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Autres articles (83)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Récupération d’informations sur le site maître à l’installation d’une instance
26 novembre 2010, parUtilité
Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (14932)
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Crash in audio resampler with some audio rates - FFMPEG PHP [migrated]
4 octobre 2012, par Olaf Erlandseni have a problem with this command( FFMPEG PHP ) :
Command :
ffmpeg -i 62f76f050494f0ed6a5997967c00c0c0.wmv -ss 0 -t 99 -y -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 -f flv 62f76f050494f0ed6a5997967c00c0c0.flv
Output :
FFmpeg version 0.6.5, Copyright (c) 2000-2010 the FFmpeg developers
built on Jan 29 2012 17:52:15 with gcc 4.4.5 20110214 (Red Hat 4.4.5-6)
configuration: --prefix=/usr --libdir=/usr/lib64 --shlibdir=/usr/lib64 --mandir=/usr/share/man --incdir=/usr/include --disable-avisynth --extra-cflags='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -fPIC' --enable-avfilter --enable-avfilter-lavf --enable-libdc1394 --enable-libdirac --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libx264 --enable-gpl --enable-nonfree --enable-postproc --enable-pthreads --enable-shared --enable-swscale --enable-vdpau --enable-version3 --enable-x11grab
libavutil 50.15. 1 / 50.15. 1
libavcodec 52.72. 2 / 52.72. 2
libavformat 52.64. 2 / 52.64. 2
libavdevice 52. 2. 0 / 52. 2. 0
libavfilter 1.19. 0 / 1.19. 0
libswscale 0.11. 0 / 0.11. 0
libpostproc 51. 2. 0 / 51. 2. 0
[asf @ 0xe81670]max_analyze_duration reached
Input #0, asf, from '/var/www/resources/tmp/62f76f050494f0ed6a5997967c00c0c0.wmv':
Metadata:
WMFSDKVersion : 12.0.7601.17514
WMFSDKNeeded : 0.0.0.0000
IsVBR : 0
Duration: 00:00:50.87, bitrate: 2467 kb/s
Stream #0.0: Audio: wmapro, 44100 Hz, stereo, flt, 256 kb/s
Stream #0.1: Video: vc1, yuv420p, 950x460 [PAR 1:1 DAR 95:46], 25 fps, 25 tbr, 1k tbn, 25 tbc
Output #0, flv, to '/var/www/resources/media/62f76f050494f0ed6a5997967c00c0c0.flv':
Metadata:
encoder : Lavf52.64.2
Stream #0.0: Video: flv, yuv420p, 950x460 [PAR 1:1 DAR 95:46], q=2-31, 200 kb/s, 1k tbn, 29.97 tbc
Stream #0.1: Audio: libmp3lame, 11025 Hz, stereo, s16, 64 kb/s
Stream mapping:
Stream #0.1 -> #0.0
Stream #0.0 -> #0.1
Press [q] to stop encoding
frame= 72 fps= 0 q=5.0 size= 0kB time=10.91 bitrate= 0.0kbits/s
Multiple frames in a packet from stream 0
Warning, using s16 intermediate sample format for resampling
frame= 141 fps=139 q=5.0 size= 103kB time=8.15 bitrate= 103.2kbits/s
frame= 220 fps=144 q=5.0 size= 875kB time=10.92 bitrate= 656.6kbits/s
frame= 290 fps=143 q=5.0 size= 1525kB time=13.74 bitrate= 909.1kbits/s
frame= 356 fps=141 q=5.0 size= 2153kB time=15.99 bitrate=1103.1kbits/s
frame= 427 fps=141 q=5.0 size= 2847kB time=18.70 bitrate=1247.0kbits/s
frame= 497 fps=141 q=5.0 size= 3771kB time=21.16 bitrate=1460.0kbits/s
frame= 575 fps=142 q=5.0 size= 4695kB time=24.61 bitrate=1563.0kbits/s
frame= 639 fps=141 q=5.0 size= 5301kB time=26.80 bitrate=1620.2kbits/s
frame= 703 fps=139 q=5.0 size= 5829kB time=29.36 bitrate=1626.2kbits/s
frame= 774 fps=139 q=5.0 size= 6659kB time=32.39 bitrate=1684.0kbits/s
frame= 842 fps=139 q=5.0 size= 7915kB time=35.27 bitrate=1838.6kbits/s
