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Médias (91)
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Core Media Video
4 avril 2013, par
Mis à jour : Juin 2013
Langue : français
Type : Video
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (89)
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Soumettre bugs et patchs
10 avril 2011Un logiciel n’est malheureusement jamais parfait...
Si vous pensez avoir mis la main sur un bug, reportez le dans notre système de tickets en prenant bien soin de nous remonter certaines informations pertinentes : le type de navigateur et sa version exacte avec lequel vous avez l’anomalie ; une explication la plus précise possible du problème rencontré ; si possibles les étapes pour reproduire le problème ; un lien vers le site / la page en question ;
Si vous pensez avoir résolu vous même le bug (...) -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community. -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (13372)
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FFMpeg for iPhone
10 août 2012, par iHorseI am trying to create an app that will allow me to stream video FROM the iPhone TO a server. my current theory as to how to do this is to create a series of FFMpeg files and send them to the server. as far as i can tell i have compiled the FFMpeg library correctly for the iPhone.
i followed these instructions here. a series of executable files appeared in the folder so i'm assuming it worked.my question is now what ? how do i get these into an app ? how do i make calls to these executable files ? and most importantly will this even work the way i want it to ?
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Dumping and playing h264 bytestream from RTSP webcam
18 octobre 2011, par thekMy goal is to connect (rtsp) to camera, get h264 stream from rtp packages, save it as a bytestream to file and be able to play it (with ffplay or vlc). The only problem is that my result stream gives me errors (and a nice gray rectangle, sometimes with something moving - like only P frames are decoded) while playing.
Here is my DESCRIBE response from rtsp server (ip replaced with ) :
10:04:18.387 [New I/O client worker #1-1] INFO rtsp.WebcamClientResponseHandler - Sending DESCRIBE request: DESCRIBE rtsp://<server>:<port>/channel1 RTSP/1.0
-------status---------
200 OK
-------headers---------
CSeq : 2
Date : Wed, Jan 07 2009 19:05:09 GMT
Content-Base : rtsp://<server>/channel1/
Content-Type : application/sdp
Content-Length : 433
-------content---------
v=0
o=- 515949295799 1 IN IP4 <server>
s=Session streamed by stream
i=1
t=0 0
a=tool:LIVE555 Streaming Media v2009.01.26
a=type:broadcast
a=control:*
a=range:npt=0-
a=x-qt-text-nam:Session streamed by stream
a=x-qt-text-inf:1
m=video 0 RTP/AVP 96
c=IN IP4 0.0.0.0
b=AS:128
a=rtpmap:96 H264/90000
a=fmtp:96 packetization-mode=1;profile-level-id=420028;sprop-parameter-sets=Z0IAKOkCg/I=,aM44gA==
a=control:tracks
</server></server></port></server>And server sends me RTP packages with non IDR frames and fragmented (type=28) IDR frames. First ones are written to file, fragmented are unpacked.
The result byte stream is :NAL SPS NAL PPS NAL FRAME1 NAL FRAME2 ... NAL FRAMEN
where NAL is (hex) 00 00 01
and SPS is (decoded Z0IAKOkCg/I= from sprop-parameter-sets): 67 42 00 28 e9 02 83 f2
and PPS is (decoded aM44gA==): 68 ce 38 80I found similar topic with same steps taken :
how-to-process-raw-udp-packets-so-that-they-can-be-decoded-by-a-decoder-filter-i
but I can't see what am I missing.Could anyone give me some clue what may be wrong ?
This is a link to generated h264 file :
a.h264Below I'm attaching some more information from playing my stream.
