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  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (3705)

  • ubuntu "make" can't find standard c libraries

    22 mai 2018, par Karthik Uday Kiran

    For the past few days, I was trying to configure ffmpeg for android in ubunut system.

    I’ve configured the ffmpeg but when i try to make using the command
    make -j3

    The error read :

    No such file or directory #include
    enter image description here

  • runtime error when linking ffmpeg libraries in qt creator

    6 juillet 2012, par dxthegreat

    I'm quite new around here but i hear that if you want a question answered, stackoverflow is the place to ask it >.<. So i hope that my question isn't too trivial that everyone will get annoyed at my lack of research (I've tried googling for two days already D= no progress !)
    I've also asked this question in the Qt forums, but i figured i'd ask here too.

    so...

    For the last few days I’ve been fiddling around with opengl and the like, trying to write a video player.

    However, when i try to import the ffmpeg libraries (avcodec, avformat, avutils etc), an error occurs on runtime (the program compiles fine). When compiled and run in debug mode, the error message gives me only a memory address and error code 135 (DLL not found).

    This error occurs when i include a function from those libraries in my code (e.g. av_register_all()) and it occurs regardless of whether the function is actually called.

    So i’m thinking that I’m doing something wrong when linking these libraries.
    I’m currently using :
    Windows vista (32bit),
    Qt creator 2.4.1 based on Qt 4.7.4 (32bit),
    Zeranoe’s FFmpeg build git-3233ad4 (2012-06-30)

    My .pro file consists of :

    QT       += core gui opengl

    TARGET = test
    TEMPLATE = app


    SOURCES += main.cpp\
           mainwindow.cpp \
       glwidget.cpp

    HEADERS += mainwindow.h \
       glwidget.h \

    FORMS    += mainwindow.ui


    LIBS += -L"$$_PRO_FILE_PWD_/libraries/ffmpeg/libs/" -lavcodec -lavformat -lavutil
    INCLUDEPATH += libraries/ffmpeg/includes

    I’ve tried many variations to the LIBS += line and checked my filepath many times. However, the DLL not found error occurs in all of these variations =(.

    Is there something I’m forgetting when doing these includes ?

    Thanks in advance >.<,
    (young and naive) aspiring dev

  • StackOverflowException with Process

    4 juin 2015, par user3633222

    I have a process, which runs in a console app. It runs forever.

    After a couple of days the app crashes with a StackOverflowException.

    The essence of the app is where I spin up a Process with FFMpeg.exe and creates a sceenshot of a video stream. It works very good but only for a few days at the time.

    I am pretty sure it has to do with the disposal of the FFMpeg or some internal Process stuff.

    Here is the code

                   using ( Process ffmpegProcess = new Process() ) {

                       //arguments for running ffmpeg
                       ffmpegProcess.StartInfo.UseShellExecute = false;
                       ffmpegProcess.StartInfo.CreateNoWindow = true;
                       ffmpegProcess.StartInfo.RedirectStandardOutput = true;

                       //specific for our screenshots
                       ffmpegProcess.StartInfo.FileName = string.Concat( Environment.CurrentDirectory, Path.DirectorySeparatorChar, ffmpegProgramName );

                       try {
                           //todo: log this stopwatch somewhere perhaps
                           processWatch.Start();

                           //set arguments every time we want to create a new screen shot
                           ffmpegProcess.StartInfo.Arguments = string.Format( @"-y -i {0}{1} -threads 0 -ss 00:00:01.000 -f image2 -s 620x349 -vframes 1 ../../web/{2}.jpg", server, streamPath, slug );
                           ffmpegProcess.Start();
                           ffmpegProcess.WaitForExit( 500 );

                           Console.WriteLine( slug );
                           Console.WriteLine( processWatch.Elapsed );

                           processWatch.Reset();
                           runCount++;
                           cacheIndexer++;

                           //lets see how many spins we've had!
                           Console.WriteLine( string.Format( "SERVER CACHE INDEX : {0}", cacheIndexer ) );
                           Console.WriteLine( string.Format( "RUN : {0}", runCount ) );
                           Console.WriteLine( Environment.NewLine );

                       } catch ( Exception ex ) {
                           //Console.WriteLine( "Ex " + ex );
                       }
                   }