frame= 911 fps=139 q=5.0 size= 9011kB time=37.98 bitrate=1943.4kbits/s
frame= 975 fps=138 q=5.0 size= 9788kB time=40.59 bitrate=1975.3kbits/s
frame= 1041 fps=138 q=5.0 size= 10904kB time=43.83 bitrate=2037.9kbits/s
frame= 1115 fps=138 q=5.0 size= 11795kB time=46.24 bitrate=2089.8kbits/s
frame= 1183 fps=138 q=5.0 size= 12678kB time=48.74 bitrate=2130.7kbits/s
frame= 1247 fps=137 q=5.0 size= 13964kB time=51.36 bitrate=2227.5kbits/s
frame= 1271 fps=136 q=5.0 Lsize= 15865kB time=58.86 bitrate=2208.1kbits/s
video:15366kB audio:462kB global headers:0kB muxing overhead 0.238956%Problem :
Warning, using s16 intermediate sample format for resampling
I've also tried changing the parameter
From
-ar 44100
to
-ar 11025
Thanks !
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configure : Disable PIC for cygwin just as for win32/mingw
13 mai 2013, par Martin Storsjö -
openGL ES 2.0 on android , YUV to RGB and Rendering with ffMpeg
14 octobre 2013, par 101110101100111111101101My renderer dies 1 2 frames later when video shows after.
FATAL ERROR 11 : blabla...(Exactly occurs in glDrawElements (Y part))
I think problem is 'glPixelStorei' or 'GL_RGB', 'GL_LUMINANCE' but.. I don't get it.
My rendering way :
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Decode data that got from network, (SDK Getting-> NDK Decoding), Enqueueing.
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Dequeueing another threads (of course synchronized) get ready to setup OpenGL ES 2.0.(SDK)
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When onDrawFrame, onSurfaceCreated, onSurfaceChanged methods are called, it shrink down to NDK. (My Renderer source in NDK will attach below.)
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Rendering.
As you know, Fragment shader is using for conversion.
My Data is YUV 420p (pix_fmt_YUV420p) (12bit per pixel)Here is my entire source.
I haven't any knowledge about OpenGL ES before, this is first time.
Please let me know what am I do improving performance.
and What am I use parameters in 'glTexImage2D', 'glTexSubImage2D', 'glRenderbufferStorage' ????
GL_LUMINANCE ? GL_RGBA ? GL_RGB ? (GL_LUMINANCE is using now)void Renderer::set_draw_frame(JNIEnv* jenv, jbyteArray yData, jbyteArray uData, jbyteArray vData)
{
for (int i = 0; i < 3; i++) {
if (yuv_data_[i] != NULL) {
free(yuv_data_[i]);
}
}
int YSIZE = -1;
int USIZE = -1;
int VSIZE = -1;
if (yData != NULL) {
YSIZE = (int)jenv->GetArrayLength(yData);
LOG_DEBUG("YSIZE : %d", YSIZE);
yuv_data_[0] = (unsigned char*)malloc(sizeof(unsigned char) * YSIZE);
memset(yuv_data_[0], 0, YSIZE);
jenv->GetByteArrayRegion(yData, 0, YSIZE, (jbyte*)yuv_data_[0]);
yuv_data_[0] = reinterpret_cast<unsigned>(yuv_data_[0]);
} else {
YSIZE = (int)jenv->GetArrayLength(yData);
yuv_data_[0] = (unsigned char*)malloc(sizeof(unsigned char) * YSIZE);
memset(yuv_data_[0], 1, YSIZE);
}
if (uData != NULL) {
USIZE = (int)jenv->GetArrayLength(uData);
LOG_DEBUG("USIZE : %d", USIZE);
yuv_data_[1] = (unsigned char*)malloc(sizeof(unsigned char) * USIZE);
memset(yuv_data_[1], 0, USIZE);
jenv->GetByteArrayRegion(uData, 0, USIZE, (jbyte*)yuv_data_[1]);
yuv_data_[1] = reinterpret_cast<unsigned>(yuv_data_[1]);
} else {
USIZE = YSIZE/4;