Playing my video with ffplay -f h264 a.h264 gives me following output (and a gray rectangle) :
ffplay version 0.8.4-4:0.8.4-0ubuntu1~jon1, Copyright (c) 2003-2011 the FFmpeg developers
built on Sep 25 2011 09:45:09 with gcc 4.4.3
configuration: --extra-version='4:0.8.4-0ubuntu1~jon1' --prefix=/usr --enable-vdpau --enable-bzlib --enable-libgsm --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-pthreads --enable-zlib --enable-libvpx --enable-runtime-cpudetect --enable-vaapi --enable-gpl --enable-postproc --enable-swscale --enable-x11grab --enable-libdc1394 --enable-shared --disable-static
libavutil 51. 9. 1 / 51. 9. 1
libavcodec 53. 7. 0 / 53. 7. 0
libavformat 53. 4. 0 / 53. 4. 0
libavdevice 53. 1. 1 / 53. 1. 1
libavfilter 2. 23. 0 / 2. 23. 0
libswscale 2. 0. 0 / 2. 0. 0
libpostproc 52. 0. 0 / 52. 0. 0
[h264 @ 0x184d4c0] Missing reference picture
[h264 @ 0x184d4c0] decode_slice_header error
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errors
[h264 @ 0x1822640] max_analyze_duration 5000000 reached at 5000000
[h264 @ 0x1822640] Estimating duration from bitrate, this may be inaccurate
Input #0, h264, from 'a.h264':
Duration: N/A, bitrate: N/A
Stream #0.0: Video: h264 (Baseline), yuv420p, 320x240, 25 fps, 25 tbr, 1200k tbn, 50 tbc
[h264 @ 0x184d4c0] Missing reference pictureq= 3KB sq= 0B f=0/0
[h264 @ 0x184d4c0] decode_slice_header error
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errors
[h264 @ 0x184d4c0] QP 4294967283 out of rangeKB sq= 0B f=0/0 0/0
[h264 @ 0x184d4c0] decode_slice_header error
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errors
[h264 @ 0x184d4c0] Missing reference picture
[h264 @ 0x184d4c0] decode_slice_header error
[h264 @ 0x184d4c0] mmco: unref short failure
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errors
[h264 @ 0x184d4c0] P sub_mb_type 5 out of range at 8 0
[h264 @ 0x184d4c0] error while decoding MB 8 0
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errors
[h264 @ 0x184d4c0] QP 4294967283 out of range
[h264 @ 0x184d4c0] decode_slice_header error
[h264 @ 0x184d4c0] concealing 300 DC, 300 AC, 300 MV errorsRunning h264_analyse (http://h264bitstream.sourceforge.net/) on my stream gives me :
./h264_analyze a.h264
!! Found NAL at offset 3 (0x0003), size 8 (0x0008)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 3
nal_unit_type : 7 ( Sequence parameter set )
======= SPS =======
profile_idc : 66
constraint_set0_flag : 0
constraint_set1_flag : 0
constraint_set2_flag : 0
constraint_set3_flag : 0
reserved_zero_4bits : 0
level_idc : 40
seq_parameter_set_id : 0
chroma_format_idc : 0
residual_colour_transform_flag : 0
bit_depth_luma_minus8 : 0
bit_depth_chroma_minus8 : 0
qpprime_y_zero_transform_bypass_flag : 0
seq_scaling_matrix_present_flag : 0
log2_max_frame_num_minus4 : 0
pic_order_cnt_type : 0
log2_max_pic_order_cnt_lsb_minus4 : 1
delta_pic_order_always_zero_flag : 0
offset_for_non_ref_pic : 0
offset_for_top_to_bottom_field : 0
num_ref_frames_in_pic_order_cnt_cycle : 0
num_ref_frames : 1
gaps_in_frame_num_value_allowed_flag : 0
pic_width_in_mbs_minus1 : 19
pic_height_in_map_units_minus1 : 14
frame_mbs_only_flag : 1
mb_adaptive_frame_field_flag : 0
direct_8x8_inference_flag : 1
frame_cropping_flag : 0
frame_crop_left_offset : 0
frame_crop_right_offset : 0
frame_crop_top_offset : 0
frame_crop_bottom_offset : 0
vui_parameters_present_flag : 0
=== VUI ===
aspect_ratio_info_present_flag : 0
aspect_ratio_idc : 0
sar_width : 0
sar_height : 0
overscan_info_present_flag : 0
overscan_appropriate_flag : 0
video_signal_type_present_flag : 0
video_format : 0
video_full_range_flag : 0
colour_description_present_flag : 0
colour_primaries : 0
transfer_characteristics : 0
matrix_coefficients : 0
chroma_loc_info_present_flag : 0
chroma_sample_loc_type_top_field : 0
chroma_sample_loc_type_bottom_field : 0
timing_info_present_flag : 0
num_units_in_tick : 0
time_scale : 0
fixed_frame_rate_flag : 0
nal_hrd_parameters_present_flag : 0
vcl_hrd_parameters_present_flag : 0
low_delay_hrd_flag : 0
pic_struct_present_flag : 0
bitstream_restriction_flag : 0
motion_vectors_over_pic_boundaries_flag : 0
max_bytes_per_pic_denom : 0
max_bits_per_mb_denom : 0
log2_max_mv_length_horizontal : 0
log2_max_mv_length_vertical : 0
num_reorder_frames : 0
max_dec_frame_buffering : 0
=== HRD ===
cpb_cnt_minus1 : 0
bit_rate_scale : 0
cpb_size_scale : 0
initial_cpb_removal_delay_length_minus1 : 0
cpb_removal_delay_length_minus1 : 0
dpb_output_delay_length_minus1 : 0
time_offset_length : 0
!! Found NAL at offset 14 (0x000E), size 4 (0x0004)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 3
nal_unit_type : 8 ( Picture parameter set )
======= PPS =======
pic_parameter_set_id : 0
seq_parameter_set_id : 0
entropy_coding_mode_flag : 0
