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Sur d’autres sites (5823)

  • Play video in videoplayer using ffmpeg

    11 juin 2014, par AndroidOptimist

    I am trying to play an video using ffmpeg. For this i referred ffmpeg-sample link wherein i can play my video successfully. Here the video is getting played as a bitmap image. Now i would like to play my video in mediaplayer by pressing a single play button with ffmpeg code. I googled this but i couldn’t find an answer. Can u please help me in playing the video in player using ffmpeg (not using bitmaps).

  • fluent-ffmpeg mergeToFile always 128kb audio bit-rate no matter what

    12 septembre 2020, par Martin

    I am trying to use fluent-ffmpeg with my electron app to concatenate multiple audio files together with an image in a video. So if i have three files :

    


    song1.mp3 1:00
song2.mp3 0:30
song3.mp3 2:00
front.jpg

    


    I could create output.mp4 which would be 3:30 seconds long, and play each file one after the other in order. With front.jpg set as the background image.

    


    I am trying to create the concatenated audio file first for this video, then I can just render a vid with two inputs ; image and the 3:30second long concatenated audio file. But I'm having difficulty getting my electron app to wait for the ffmpeg job to run and complete.

    


    I know how to do all of these ffmpeg jobs on the command-line, but I've been following this guide for how to package ffmpeg into an electron app that can run on mac/win10/linux environments. I'm developing it on win10 right now.
gur.com/LtykP.png

    


    I have a button :&#xA;<button>FULLALBUM</button>

    &#xA;

    that when I click runs the fullAlbum() function that calls combineMp3FilesOrig to run the actual ffmpeg job :

    &#xA;

    async function fullAlbum(uploadName) {&#xA;    //document.getElementById("buttonId").disabled = true;&#xA;&#xA;    //get table&#xA;    var table = $(`#upload_${uploadNumber}_table`).DataTable()&#xA;    //get all selected rows&#xA;    var selectedRows = table.rows( &#x27;.selected&#x27; ).data()&#xA;    //get outputFile location&#xA;    var path = require(&#x27;path&#x27;);&#xA;    var outputDir = path.dirname(selectedRows[0].audioFilepath)&#xA;    //create outputfile&#xA;    var timestamp = new Date().getUTCMilliseconds();&#xA;    let outputFilepath = `${outputDir}/output-${timestamp}.mp3` &#xA;&#xA;    &#xA;    console.log(&#x27;fullAlbum() button pressed: &#x27;, timestamp)&#xA;&#xA;    await combineMp3FilesOrig(selectedRows, outputFilepath, &#x27;320k&#x27;, timestamp);&#xA;    //document.getElementById("buttonId").disabled = false;&#xA;&#xA;    console.log(`fullAlbum() /output-${timestamp}.mp3 should be created now`)&#xA;}&#xA;&#xA;function combineMp3FilesOrig(selectedRows, outputFilepath, bitrate, timestamp) {&#xA;    console.log(`combineMp3FilesOrig(): ${outputFilepath}`)&#xA;    &#xA;    //begin get ffmpeg info&#xA;    const ffmpeg = require(&#x27;fluent-ffmpeg&#x27;);&#xA;    //Get the paths to the packaged versions of the binaries we want to use&#xA;    const ffmpegPath = require(&#x27;ffmpeg-static&#x27;).replace(&#x27;app.asar&#x27;,&#x27;app.asar.unpacked&#x27;);&#xA;    const ffprobePath = require(&#x27;ffprobe-static&#x27;).path.replace(&#x27;app.asar&#x27;,&#x27;app.asar.unpacked&#x27;);&#xA;    //tell the ffmpeg package where it can find the needed binaries.&#xA;    ffmpeg.setFfmpegPath(ffmpegPath);&#xA;    ffmpeg.setFfprobePath(ffprobePath);&#xA;    //end set ffmpeg info&#xA;&#xA;    //create ffmpeg command&#xA;    console.log(`combineMp3FilesOrig(): create command`)&#xA;    const command = ffmpeg();&#xA;    //set command inputs&#xA;    command.input(&#x27;C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\5. Akula (Club Mix).flac&#x27;)&#xA;    command.input(&#x27;C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\4. Civilian Barracks.flac&#x27;)&#xA;&#xA;    return new Promise((resolve, reject) => {&#xA;        console.log(`combineMp3FilesOrig(): command status logging`)&#xA;        command.on(&#x27;progress&#x27;, function(progress) {&#xA;            console.info(`Processing : ${progress.percent} % done`);&#xA;        })&#xA;        .on(&#x27;codecData&#x27;, function(data) {&#xA;            console.log(&#x27;codecData=&#x27;,data);&#xA;        })&#xA;        .on(&#x27;end&#x27;, function() {&#xA;            console.log(&#x27;file has been converted succesfully; resolve() promise&#x27;);&#xA;            resolve();&#xA;        })&#xA;        .on(&#x27;error&#x27;, function(err) {&#xA;            console.log(&#x27;an error happened: &#x27; &#x2B; err.message, &#x27;, reject()&#x27;);&#xA;            reject(err);&#xA;        })&#xA;        console.log(`combineMp3FilesOrig(): add audio bitrate to command`)&#xA;        command.audioBitrate(bitrate)&#xA;        console.log(`combineMp3FilesOrig(): tell command to merge inputs to single file`)&#xA;        command.mergeToFile(outputFilepath);&#xA;        console.log(`combineMp3FilesOrig(): end of promise`)&#xA;    });&#xA;    console.log(`combineMp3FilesOrig(): end of function`)&#xA;}&#xA;

    &#xA;

    When I click my button once, my console.logs show the promise is entered, the command is created, but the function just ends without waiting for a resolve() ;&#xA;Waiting a couple minutes doesnt change anything.

    &#xA;

    enter image description here

    &#xA;

    If I press the button again :

    &#xA;

    enter image description here

    &#xA;

    A new command gets created, reaches the end of the promise, but this time actually starts, and triggers the previous command to start. Both jobs then run and their files are rendered at the correct length (12:08) and the correct quality (320k)

    &#xA;

    Is there something with my promise I need to fix involving async functions and promises in an electron app ? I tried editing my ffmpeg command to include

    &#xA;

    command.run()

    &#xA;

    At the end of my promise to ensure it gets triggered ; but that leads to an err in console saying Uncaught (in promise) Error: No output specified because apparently in fluent-ffmpeg command.mergeToFile(outputFilepath); isnt good enough and I need to include .output(outputFilepath) as well. If I change command.run() to command.output(outputFilepath).run(), when i click my button, the ffmpeg job gets triggered and rendered perfectly fine. EXCEPT THAT THE FILE IS ALWAYS 128kbps

    &#xA;

    So I'm trying to figure out why my included code block, my ffmpeg command doesn't run the first time when its created.

    &#xA;

  • Révision 22408 : Correction (certainement pas la meilleure, si quelqu’un a mieux !) du placement d...

    12 septembre 2015, par marcimat@rezo.net

    sur des boutons d’action, par exemple pour le lien "Supprimer ce mot" sur la vue d’un mot.

    Un position:relative introduit sur les ".bouton_action_post .submit" par r22226 décale leur icone.
    En attendant mieux, on remet une position statique à ces icones horizontales là.