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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
Autres articles (66)
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Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10877)
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How to Add Watermark like tic tok using ffmpeg in android studio
3 février 2021, par arjunsinhI am trying To add Watermark Like Tic Tok using FFMPEG but it's Not working



GeneralUtils.checkForPermissionsMAndAbove(MainActivity.this, true);
 LoadJNI vk = new LoadJNI();
 try {

 //String complexCommand = "ffmpeg -y -i /storage/emulated/0/in.mp4 -strict experimental -vf transpose=1 -s 160x120 -r 30 -aspect 4:3 -ab 48000 -ac 2 -ar 22050 -b 2097k /storage/emulated/0/out.mp4";
 /*String complexCommand = "ffmpeg -i /storage/emulated/0/in.mp4 -framerate 30000/1001 -loop 1 -i /storage/emulated/0/abcd.jpg -filter_complex\n" +
 " \"[1:v] fade=out:st=30:d=1:alpha=1 [ov]; [0:v][ov] overlay=10:10 [v]\" -map \"[v]\"\n" +
 " -map 0:a -c:v libx264 -c:a copy -shortest /storage/emulated/0/out.mp4";*/
 //String complexCommand = "ffmpeg -y -i /storage/emulated/0/in.mp4 -strict experimental -vf movie=/storage/emulated/0/abcd.png [watermark]; [in][watermark] overlay=main_w-overlay_w-10:10 [out] -s 320x240 -r 30 -b 15496k -vcodec mpeg4 -ab 48000 -ac 2 -ar 22050 /storage/emulated/0/out.mp4";
 String complexCommand = "ffmpeg -i /storage/emulated/0/in.mp4 -i /storage/emulated/0/abcd.jpg -filter_complex \\\n" +
 "\"overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/2\" \\\n" +
 "-codec:a copy /storage/emulated/0/out.mp4";

 String workFolder = getApplicationContext().getFilesDir().getAbsolutePath();
 //String[] complexCommand = {"ffmpeg","-i", "/sdcard/videokit/in.mp4"};
 vk.run(GeneralUtils.utilConvertToComplex(complexCommand) , workFolder , getApplicationContext());

 Log.i("test", "ffmpeg4android finished successfully");
 } catch (Throwable e) {
 Log.e("test", "vk run exception.", e);
 }




but noting work for me



as you can i have no knowledge about FFMPEG so if you give answere please write in brief.



thank you.