pic_order_present_flag : 0
num_slice_groups_minus1 : 0
slice_group_map_type : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
weighted_pred_flag : 0
weighted_bipred_idc : 0
pic_init_qp_minus26 : 0
pic_init_qs_minus26 : 0
chroma_qp_index_offset : 0
deblocking_filter_control_present_flag : 0
constrained_intra_pred_flag : 0
redundant_pic_cnt_present_flag : 0
transform_8x8_mode_flag : 1
pic_scaling_matrix_present_flag : 0
second_chroma_qp_index_offset : 16
!! Found NAL at offset 21 (0x0015), size 480 (0x01E0)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 1
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 2
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -7
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 504 (0x01F8), size 324 (0x0144)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 2
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 4
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -7
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 831 (0x033F), size 300 (0x012C)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 3
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 6
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -7
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 1134 (0x046E), size 825 (0x0339)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 4
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 8
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -9
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 1962 (0x07AA), size 754 (0x02F2)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 5
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 10
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -9
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 2719 (0x0A9F), size 824 (0x0338)
==================== NAL ====================
forbidden_zero_bit : 0
nal_ref_idc : 2
nal_unit_type : 1 ( Coded slice of a non-IDR picture )
======= Slice Header =======
first_mb_in_slice : 0
slice_type : 5 ( P slice only )
pic_parameter_set_id : 0
frame_num : 6
field_pic_flag : 0
bottom_field_flag : 0
idr_pic_id : 0
pic_order_cnt_lsb : 12
delta_pic_order_cnt_bottom : 0
redundant_pic_cnt : 0
direct_spatial_mv_pred_flag : 0
num_ref_idx_active_override_flag : 0
num_ref_idx_l0_active_minus1 : 0
num_ref_idx_l1_active_minus1 : 0
cabac_init_idc : 0
slice_qp_delta : -9
sp_for_switch_flag : 0
slice_qs_delta : 0
disable_deblocking_filter_idc : 0
slice_alpha_c0_offset_div2 : 0
slice_beta_offset_div2 : 0
slice_group_change_cycle : 0
=== Prediction Weight Table ===
luma_log2_weight_denom : 0
chroma_log2_weight_denom : 0
luma_weight_l0_flag : 0
chroma_weight_l0_flag : 0
luma_weight_l1_flag : 0
chroma_weight_l1_flag : 0
=== Ref Pic List Reordering ===
ref_pic_list_reordering_flag_l0 : 0
ref_pic_list_reordering_flag_l1 : 0
=== Decoded Ref Pic Marking ===
no_output_of_prior_pics_flag : 0
long_term_reference_flag : 0
adaptive_ref_pic_marking_mode_flag : 0
!! Found NAL at offset 3546 (0x0DDA), size 628 (0x0274)
==================== NAL ====================
[...] -
Dreamcast Anniversary Programming
10 septembre 2010, par Multimedia Mike — Game HackingThis day last year saw a lot of nostalgia posts on the internet regarding the Sega Dreamcast, launched 10 years prior to that day (on 9/9/99). Regrettably, none of the retrospectives that I read really seemed to mention the homebrew potential, which is the aspect that interested me. On the occasion of the DC’s 11th anniversary, I wanted to remind myself how to build something for the unit and do so using modern equipment and build tools.
Background
Like many other programmers, I initially gained interest in programming because I desired to program video games. Not content to just plunk out games on a PC, I always had a deep, abiding ambition to program actual video game hardware. That is, I wanted to program a purpose-built video game console. The Sega Dreamcast might be the most ideal candidate to ever emerge for that task. All that was required to run your own software on the unit was the console, a PC, some free software tools, and a special connectivity measure.The Equipment
Here is the hardware required (ideally) to build software for the DC :- The console itself (I happen to have 3 of them laying around, as pictured above)
- Some peripherals : Such as the basic DC controller, the DC keyboard (flagship title : Typing of the Dead), and the visual memory unit (VMU)
- VGA box : The DC supported 480p gaming via a device that allowed you to connect the console straight to a VGA monitor via 15-pin D-sub. Not required for development, but very useful. I happen to have 3 of them from different third parties :
- Finally, the connectivity measure for hooking the DC to the PC.
