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Autres articles (85)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (16239)

  • ffv1/vulkan : redo context count tracking and quant_table_idx management

    5 avril, par Lynne
    ffv1/vulkan : redo context count tracking and quant_table_idx management
    

    This commit also makes it possible for the encoder to choose a different
    quantization table on a per-slice basis, as well as adding this capability
    to the decoder.

    Also, this commit fully fixes decoding of context=1 encoded files.

    • [DH] libavcodec/ffv1_vulkan.h
    • [DH] libavcodec/ffv1enc_vulkan.c
    • [DH] libavcodec/vulkan/ffv1_common.comp
    • [DH] libavcodec/vulkan/ffv1_dec.comp
    • [DH] libavcodec/vulkan/ffv1_dec_setup.comp
    • [DH] libavcodec/vulkan/ffv1_enc_setup.comp
    • [DH] libavcodec/vulkan/ffv1_reset.comp
    • [DH] libavcodec/vulkan_ffv1.c
  • ffmpeg change framerate : Question about bitrate [closed]

    9 février, par schweigerson

    Thanks to the forum, I successfully can reduce the frame rate of a video.

    


    ffmpeg -i input_50fps.mp4 -filter:v fps=25 output_25fps.mp4

    


    Input and output have a similar bitrate as well as filzesize :

    


    




    


    


    


    


    


    



    


    


    


    


    


    


    


    


    


    


    File bitrate filesize
    input_50fps.mp4 2900kBit/s 1.9GB
    output_25fps.mp4 2528kBit/s 1.7GB

    


    Assumption : Divide the number of frames into half should both reduce the bitrate and the filesize accordingly (half the size).

    


    Question : Does it make sense to enforce the reduction of the bitrate to approx. half the original one, when I reduce the framerate by to 50% (e.g. with -b:v 1500k) ? IMHO, the video quality should be comparable to the original video then.

    


    Note : I may make according test runs, but I perhaps do not have the ability to recognize the quality difference as I'm not an advanced video expert.

    


    Would be happy to read your advice.

    


  • swscale/cms : add color management subsystem

    29 novembre 2024, par Niklas Haas
    swscale/cms : add color management subsystem
    

    The underlying color mapping logic was ported as straightforwardly as possible
    from libplacebo, although the API and glue code has been very heavily
    refactored / rewritten. In particular, the generalization of gamut mapping
    methods is replaced by a single ICC intent selection, and constants have been
    hard-coded.

    To minimize the amount of overall operations, this gamut mapping LUT now embeds
    a direct end-to-end transformation to the output color space ; something that
    libplacebo does in shaders, but which is prohibitively expensive in software.

    In order to preserve compatibility with dynamic tone mapping without severely
    regressing performance, we add the ability to generate a pair of "split" LUTS,
    one for encoding the input and output to the perceptual color space, and a
    third to embed the tone mapping operation. Additionally, this intermediate
    space could be used for additional subjective effect (e.g. changing
    saturation or brightness).

    The big downside of the new approach is that generating a static color mapping
    LUT is now fairly slow, as the chromaticity lobe peaks have to be recomputed
    for every single RGB value, since correlated RGB colors are not necessarily
    aligned in ICh space. Generating a split 3DLUT significantly alleviates this
    problem because the expensive step is done as part of the IPT input LUT, which
    can share the same hue peak calculation at least for all input intensities.

    • [DH] libswscale/Makefile
    • [DH] libswscale/cms.c
    • [DH] libswscale/cms.h