
Recherche avancée
Autres articles (97)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (5475)
-
d3d11va : Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
4 juillet 2017, par Martin Storsjöd3d11va : Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary
function does exist, that only calls LoadPackagedLibrary though
(which doesn't work for dynamically loading d3d11 DLLs).Therefore explicitly check the targeted API family instead.
Make this check a reusable HAVE_* component which other parts
of the libraries can check when necessary as well.Signed-off-by : Martin Storsjö <martin@martin.st>
Merged from Libav commit 4d330da006fe48178.
-
Map streams in ffmpeg based on title (to remove language variant)
16 octobre 2024, par MappaMI have a few video files with English audio track and French audio track, because the family wants French and I prefer VO. With ffmpeg I can easily filter all tracks to keep eng and fre, the problem is there are multiple french dialects, one of them being Candian (VFQ).


Therefore, with the following input streams :


Stream #0:1(fre): Audio: eac3, 48000 Hz, 5.1(side), fltp, 768 kb/s (default)
 Metadata:
 title : E-AC3 VFF
 Stream #0:2(fre): Subtitle: subrip (default) (forced)
 Metadata:
 title : FORCED VFF
 Stream #0:3(fre): Audio: ac3, 48000 Hz, 5.1(side), fltp, 384 kb/s
 Metadata:
 title : AC3 VFQ
 Stream #0:4(fre): Subtitle: subrip
 Metadata:
 title : FORCED VFQ
 Stream #0:5(eng): Audio: eac3, 48000 Hz, 5.1(side), fltp, 768 kb/s
 Metadata:
 title : E-AC3 VO



The command
-map 0:v: -map 0:m:language:eng -map 0:m:language:fre
does not filter out anything, and I keep both audio which is wasteful. The only metadata that could be used to filter seems to be the title.

-
Can not found valid font in ffmpeg android
8 décembre 2022, par HaryD5I want to add text over video using ffmpeg. But it gives me error of Cannot find a valid font.


I used this command


ffmpeg -y -ss 0 -i /data/user/0/com.example.videoeditor/cache/LMS_1670500883503.mp4 -filter_complex drawtext="fontfile=/usr/share/fonts/truetype/freefont/FreeSans.ttf:text='Stack Overflow':fontcolor=white:fontsize=24:box=1:boxcolor=black@0.5:boxborderw=5:x=(w-text_w)/2:y=(h-text_h)/2" -t 7 -movflags faststart -strict experimental -vcodec mpeg4 -b:v 2097152 -b:a 48000 -ac 2 -ar 22050 /storage/emulated/0/Download/LMS_1670500883824.mp4



but it gives me error


Cannot find a valid font for the family Sans
Error initializing filter 'drawtext'
with args 'fontfile=/usr/share/fonts/truetype/freefont/FreeSans.ttf:text=Stack Overflow:fontcolor=white:fontsize=24:box=1:boxcolor=black@0.5:boxborderw=5:x=(w-text_w)/2:y=(h-text_h)/2'



I'm using ubuntu OS.
And also is there any way to get font file from android studio assets folder ?


Thanks in Advance !!