yuv_data_[1] = (unsigned char*)malloc(sizeof(unsigned char) * USIZE);
memset(yuv_data_[1], 1, USIZE);
}
if (vData != NULL) {
VSIZE = (int)jenv->GetArrayLength(vData);
LOG_DEBUG("VSIZE : %d", VSIZE);
yuv_data_[2] = (unsigned char*)malloc(sizeof(unsigned char) * VSIZE);
memset(yuv_data_[2], 0, VSIZE);
jenv->GetByteArrayRegion(vData, 0, VSIZE, (jbyte*)yuv_data_[2]);
yuv_data_[2] = reinterpret_cast<unsigned>(yuv_data_[2]);
} else {
VSIZE = YSIZE/4;
yuv_data_[2] = (unsigned char*)malloc(sizeof(unsigned char) * VSIZE);
memset(yuv_data_[2], 1, VSIZE);
}
glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
check_gl_error("glClearColor");
glClear(GL_COLOR_BUFFER_BIT);
check_gl_error("glClear");
}
void Renderer::draw_frame()
{
// Binding created FBO
glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_object_);
check_gl_error("glBindFramebuffer");
// Add program to OpenGL environment
glUseProgram(program_object_);
check_gl_error("glUseProgram");
for (int i = 0; i < 3; i++) {
LOG_DEBUG("Success");
//Bind texture
glActiveTexture(GL_TEXTURE0 + i);
check_gl_error("glActiveTexture");
glBindTexture(GL_TEXTURE_2D, yuv_texture_id_[i]);
check_gl_error("glBindTexture");
glUniform1i(yuv_texture_object_[i], i);
check_gl_error("glBindTexture");
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_yuv_width_[i], stream_yuv_height_[i], GL_RGBA, GL_UNSIGNED_BYTE, yuv_data_[i]);
check_gl_error("glTexSubImage2D");
}
LOG_DEBUG("Success");
// Load vertex information
glVertexAttribPointer(position_object_, 2, GL_FLOAT, GL_FALSE, kStride, kVertexInformation);
check_gl_error("glVertexAttribPointer");
// Load texture information
glVertexAttribPointer(texture_position_object_, 2, GL_SHORT, GL_FALSE, kStride, kTextureCoordinateInformation);
check_gl_error("glVertexAttribPointer");
LOG_DEBUG("9");
glEnableVertexAttribArray(position_object_);
check_gl_error("glEnableVertexAttribArray");
glEnableVertexAttribArray(texture_position_object_);
check_gl_error("glEnableVertexAttribArray");
// Back to window buffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
check_gl_error("glBindFramebuffer");
LOG_DEBUG("Success");
// Draw the Square
glDrawElements(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, kIndicesInformation);
check_gl_error("glDrawElements");
}
void Renderer::setup_render_to_texture()
{
glGenFramebuffers(1, &frame_buffer_object_);
check_gl_error("glGenFramebuffers");
glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_object_);
check_gl_error("glBindFramebuffer");
glGenRenderbuffers(1, &render_buffer_object_);
check_gl_error("glGenRenderbuffers");
glBindRenderbuffer(GL_RENDERBUFFER, render_buffer_object_);
check_gl_error("glBindRenderbuffer");
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, stream_yuv_width_[0], stream_yuv_height_[0]);
check_gl_error("glRenderbufferStorage");
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_buffer_object_);
check_gl_error("glFramebufferRenderbuffer");
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[0], 0);
check_gl_error("glFramebufferTexture2D");
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[1], 0);
check_gl_error("glFramebufferTexture2D");
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, yuv_texture_id_[2], 0);
check_gl_error("glFramebufferTexture2D");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