There are 2 options here. The first is rare, expensive and relatively fast : A DC broadband adapter. The second is slower but much less expensive and relatively easy to come by– the DC coder’s cable. This was a DB-9 adapter on one end and a DC serial adapter on the other, and a circuit in the middle to monkey with voltage levels or some such ; I’m no electrical engineer. I procured this model from the notorious Lik Sang, well before that outfit was sued out of business.
Dealing With Legacy
Take a look at that coder’s cable again. DB-9 ? When was the last time you owned a computer with one of those ? And then think farther back to the last time to had occasion to plug something into one of those ports (likely a serial mouse).
A few years ago, someone was about to toss out this Belkin USB to DB-9 serial converter when I intervened. I foresaw the day when I would dust off the coder’s cable. So now I can connect a USB serial cable to my Eee PC, which then connects via converter to a different serial cable, one which has its own conversion circuit that alters the connection to yet another type of serial cable.
Bits is bits is bits as far as I’m concerned.
Putting It All Together
Now to assemble all the pieces (plus a monitor) into one development desktop :
The monitor says “dcload 1.0.3, idle…”. That’s a custom boot CD-ROM that is patiently waiting to receive commands, code and data via the serial port.
Getting The Software
Back in the day, homebrew software development on the DC revolved around these components :- GNU binutils : for building base toolchains for the Hitachi SH-4 main CPU as well as the ARM7-based audio coprocessor
- GNU gcc/g++ : for building compilers on top of binutils for the 2 CPUs
- Newlib : a C library intended for embedded systems
- KallistiOS : an open source, real-time OS developed for the DC
The DC was my first exposure to building cross compilers. I developed some software for the DC in the earlier part of the decade. Now, I am trying to figure out how I did it, especially since I think I came up with a few interesting ideas at the time.
Struggling With the Software Legacy
The source for KallistiOS has gone untouched since about 2004 but is still around thanks to Sourceforge. The instructions for properly building the toolchain have been lost to time, or would be were it not for the Internet Archive’s copy of a site called Hangar Eleven. Also, KallistiOS makes reference to a program called ‘dc-tool’ which is needed on the client side for communicating with dcload. I was able to find this binary at the Boob ! site (well-known in DC circles).I was able to build the toolchain using binutils 2.20.1, gcc 4.5.1 and newlib 1.18.0. Building the toolchain is an odd process as it requires building the binutils, then building the C compiler, then newlib, and then building the C compiler again along with the C++ compiler because the C++ compiler depends on newlib.
With some effort, I got the toolchain to build KallistiOS and most of its example programs. I documented most of the tweaks I had to make, several of them exactly the same as this one that I recently discovered while resurrecting a 10-year-old C program (common construct in C programming of old ?).
Moment of Truth
So I had some example programs built as ELF files. I told dc-tool to upload and run them on the waiting console. Unfortunately, the tool would just sort of stall, though some communication had evidently taken place. It has been many years since I have seen this in action but I recall that something more ought to be happening.Plan B (Hardware)
This is the point that I remember that I have been holding onto one rather old little machine that still has a DB-9 serial port. It’s not especially ergonomic to set up. I have to run it on my floor because, to connect it to my network, I need to run a 25′ ethernet cable that just barely reaches from the other room. The machine doesn’t seem to like USB keyboards, which is a shame since I have long since ditched any PS/2 keyboards. Fortunately, the box still has an old Gentoo distro and is running sshd, a holdover from its former life as a headless box.
Now when I run dc-tool, both the PC and DC report the upload progress while pretty overscan bars oscillate on the DC’s monitor. Now I’m back in business, until…
Plan C (Software)
None of these KallistiOS example programs are working. Some are even reporting catastrophic failures (register dumps) via the serial console. That’s when I remember that gcc can be a bit fickle on CPU architectures that are not, shall we say, first-class citizens. Back in the day, gcc 2.95 was a certified no-go for SH-4 development. 3.0.3 or 3.0.4 was called upon at the time. As I’m hosting this toolchain on x86_64 right now, gcc 3.0.4 can’t even be built (predates the architecture).One last option : As I searched through my old DC project directories, I found that I still have a lot of the resulting binaries, the ones I built 7-8 years ago. I upload a few of those and I finally see homebrew programming at work again, including this old program (described in detail here).
Next Steps
If I ever feel like revisiting this again, I suppose I can try some of the older 4.x series to see if they build valid programs. Alternatively, try building an x86_32-hosted 3.0.4 toolchain which ought to be a known good. And if that fails, search a little bit more to find that there are still active Dreamcast communities out there on the internet which probably have development toolchain binaries ready for download.