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Android Studio with javaCv and FFMPEG
19 janvier 2016, par Calvin MossSo I am using the new Android Studio and I am trying to get JavaCV installed in the most basic setup. I made a brand new project with nothing in it, imported (I think unsuccessfully) the JavaCV library and then I am running one of the samples given in the JavaCV repo and I am getting the following error.
Process: com.example.calvintmoss.dejavid, PID: 1187
java.lang.UnsatisfiedLinkError: Couldn't load jniopencv_core from loader dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.example.calvintmoss.dejavid-1.apk"],nativeLibraryDirectories=[/data/app-lib/com.example.calvintmoss.dejavid-1, /system/lib]]]: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:358)
at java.lang.System.loadLibrary(System.java:526)
at org.bytedeco.javacpp.Loader.loadLibrary(Loader.java:535)
at org.bytedeco.javacpp.Loader.load(Loader.java:410)
at org.bytedeco.javacpp.Loader.load(Loader.java:353)
at org.bytedeco.javacpp.opencv_core.<clinit>(opencv_core.java:10)
at org.bytedeco.javacpp.helper.opencv_core$AbstractIplImage.create(opencv_core.java:909)
at com.example.calvintmoss.dejavid.MainActivity.initRecorder(MainActivity.java:249)
at com.example.calvintmoss.dejavid.MainActivity.onCreate(MainActivity.java:151)
at android.app.Activity.performCreate(Activity.java:5231)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2148)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2233)
at android.app.ActivityThread.access$800(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5001)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load opencv_core from loader dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.example.calvintmoss.dejavid-1.apk"],nativeLibraryDirectories=[/data/app-lib/com.example.calvintmoss.dejavid-1, /system/lib]]]: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:358)
at java.lang.System.loadLibrary(System.java:526)
at org.bytedeco.javacpp.Loader.loadLibrary(Loader.java:535)
at org.bytedeco.javacpp.Loader.load(Loader.java:401)
at org.bytedeco.javacpp.Loader.load(Loader.java:353)
at org.bytedeco.javacpp.opencv_core.<clinit>(opencv_core.java:10)
at org.bytedeco.javacpp.helper.opencv_core$AbstractIplImage.create(opencv_core.java:909)
at com.example.calvintmoss.dejavid.MainActivity.initRecorder(MainActivity.java:249)
at com.example.calvintmoss.dejavid.MainActivity.onCreate(MainActivity.java:151)
at android.app.Activity.performCreate(Activity.java:5231)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2148)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2233)
at android.app.ActivityThread.access$800(ActivityThread.java:135)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5001)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)
</clinit></clinit>I have read several of the other top posts on the issue but I cannot figure out what is wrong. I downloaded the JavaCV through gradle, then I added the lib and lib/areabi folders. I imported ffmpeg.jar, javacpp.jar, javacv.jar and opencv.jar all to the lib folder. and I extracted all the .SO files from opencv-android-arm.jar and ffmpeg-android-arm.jar and put them in the lib/armeabi just like the instructions on the git repo. I cannot figure out what is going on. Anyone have any ideas ? Also my current setup is. Project->AppModule and then inside of that is where I have my lib and inside of lib i have the armeabi. Does anyone have any info on whats going on ?
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java.lang.NoClassDefFoundError Android Studio Unity
28 avril 2016, par NestorajI’m having some troubles when I try to generate a library that contains another one in Android Studio. First of all I am using Android Studio 2.0 and Unity 5.3.4f1. What I want to do is integrate FFMpeg in Unity so I decided to create my own library that use FFMpeg library as an intermediary. The FFMpeg library is here.
To start I created a new empty project in Android Studio and inside of it, created a new module, which will be my library, using New->Module->Android Library and named it "ffmpegcodec". After that I opened build.gradle file inside the new module folder and paste :
compile 'com.writingminds:FFmpegAndroid:0.3.2'
inside dependencies brackets, and click Sync (It did not show any error).
After that create a new Java Class inside src/main/java/package-name/ and named it FFMpegCodec. Inside this paste this code :
public class FFMpegCodec {
private static FFmpeg ffmpeg;
private static Context context;
private static FFMpegCodec INSTANCE = null;
public FFMpegCodec(){
INSTANCE = this;
}
public static FFMpegCodec instance(){
if(INSTANCE == null){
INSTANCE = new FFMpegCodec();
}
return INSTANCE;
}
public void setContext(Context ctx){
this.context = ctx;
}
