_gl_error("glEnableVertexAttribArray");
       glEnableVertexAttribArray(texture_position_object_);
       check_gl_error("glEnableVertexAttribArray");

     // Back to window buffer
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
     check_gl_error("glBindFramebuffer");
     LOG_DEBUG("Success");
       // Draw the Square
       glDrawElements(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, kIndicesInformation);
       check_gl_error("glDrawElements");
    }

    void Renderer::setup_render_to_texture()
    {
       glGenFramebuffers(1, &amp;frame_buffer_object_);
       check_gl_error("glGenFramebuffers");
       glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_object_);
       check_gl_error("glBindFramebuffer");
       glGenRenderbuffers(1, &amp;render_buffer_object_);
       check_gl_error("glGenRenderbuffers");
       glBindRenderbuffer(GL_RENDERBUFFER, render_buffer_object_);
       check_gl_error("glBindRenderbuffer");
       glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, stream_yuv_width_[0], stream_yuv_height_[0]);
       check_gl_error("glRenderbufferStorage");
       glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_buffer_object_);
       check_gl_error("glFramebufferRenderbuffer");
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[0], 0);
       check_gl_error("glFramebufferTexture2D");  
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[1], 0);
       check_gl_error("glFramebufferTexture2D");  
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[2], 0);
       check_gl_error("glFramebufferTexture2D");  

     glBindFramebuffer(GL_FRAMEBUFFER, 0);
       check_gl_error("glBindFramebuffer");

       GLint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
       if (status != GL_FRAMEBUFFER_COMPLETE) {
           print_log("renderer.cpp", "setup_graphics", "FBO setting fault.", LOGERROR);
           LOG_ERROR("%d\n", status);
           return;
       }
    }

    void Renderer::setup_yuv_texture()
    {
       // Use tightly packed data
       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
       check_gl_error("glPixelStorei");

     for (int i = 0; i &lt; 3; i++) {
       if (yuv_texture_id_[i]) {
         glDeleteTextures(1, &amp;yuv_texture_id_[i]);
         check_gl_error("glDeleteTextures");
       }
         glActiveTexture(GL_TEXTURE0+i);
         check_gl_error("glActiveTexture");
         // Generate texture object
         glGenTextures(1, &amp;yuv_texture_id_[i]);
         check_gl_error("glGenTextures");
         glBindTexture(GL_TEXTURE_2D, yuv_texture_id_[i]);
         check_gl_error("glBindTexture");
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         check_gl_error("glTexParameteri");
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
         check_gl_error("glTexParameteri");
         glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
         check_gl_error("glTexParameterf");
         glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
         check_gl_error("glTexParameterf");
       glEnable(GL_TEXTURE_2D);
       check_gl_error("glEnable");
       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maximum_yuv_width_[i], maximum_yuv_height_[i], 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
         check_gl_error("glTexImage2D");
     }
    }

    void Renderer::setup_graphics()
    {
       print_gl_string("Version", GL_VERSION);
       print_gl_string("Vendor", GL_VENDOR);
       print_gl_string("Renderer", GL_RENDERER);
       print_gl_string("Extensions", GL_EXTENSIONS);

       program_object_ = create_program(kVertexShader, kFragmentShader);
       if (!program_object_) {
           print_log("renderer.cpp", "setup_graphics", "Could not create program.", LOGERROR);
           return;
       }

       position_object_ = glGetAttribLocation(program_object_, "vPosition");
       check_gl_error("glGetAttribLocation");
       texture_position_object_ = glGetAttribLocation(program_object_, "vTexCoord");
       check_gl_error("glGetAttribLocation");

       yuv_texture_object_[0] = glGetUniformLocation(program_object_, "yTexture");
       check_gl_error("glGetUniformLocation");
     yuv_texture_object_[1] = glGetUniformLocation(program_object_, "uTexture");
       check_gl_error("glGetUniformLocation");
       yuv_texture_object_[2] = glGetUniformLocation(program_object_, "vTexture");
       check_gl_error("glGetUniformLocation");

     setup_yuv_texture();
       setup_render_to_texture();

     glViewport(0, 0, stream_yuv_width_[0], stream_yuv_height_[0]);//736, 480);//1920, 1080);//maximum_yuv_width_[0], maximum_yuv_height_[0]);
     check_gl_error("glViewport");
    }

    GLuint Renderer::create_program(const char* vertex_source, const char* fragment_source)
    {
       GLuint vertexShader = load_shader(GL_VERTEX_SHADER, vertex_source);
       if (!vertexShader) {
           return 0;
       }

       GLuint pixelShader = load_shader(GL_FRAGMENT_SHADER, fragment_source);
       if (!pixelShader) {
           return 0;
       }

       GLuint program = glCreateProgram();
       if (program) {
           glAttachShader(program, vertexShader);
           check_gl_error("glAttachShader");
           glAttachShader(program, pixelShader);
           check_gl_error("glAttachShader");
           glLinkProgram(program);
           /* Get a Status */
           GLint linkStatus = GL_FALSE;
           glGetProgramiv(program, GL_LINK_STATUS, &amp;linkStatus);
           if (linkStatus != GL_TRUE) {
               GLint bufLength = 0;
               glGetProgramiv(program, GL_INFO_LOG_LENGTH, &amp;bufLength);
               if (bufLength) {
                   char* buf = (char*) malloc(bufLength);
                   if (buf) {
                       glGetProgramInfoLog(program, bufLength, NULL, buf);
                       print_log("renderer.cpp", "create_program", "Could not link program.", LOGERROR);
                       LOG_ERROR("%s\n", buf);
                       free(buf);
                   }
               }
               glDeleteProgram(program);
               program = 0;
           }
       }
       return program;
    }