check_gl_error("glBindFramebuffer");
GLint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
print_log("renderer.cpp", "setup_graphics", "FBO setting fault.", LOGERROR);
LOG_ERROR("%d\n", status);
return;
}
}
void Renderer::setup_yuv_texture()
{
// Use tightly packed data
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
check_gl_error("glPixelStorei");
for (int i = 0; i < 3; i++) {
if (yuv_texture_id_[i]) {
glDeleteTextures(1, &yuv_texture_id_[i]);
check_gl_error("glDeleteTextures");
}
glActiveTexture(GL_TEXTURE0+i);
check_gl_error("glActiveTexture");
// Generate texture object
glGenTextures(1, &yuv_texture_id_[i]);
check_gl_error("glGenTextures");
glBindTexture(GL_TEXTURE_2D, yuv_texture_id_[i]);
check_gl_error("glBindTexture");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
check_gl_error("glTexParameteri");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
check_gl_error("glTexParameteri");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
check_gl_error("glTexParameterf");
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_gl_error("glTexParameterf");
glEnable(GL_TEXTURE_2D);
check_gl_error("glEnable");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maximum_yuv_width_[i], maximum_yuv_height_[i], 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
check_gl_error("glTexImage2D");
}
}
void Renderer::setup_graphics()
{
print_gl_string("Version", GL_VERSION);
print_gl_string("Vendor", GL_VENDOR);
print_gl_string("Renderer", GL_RENDERER);
print_gl_string("Extensions", GL_EXTENSIONS);
program_object_ = create_program(kVertexShader, kFragmentShader);
if (!program_object_) {
print_log("renderer.cpp", "setup_graphics", "Could not create program.", LOGERROR);
return;
}
position_object_ = glGetAttribLocation(program_object_, "vPosition");
check_gl_error("glGetAttribLocation");
texture_position_object_ = glGetAttribLocation(program_object_, "vTexCoord");
check_gl_error("glGetAttribLocation");
yuv_texture_object_[0] = glGetUniformLocation(program_object_, "yTexture");
check_gl_error("glGetUniformLocation");
yuv_texture_object_[1] = glGetUniformLocation(program_object_, "uTexture");
check_gl_error("glGetUniformLocation");
yuv_texture_object_[2] = glGetUniformLocation(program_object_, "vTexture");
check_gl_error("glGetUniformLocation");
setup_yuv_texture();
setup_render_to_texture();
glViewport(0, 0, stream_yuv_width_[0], stream_yuv_height_[0]);//736, 480);//1920, 1080);//maximum_yuv_width_[0], maximum_yuv_height_[0]);
check_gl_error("glViewport");
}
GLuint Renderer::create_program(const char* vertex_source, const char* fragment_source)
{
GLuint vertexShader = load_shader(GL_VERTEX_SHADER, vertex_source);
if (!vertexShader) {
return 0;
}
GLuint pixelShader = load_shader(GL_FRAGMENT_SHADER, fragment_source);
if (!pixelShader) {
return 0;
}
GLuint program = glCreateProgram();
if (program) {
glAttachShader(program, vertexShader);
check_gl_error("glAttachShader");
glAttachShader(program, pixelShader);
check_gl_error("glAttachShader");
glLinkProgram(program);
/* Get a Status */
GLint linkStatus = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc(bufLength);
if (buf) {
glGetProgramInfoLog(program, bufLength, NULL, buf);
