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Autres articles (103)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (18693)
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Where is opencv2's cvcapture and their subclass ?
23 novembre 2016, par NEWBIEEBIEEI checked this Topic(process video stream from memory buffer), and I would like to do the same in this 1st answer.
I tried to create a new class file that inherited from cvCapture_FFMPEG, and to override the "open" function.
But I can’t find any OpenCV module where there is a class named "cvCapture_FFMPEG".I’m assuming that "cvCapture_FFMPEG" is nowhere in OpenCV and their API. Am I right ?
If so, could you tell me the best way to handle a buffer in OpenCV ?Please help.
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How i can slice audio file with using node.js
2 décembre 2016, par Maxim Cherevatovtell me please how i can slice audio file with using node.js ? Now i read the documentation for ffmpeg module, but don’t understand how to slice audio file with using this module.
I found this code, but it gives an error error : NaNffmpeg('music/ant.mp3')
.setStartTime('00:00:03')
.setDuration('10')
.output('music/ant.mp3')
.on('end', function(err) {
if(!err)
{
console.log('conversion Done');
}
})
.on('error', function(err){
console.log('error: ', +err);
}).run(); -
Unable to transfer continuous FFmpeg buffer to client browser using node.js
10 décembre 2016, par chintitomasudI have tried to process a Video file transcoding on demand by using FFmpeg to transfer the chunk(buffer) to the client browser as mp4 format but I failed to show the mp4 content on html5 video player . Without using ffmpeg all code run properly . I have replaced createReadSteam with ffmpeg . Using it I have faced some problems. FFmpeg is new to me and I ’m kind of confused with spawn method. When I post a url path it shows the following text on the command line
Spawning new process /samiul113039/1080.mp4:GET
piping ffmpeg output to client, pid 10016
HTTP connection disrupted, killing ffmpeg : 10016
Spawning new process /samiul113039/1080.mp4:GET
piping ffmpeg output to client, pid 4796
HTTP connection disrupted, killing ffmpeg : 4796
ffmpeg didn’t quit on q, sending signals ffmpeg has exited : 10016,
code null ffmpeg didn’t quit on q, sending signals ffmpeg has exited :
4796, code nul=
var fs=require('fs');
var url=require("url");
var urlvalue="http://csestudents.uiu.ac.bd/samiul113039/1080.mp4";
var parseurl=url.parse(urlvalue);
var HDHomeRunIP = parseurl.hostname;
var HDHomeRunPort = parseurl.port;
var childKillTimeoutMs = 1000;
var parseArgs = require('minimist')(process.argv.slice(2));
// define startsWith for string
if (typeof String.prototype.startsWith != 'function') {
// see below for better implementation!
String.prototype.startsWith = function (str){
return this.indexOf(str) == 0;
};
}
// Called when the response object fires the 'close' handler, kills ffmpeg
function responseCloseHandler(command) {
if (command.exited != true) {
console.log('HTTP connection disrupted, killing ffmpeg: ' + command.pid);
// Send a 'q' which signals ffmpeg to quit.
// Then wait half a second, send a nice signal, wait another half second
// and send SIGKILL
command.stdin.write('q\n');
command.stdin.destroy();
// install timeout and wait
setTimeout(function() {
if (command.exited != true) {
console.log('ffmpeg didn\'t quit on q, sending signals');
// still connected, do safe sig kills
command.kill();
try {
command.kill('SIGQUIT');
} catch (err) {}
try {
command.kill('SIGINT');
} catch (err) {}
// wait some more!