    GLuint Renderer::load_shader(GLenum shaderType, const char* pSource)
    {
       GLuint shader = glCreateShader(shaderType);
           if (shader) {
               glShaderSource(shader, 1, &amp;pSource, NULL);
               glCompileShader(shader);
               /* Get a Status */
               GLint compiled = 0;
               glGetShaderiv(shader, GL_COMPILE_STATUS, &amp;compiled);
               if (!compiled) {
                   GLint infoLen = 0;
                   glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &amp;infoLen);
                   if (infoLen) {
                       char* buf = (char*) malloc(infoLen);
                       if (buf) {
                           glGetShaderInfoLog(shader, infoLen, NULL, buf);
                           print_log("renderer.cpp", "load_shader", "Could not link program.", LOGERROR);
                                     LOG_ERROR("%d :: %s\n", shaderType, buf);
                           free(buf);
                       }
                       glDeleteShader(shader);
                       shader = 0;
                   }
               }
           }
       return shader;
    }


    void Renderer::onDrawFrame(JNIEnv* jenv, jbyteArray yData, jbyteArray uData, jbyteArray vData)
    {
       set_draw_frame(jenv, yData, uData, vData);
       draw_frame();
       return;
    }

    void Renderer::setSize(int stream_width, int stream_height) {
     stream_yuv_width_[0] = stream_width;
     stream_yuv_width_[1] = stream_width/2;
     stream_yuv_width_[2] = stream_width/2;
     stream_yuv_height_[0] = stream_height;
     stream_yuv_height_[1] = stream_height/2;
     stream_yuv_height_[2] = stream_height/2;
    }

    void Renderer::onSurfaceChanged(int width, int height)
    {
     mobile_yuv_width_[0] = width;
     mobile_yuv_width_[1] = width/2;
     mobile_yuv_width_[2] = width/2;
     mobile_yuv_height_[0] = height;
     mobile_yuv_height_[1] = height/2;
     mobile_yuv_height_[2] = height/2;

     maximum_yuv_width_[0] = 1920;
     maximum_yuv_width_[1] = 1920/2;
     maximum_yuv_width_[2] = 1920/2;
     maximum_yuv_height_[0] = 1080;
     maximum_yuv_height_[1] = 1080/2;
     maximum_yuv_height_[2] = 1080/2;

     // If stream size not setting, default size D1
     //if (stream_yuv_width_[0] == 0) {
       stream_yuv_width_[0] = 736;
       stream_yuv_width_[1] = 736/2;
       stream_yuv_width_[2] = 736/2;
       stream_yuv_height_[0] = 480;
       stream_yuv_height_[1] = 480/2;
       stream_yuv_height_[2] = 480/2;
     //}

       setup_graphics();
       return;
    }
    </unsigned></unsigned></unsigned>

    Here is my Fragment, Vertex source and coordinates :

    static const char kVertexShader[] =
       "attribute vec4 vPosition;      \n"
         "attribute vec2 vTexCoord;        \n"
         "varying vec2 v_vTexCoord;        \n"
       "void main() {                        \n"
           "gl_Position = vPosition;       \n"
           "v_vTexCoord = vTexCoord;       \n"
       "}                                          \n";

    static const char kFragmentShader[] =
           "precision mediump float;               \n"
           "varying vec2 v_vTexCoord;          \n"
           "uniform sampler2D yTexture;        \n"
           "uniform sampler2D uTexture;        \n"
           "uniform sampler2D vTexture;        \n"
           "void main() {                      \n"
               "float y=texture2D(yTexture, v_vTexCoord).r;\n"
               "float u=texture2D(uTexture, v_vTexCoord).r - 0.5;\n"
               "float v=texture2D(vTexture, v_vTexCoord).r - 0.5;\n"
               "float r=y + 1.13983 * v;\n"
               "float g=y - 0.39465 * u - 0.58060 * v;\n"
               "float b=y + 2.03211 * u;\n"
               "gl_FragColor = vec4(r, g, b, 1.0);\n"
           "}\n";

    static const GLfloat kVertexInformation[] =
    {
            -1.0f, 1.0f,           // TexCoord 0 top left
            -1.0f,-1.0f,           // TexCoord 1 bottom left
             1.0f,-1.0f,           // TexCoord 2 bottom right
             1.0f, 1.0f            // TexCoord 3 top right
    };
    static const GLshort kTextureCoordinateInformation[] =
    {
             0, 0,         // TexCoord 0 top left
             0, 1,         // TexCoord 1 bottom left
             1, 1,         // TexCoord 2 bottom right
             1, 0          // TexCoord 3 top right
    };
    static const GLuint kStride = 0;//COORDS_PER_VERTEX * 4;
    static const GLshort kIndicesInformation[] =
    {
       0, 1, 2,
       0, 2, 3
    };