print_log("renderer.cpp", "create_program", "Could not link program.", LOGERROR);
LOG_ERROR("%s\n", buf);
free(buf);
}
}
glDeleteProgram(program);
program = 0;
}
}
return program;
}
GLuint Renderer::load_shader(GLenum shaderType, const char* pSource)
{
GLuint shader = glCreateShader(shaderType);
if (shader) {
glShaderSource(shader, 1, &pSource, NULL);
glCompileShader(shader);
/* Get a Status */
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = (char*) malloc(infoLen);
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
print_log("renderer.cpp", "load_shader", "Could not link program.", LOGERROR);
LOG_ERROR("%d :: %s\n", shaderType, buf);
free(buf);
}
glDeleteShader(shader);
shader = 0;
}
}
}
return shader;
}
void Renderer::onDrawFrame(JNIEnv* jenv, jbyteArray yData, jbyteArray uData, jbyteArray vData)
{
set_draw_frame(jenv, yData, uData, vData);
draw_frame();
return;
}
void Renderer::setSize(int stream_width, int stream_height) {
stream_yuv_width_[0] = stream_width;
stream_yuv_width_[1] = stream_width/2;
stream_yuv_width_[2] = stream_width/2;
stream_yuv_height_[0] = stream_height;
stream_yuv_height_[1] = stream_height/2;
stream_yuv_height_[2] = stream_height/2;
}
void Renderer::onSurfaceChanged(int width, int height)
{
mobile_yuv_width_[0] = width;
mobile_yuv_width_[1] = width/2;
mobile_yuv_width_[2] = width/2;
mobile_yuv_height_[0] = height;
mobile_yuv_height_[1] = height/2;
mobile_yuv_height_[2] = height/2;
maximum_yuv_width_[0] = 1920;
maximum_yuv_width_[1] = 1920/2;
maximum_yuv_width_[2] = 1920/2;
maximum_yuv_height_[0] = 1080;
maximum_yuv_height_[1] = 1080/2;
maximum_yuv_height_[2] = 1080/2;
// If stream size not setting, default size D1
//if (stream_yuv_width_[0] == 0) {
stream_yuv_width_[0] = 736;
stream_yuv_width_[1] = 736/2;
stream_yuv_width_[2] = 736/2;
stream_yuv_height_[0] = 480;
stream_yuv_height_[1] = 480/2;
stream_yuv_height_[2] = 480/2;
//}
setup_graphics();
return;
}
</unsigned></unsigned></unsigned>Here is my Fragment, Vertex source and coordinates :
static const char kVertexShader[] =
"attribute vec4 vPosition; \n"
"attribute vec2 vTexCoord; \n"
"varying vec2 v_vTexCoord; \n"
"void main() { \n"
"gl_Position = vPosition; \n"
"v_vTexCoord = vTexCoord; \n"
"} \n";
static const char kFragmentShader[] =
"precision mediump float; \n"
"varying vec2 v_vTexCoord; \n"
"uniform sampler2D yTexture; \n"
"uniform sampler2D uTexture; \n"
"uniform sampler2D vTexture; \n"
"void main() { \n"
"float y=texture2D(yTexture, v_vTexCoord).r;\n"
"float u=texture2D(uTexture, v_vTexCoord).r - 0.5;\n"
"float v=texture2D(vTexture, v_vTexCoord).r - 0.5;\n"
"float r=y + 1.13983 * v;\n"
"float g=y - 0.39465 * u - 0.58060 * v;\n"
"float b=y + 2.03211 * u;\n"
"gl_FragColor = vec4(r, g, b, 1.0);\n"
"}\n";
static const GLfloat kVertexInformation[] =
{
-1.0f, 1.0f, // TexCoord 0 top left
-1.0f,-1.0f, // TexCoord 1 bottom left
1.0f,-1.0f, // TexCoord 2 bottom right
1.0f, 1.0f // TexCoord 3 top right
};
static const GLshort kTextureCoordinateInformation[] =
{
0, 0, // TexCoord 0 top left
0, 1, // TexCoord 1 bottom left
1, 1, // TexCoord 2 bottom right
1, 0 // TexCoord 3 top right
};
static const GLuint kStride = 0;//COORDS_PER_VERTEX * 4;
static const GLshort kIndicesInformation[] =
{
0, 1, 2,
0, 2, 3
}; -