setTimeout(function() {
if (command.exited != true) {
console.log('ffmpeg didn\'t quit on signals, sending SIGKILL');
// at this point, just give up and whack it
try {
command.kill('SIGKILL');
} catch (err) {}
}
}, childKillTimeoutMs);
}
}, childKillTimeoutMs);
}
}
// Performs a proxy. Copies data from proxy_request into response
function doProxy(request,response,http,options) {
var proxy_request = http.request(options, function (proxy_response) {
proxy_response.on('data', function(chunk) {
response.write(chunk, 'binary');
});
proxy_response.on('end', function() {
response.end();
});
response.writeHead(proxy_response.statusCode, proxy_response.headers);
});
request.on('data', function(chunk) {
proxy_request.write(chunk, 'binary');
});
// error handler
proxy_request.on('error', function(e) {
console.log('problem with request: ' + e.message);
response.writeHeader(500);
response.end();
});
proxy_request.end();
}
var child_process = require('child_process');
var auth = require('./auth');
// Performs the transcoding after the URL is validated
function doTranscode(request,response) {
//res.setHeader("Accept-Ranges", "bytes");
response.setHeader("Accept-Ranges", "bytes");
response.setHeader("Content-Type", "video/mp4");
response.setHeader("Connection","close");
response.setHeader("Cache-Control","no-cache");
response.setHeader("Pragma","no-cache");
// always write the header
response.writeHeader(200);
// if get, spawn command stream it
if (request.method == 'GET') {
console.log('Spawning new process ' + request.url + ":" + request.method);
var command = child_process.spawn('ffmpeg',
['-i','http://csestudents.uiu.ac.bd/samiul113039/1080.mp4','-f','mpegts','-'],
{ stdio: ['pipe','pipe','ignore'] });
command.exited = false;
// handler for when ffmpeg dies unexpectedly
command.on('exit',function(code,signal) {
console.log('ffmpeg has exited: ' + command.pid + ", code " + code);
// set flag saying we've quit
command.exited = true;
response.end();
});
command.on('error',function(error) {
console.log('ffmpeg error handler - unable to kill: ' + command.pid);
// on well, might as well give up
command.exited = true;
try {
command.stdin.close();
} catch (err) {}
try {
command.stdout.close();
} catch (err) {}
try {
command.stderr.close();
} catch (err) {}
response.end();
});
// handler for when client closes the URL connection - stop ffmpeg
response.on('end',function() {
responseCloseHandler(command);
});
// handler for when client closes the URL connection - stop ffmpeg
response.on('close',function() {
responseCloseHandler(command);
});
// now stream
console.log('piping ffmpeg output to client, pid ' + command.pid);
command.stdout.pipe(response);
command.stdin.on('error',function(err) {
console.log("Weird error in stdin pipe ", err);
response.end();
});
command.stdout.on('error',function(err) {
console.log("Weird error in stdout pipe ",err);
response.end();
});
}
else {
// not GET, so close response
response.end();
}
}
// Load the http module to create an http server.
var http = require('http');
// Configure our HTTP server to respond with Hello World to all requests.
var server = http.createServer(function (request, response) {
//console.log("New connection from " + request.socket.remoteAddress + ":" + request.url);
if (auth.validate(request,response)) {
// first send a HEAD request to our HD Home Run with the same url to see if the address is valid.
// This prevents an ffmpeg instance to spawn when clients request invalid things - like robots.txt/etc
var options = {method: 'HEAD', hostname: HDHomeRunIP, port: HDHomeRunPort, path: request.url};
var req = http.request(options, function(res) {
// if they do a get, and it returns good status
if (request.method == "GET" &&
res.statusCode == 200 &&
res.headers["content-type"] != null &&
res.headers["content-type"].startsWith("video")) {
// transcode is possible, start it now!
doTranscode(request,response);
}
else {
// no video or error, cannot transcode, just forward the response from the HD Home run to the client
if (request.method == "HEAD") {
response.writeHead(res.statusCode,res.headers);
response.end();
}
else {
// do a 301 redirect and have the device response directly
// just proxy it, that way browser doesn't redirect to HDHomeRun IP but keeps the node.js server IP
options = {method: request.method, hostname: HDHomeRunIP, /* port: HDHomeRunPort, */path: request.url};
doProxy(request,response,http,options);
}
}
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
response.writeHeader(500);
response.end();
});
// finish the client request, rest of processing done in the async callbacks
req.end();
}
});
// turn on no delay for tcp
server.on('connection', function (socket) {
socket.setNoDelay(true);
});
server.listen(7000);stdio : [’pipe’,’pipe’,’ignore’]
Actually the code was written by someone. i have just modified the code.
[’pipe’,’pipe’,’ignore’] what does pipe,pipe.ignore mean here,