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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (85)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (16239)
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ffv1/vulkan : redo context count tracking and quant_table_idx management
5 avril, par Lynneffv1/vulkan : redo context count tracking and quant_table_idx management
This commit also makes it possible for the encoder to choose a different
quantization table on a per-slice basis, as well as adding this capability
to the decoder.Also, this commit fully fixes decoding of context=1 encoded files.
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ffmpeg change framerate : Question about bitrate [closed]
9 février, par schweigersonThanks to the forum, I successfully can reduce the frame rate of a video.


ffmpeg -i input_50fps.mp4 -filter:v fps=25 output_25fps.mp4


Input and output have a similar bitrate as well as filzesize :






 File 

bitrate 

filesize 







 input_50fps.mp4 

2900kBit/s 

1.9GB 




 output_25fps.mp4 

2528kBit/s 

1.7GB 







Assumption : Divide the number of frames into half should both reduce the bitrate and the filesize accordingly (half the size).


Question : Does it make sense to enforce the reduction of the bitrate to approx. half the original one, when I reduce the framerate by to 50% (e.g. with
-b:v 1500k
) ? IMHO, the video quality should be comparable to the original video then.

Note : I may make according test runs, but I perhaps do not have the ability to recognize the quality difference as I'm not an advanced video expert.


Would be happy to read your advice.


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swscale/cms : add color management subsystem
29 novembre 2024, par Niklas Haasswscale/cms : add color management subsystem
The underlying color mapping logic was ported as straightforwardly as possible
from libplacebo, although the API and glue code has been very heavily
refactored / rewritten. In particular, the generalization of gamut mapping
methods is replaced by a single ICC intent selection, and constants have been
hard-coded.To minimize the amount of overall operations, this gamut mapping LUT now embeds
a direct end-to-end transformation to the output color space ; something that
libplacebo does in shaders, but which is prohibitively expensive in software.In order to preserve compatibility with dynamic tone mapping without severely
regressing performance, we add the ability to generate a pair of "split" LUTS,
one for encoding the input and output to the perceptual color space, and a
third to embed the tone mapping operation. Additionally, this intermediate
space could be used for additional subjective effect (e.g. changing
saturation or brightness).The big downside of the new approach is that generating a static color mapping
LUT is now fairly slow, as the chromaticity lobe peaks have to be recomputed
for every single RGB value, since correlated RGB colors are not necessarily
aligned in ICh space. Generating a split 3DLUT significantly alleviates this
problem because the expensive step is done as part of the IPT input LUT, which
can share the same hue peak calculation at least for all input intensities.