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Autres articles (10)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (4434)

  • FFMPEG - Streaming GoPro4 to RSTP

    20 mai 2017, par Winged

    Greeting !
    I’m planning to capture a realtime streaming video from GoPro4 and load it into TouchDesigner in order to use this footage in a projection mapping project.

    So far I was able to play GoPro4 stream using ffplay doing as follows :
    1. Host GoPro4 WiFi hotspot.
    2. Connect a laptop WiFi to GoPro4’s hotspot.
    3. Restart GoPro stream service by opening ’http://10.5.5.9/gp/gpControl/execute?p1=gpStream&c1=restart’ in s browser.
    4. Run ffplay command in order to open ffplay stream video window : ’ffplay -an -fflags nobuffer -f:v mpegts -probesize 8192 rtp ://10.5.5.9:8554’

    The next step I opt to make it to re-stream this signal into RTSP protocol so TouchDesigner could receive this signal.

    And here is my question - how to re-stream this input to RTSP ?

  • How to "unconcatenate" MP4 file ?

    17 avril 2023, par arne

    I used Losseless Cut (which uses ffmpeg) to concatenate a bunch of MP4 files using ffmpeg concat demuxer. Unfortunately I didnt' check the result before deleting the source clips. The first clip had different format than the rest. The resulting clip has all the audio and video from the first clip. Rest of the video gives decoding errors.

    


    I'm looking for a way how to "unconcatenate" the file and get back the original video. I believe it's in the container, just incorrectly labeled as 1920x1080x50 hevc video.

    


    I believe I should export the audio and video streams, cut away the first frames from both streams up to the point where the first clip ends, then change the format of the video stream and finally put them back into container.

    


    I'm not sure what tools and commands to use the cut the video stream and what commands and tools to use force the correct video format on the stream.

    


    I've read ffmpeg documentation but it's vast and my use case isn't directly covered. I'm planning to play around with different tools, but I'm new to the subject and thought to ask first.

    


  • Audio alternative to FFmpeg - Core Audio IOS

    9 juin 2021, par cs guy

    I have been using FFmpeg Android for a music app I'm working on. I built a custom audio engine from stratch with C++ and FFmpeg and it works amazing and it fulfilled all my needs. However, Due to FFmpeg being Lgpl lisence, it seems to me after some researching it is not possible to use a lgpl lisence due to app stores policy. Im not a lawyer or have the money to hire a lawyer for a commercial advise. So I am thinking to replace ffmpeg with another audio decoder, processor library. I am planning to feed the custom decoded data to audio devices through Apples core audio library.

    


    Here are my needs :

    


      

    • Need to decode ogg files
    • 


    • Need to encode pcm data as aac file
    • 


    • Need to add post process FX to decoded data such as low pass filter etc
    • 


    


    So what I am asking for is an answer to one of the following :

    


      

    • Could FFmpeg really not be used in app store due to lgpl static linking issues ? (I looked at the most famous apps that use FFmpeg on Android, all of them does not use FFmpeg on IOS)
    • 


    • If I were to use another library for FFmpeg what is the best alternative to work with ? Did anyone actually had experienced the same situation that I am in ?
    • 


    


    I also tried using AudioKit but it has a critical problem that does not meet with my requirement so I dropped it.

    


    I am looking for advice here. Thanks !