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Autres articles (106)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
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FFMPEG h264 grey frame and artifacts at beginning
28 novembre 2011, par marce002I'm splitting my "zi6 quicktime mov" hd videos, I have 250 clips of around 10 or 15 seconds each, from lot of places, locationes around the globe and want to combine them in a single big clip.
I can merge them very good with "mkvmerge".
The problem is that the first frames of all videos in the collection (splitted with ffmpeg), are gray or with artifacts at beggining, I do not know how to explain, maybe wrong ffmpeg commands, I'm doing this (with batch command line, which is great / fast for me) :
=======begin of batch file
ffmpeg -i jockey_club_fpv.mov -ss 00:00:17 -t 00:00:24 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3a.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:04:40 -t 00:00:20 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3b.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:05:35 -t 00:01:00 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3c.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:07:11 -t 00:00:10 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3d.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:07:45 -t 00:00:21 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3e.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:08:47 -t 00:00:05 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3f.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:09:18 -t 00:00:10 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3g.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:09:35 -t 00:00:09 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3h.mov
ffmpeg -i jockey_club_fpv.mov -ss 00:10:07 -t 00:00:16 -g 1 -sameq -vcodec copy -vf fade=in:0:30 partes3i.mov
mkvmerge -o join4.mov partes3a.mov + partes3b.mov + partes3c.mov + partes3d.mov + partes3e.mov + partes3f.mov + partes3g.mov + partes3h.mov + partes3i.mov=======end of batch file
Thanks a lot for any answer !!
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Revisiting Nosefart and Discovering GME
30 mai 2011, par Multimedia Mike — Game HackingI found the following screenshot buried deep in an old directory structure of mine :
I tried to recall how this screenshot came to exist. Had I actually created a functional KDE frontend to Nosefart yet neglected to release it ? I think it’s more likely that I used some designer tool (possibly KDevelop) to prototype a frontend. This would have been sometime in 2000.
However, this screenshot prompted me to revisit Nosefart.
Nosefart Background
Nosefart is a program that can play Nintendo Sound Format (NSF) files. NSF files are files containing components that were surgically separated from Nintendo Entertainment System (NES) ROM dumps. These components contain the music playback engines for various games. An NSF player is a stripped down emulation system that can simulate the NES6502 CPU along with the custom hardware (2 square waves, 1 triangle wave, 1 noise generator, and 1 limited digital channel).Nosefart was written by Matt Conte and eventually imported into a Sourceforge project, though it has not seen any development since then. The distribution contains standalone command line players for Linux and DOS, a GTK frontend for the Linux command line version, and plugins for Winamp, XMMS, and CL-Amp.
The Sourceforge project page notes that Nosefart is also part of XBMC. Let the record show that Nosefart is also incorporated into xine (I did that in 2002, I think).
Upgrading the API
When I tried running the command line version of Nosefart under Linux, I hit hard against the legacy audio API : OSS. Remember that ?In fairly short order, I was able to upgrade the CL program to use PulseAudio. The program is not especially sophisticated. It’s a single-threaded affair which checks for a keypress, processes an audio frame, and sends the frame out to the OSS file interface. All that was needed was to rewrite open_hardware() and close_hardware() for PA and then replace the write statement in play(). The only quirk that stood out is that including <pulse/pulseaudio.h> is insufficient for programming PA’s simple API. <pulse/simple.h> must be included separately.
For extra credit, I adapted the program to ALSA. The program uses the most simplistic audio output API possible — just keep filling a buffer and sending it out to the DAC.
Discovering GME
I’m not sure what to do with the the program now since, during my research to attempt to bring Nosefart up to date, I became aware of a software library named Game Music Emu, or GME. It’s a pure C++ library that can essentially play any classic video game format you can possible name. Wow. A lot can happen in 10 years when you’re not paying attention.It’s such a well-written library that I didn’t need any tutorial or documentation to come up to speed. Just a quick read of the main gme.h header library enabled me in short order to whip up a quick C program that could play NSF and SPC files. Path of least resistance : Client program asks library to open a hardcoded file, synthesize 10 seconds of audio, and dump it into a file ; ask the FLAC command line program to transcode raw data to .flac file ; use ffplay to verify the results.
I might develop some other uses for this library.
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How to restrict ffmpeg to use only 50% of my CPU ?
21 septembre 2016, par zukesi m using ffmpeg for streaming my desktop over UDP but my problem is ffmpeg’s process always takes 100% cpu for the entire time it is running leaving no room other application , my question is how can i restrict ffmpeg’s process to take up only 50-60% of cpu ?
My cpu has single core
2 gb ram