public void loadFFMpegBinary() {
try {
if (ffmpeg == null) {
ffmpeg = FFmpeg.getInstance(context);
}
ffmpeg.loadBinary(new LoadBinaryResponseHandler() {
@Override
public void onFailure() {
Log.e("FFMPEG", "ffmpeg : NOT correct Loaded");
}
@Override
public void onSuccess() {
Log.e("FFMPEG", "ffmpeg : correct Loaded");
}
});
} catch (FFmpegNotSupportedException e) {
} catch (Exception e) {
}
}
public void execFFmpegCommand(final String[] command) {
try {
ffmpeg.execute(command, new ExecuteBinaryResponseHandler() {
@Override
public void onFailure(String s) {
Log.e("FFMPEG", "FAILED with output : " + s);
}
@Override
public void onSuccess(String s) {
Log.e("FFMPEG", "SUCCESS with output : " + s);
}
@Override
public void onProgress(String s) {
Log.e("FFMPEG", "Started command : ffmpeg " + command);
Log.e("FFMPEG", "progress : " + s);
}
@Override
public void onStart() {
Log.e("FFMPEG", "Started command : ffmpeg " + command);
}
@Override
public void onFinish() {
Log.e("FFMPEG", "Finished command : ffmpeg " + command);
}
});
} catch (FFmpegCommandAlreadyRunningException e) {
// do nothing for now
}
}It basically generates an instance of FFmpeg and makes calls of ffmpeg commands.
Once I have my lib done I decided to test it in my project so I include my lib in my app graddle using :
compile project(':ffmpegcodec')
After that I just paste this code to my MainActivity :
public class MainActivity extends AppCompatActivity {
FFMpegCodec ffmpeg;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button execCommandButton = (Button) findViewById(R.id.execCommandButton);
ffmpeg = FFMpegCodec.instance();
execCommandButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "This is a Toast!!", Toast.LENGTH_SHORT).show();
ffmpeg.setContext(MainActivity.this);
ffmpeg.loadFFMpegBinary();
String []cmd = new String[1];
cmd[0] = "-version";
ffmpeg.execFFmpegCommand(cmd);
}
});
}After that, I run my project and when I press the button it returns that everythings its ok, showing ffmpeg version.
Once I have check that my lib works I decide to move it to Unity so copy the ffmpegcodec-realese.arr file inside ffmpegcodec/build/outputs/aar folder and paste it into my Unity project. Then I wrote an C# script to use my lib that contains this :using System;
using System.Runtime.InteropServices;
using UnityEngine;
using System.Collections;
using System.Diagnostics;
public class ScreenRecorder {
private AndroidJavaObject unityActivity = null;
private AndroidJavaObject captureObject = null;
// Use this for initialization
public ScreenRecorder () {
try{
using (AndroidJavaClass unityPlayerActivityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
unityActivity = unityPlayerActivityClass.GetStatic<androidjavaobject>("currentActivity");
}
AndroidJavaClass captureClass = new AndroidJavaClass ("com.promineostudios.ffmpegcodec.FFMpegCodec");
if (captureClass != null) {
captureObject = captureClass.CallStatic<androidjavaobject>("instance");
captureObject.Call("setContext", unityActivity);
captureObject.Call("loadFFMpegBinary");
}
}catch(Exception ex){
UnityEngine.Debug.Log(ex);
}
}
}
</androidjavaobject></androidjavaobject>The problems comes here. When I create a class instance using :
AndroidJavaClass captureClass = new AndroidJavaClass ("com.promineostudios.ffmpegcodec.FFMpegCodec");
It creates an instance correctly, and also when I create an object using :
captureObject = captureClass.CallStatic<androidjavaobject>("instance");
</androidjavaobject>But when I try to get access to FFMpeg library methods like in "setContext" it fails and returns this :
UnityEngine.AndroidJavaException: java.lang.NoClassDefFoundError: Failed resolution of: Lcom/github/hiteshsondhi88/libffmpeg/FFmpeg;
java.lang.NoClassDefFoundError: Failed resolution of: Lcom/github/hiteshsondhi88/libffmpeg/FFmpeg;
at com.promineostudios.ffmpegcodec.FFMpegCodec.loadFFMpegBinary(FFMpegAndroidCodec.java:39)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.a(Unknown Source)
at com.unity3d.player.UnityPlayer$b.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.github.hiteshsondhi88.libffmpeg.FFmpeg" on path: DexPathList[[zip file "/data/app/com.promineostudios.ffmpegmodule-1/base.apk"],nativeLibraryDirectories=[/data/app/com.promineostudios.ffmpegmodule-1/lib/arm, /vendor/lib, /system/lib]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass(ClassLoader.java:511)
at java.lang.ClassLoader.loadClass(ClassLoader.java:469)
at com.promineostudios.ffmpegcodec.FFMpegCodec.loadFFMpegBinary(FFMpegAndroidCodec.java:39)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.a(Unknown Source)
at com.unity3d.player.UnityPlayer$b.run(Unknown Source)I think that the problem is in when I export my lib into Unity but I do not know what is going wrong. If anybody could help me I will be really appreciated.
Thanks and excuse me for my English.