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Autres articles (44)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

Sur d’autres sites (4704)

  • Time-weighting frames of an animation using FFMPEG [duplicate]

    12 mars 2020, par Rohan S Byrne

    I’m using ’ffmpeg’ to make an mp4 out of hundreds of individual frames, which are timeslices from an experiment I’ve run. My problem is that the time sampling is not regular. I would like to somehow ’weight’ the frames according to their time index so that the framerate is fast when the sampling rate was fast and slow when the sampling rate was slow.

    I know how to do this sort of operation when taking, for instance, a time average using numpy arrays. I have no idea how to do it with ffmpeg.

    Any tips ?

  • Is it possible to build ffmpeg x64 on Windows ?

    19 avril 2017, par moose

    The real answer is probably "no", but still, just to double check.
    Has anyone ever been able to build ffmpeg x64 on Windows (VS2013 or VS2015) ? I know it is not possible with publicly available sources without heavy modifications. However, if somebody did it and if he is willing to share a few tips...

    Edit :
    It is interesting how most of the required x64 tools for running the "configure" are distributed without dependencies and it is impossible to get them anywhere. Looks like a professional trolling.

    Edit2 :
    There are thousands of errors like this :

    fatal error C1083: Cannot open include file: 'features.h': No such file or directory

    features.h is missing as many other header files. Is there a fix for that, or switching to Linux is the only option ?

  • Is it possible to build ffmpeg x64 on Windows ?

    15 juin 2017, par moose

    The real answer is probably "no", but still, just to double check.
    Has anyone ever been able to build ffmpeg x64 on Windows (VS2013 or VS2015) ? I know it is not possible with publicly available sources without heavy modifications. However, if somebody did it and if he is willing to share a few tips...

    Edit :
    It is interesting how most of the required x64 tools for running the "configure" are distributed without dependencies and it is impossible to get them anywhere. Looks like a professional trolling.

    Edit2 :
    There are thousands of errors like this :

    fatal error C1083: Cannot open include file: 'features.h': No such file or directory

    features.h is missing as many other header files. Is there a fix for that, or switching to Linux is the only option ?