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Autres articles (106)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
Sur d’autres sites (14627)
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Cutting a live stream into separate mp4 files
9 juin 2017, par FearhunterI am doing a research for cutting a live stream in piece and save it as mp4 files. I am using this source for the proof of concept :
And this is the example code I use :
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Microsoft.WindowsAzure.MediaServices.Client;
using Newtonsoft.Json.Linq;
namespace AMSLiveTest
{
class Program
{
private const string StreamingEndpointName = "streamingendpoint001";
private const string ChannelName = "channel001";
private const string AssetlName = "asset001";
private const string ProgramlName = "program001";
// Read values from the App.config file.
private static readonly string _mediaServicesAccountName =
ConfigurationManager.AppSettings["MediaServicesAccountName"];
private static readonly string _mediaServicesAccountKey =
ConfigurationManager.AppSettings["MediaServicesAccountKey"];
// Field for service context.
private static CloudMediaContext _context = null;
private static MediaServicesCredentials _cachedCredentials = null;
static void Main(string[] args)
{
// Create and cache the Media Services credentials in a static class variable.
_cachedCredentials = new MediaServicesCredentials(
_mediaServicesAccountName,
_mediaServicesAccountKey);
// Used the cached credentials to create CloudMediaContext.
_context = new CloudMediaContext(_cachedCredentials);
IChannel channel = CreateAndStartChannel();
// Set the Live Encoder to point to the channel's input endpoint:
string ingestUrl = channel.Input.Endpoints.FirstOrDefault().Url.ToString();
// Use the previewEndpoint to preview and verify
// that the input from the encoder is actually reaching the Channel.
string previewEndpoint = channel.Preview.Endpoints.FirstOrDefault().Url.ToString();
IProgram program = CreateAndStartProgram(channel);
ILocator locator = CreateLocatorForAsset(program.Asset, program.ArchiveWindowLength);
IStreamingEndpoint streamingEndpoint = CreateAndStartStreamingEndpoint();
GetLocatorsInAllStreamingEndpoints(program.Asset);
// Once you are done streaming, clean up your resources.
Cleanup(streamingEndpoint, channel);
}
public static IChannel CreateAndStartChannel()
{
//If you want to change the Smooth fragments to HLS segment ratio, you would set the ChannelCreationOptions’s Output property.
IChannel channel = _context.Channels.Create(
new ChannelCreationOptions
{
Name = ChannelName,
Input = CreateChannelInput(),
Preview = CreateChannelPreview()
});
//Starting and stopping Channels can take some time to execute. To determine the state of operations after calling Start or Stop, query the IChannel.State .
channel.Start();
return channel;
}
private static ChannelInput CreateChannelInput()
{
return new ChannelInput
{
StreamingProtocol = StreamingProtocol.RTMP,
AccessControl = new ChannelAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "TestChannelInput001",
// Setting 0.0.0.0 for Address and 0 for SubnetPrefixLength
// will allow access to IP addresses.
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
}
}
};
}
private static ChannelPreview CreateChannelPreview()
{
return new ChannelPreview
{
AccessControl = new ChannelAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "TestChannelPreview001",
// Setting 0.0.0.0 for Address and 0 for SubnetPrefixLength
// will allow access to IP addresses.
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
}
}
};
}
public static void UpdateCrossSiteAccessPoliciesForChannel(IChannel channel)
{
var clientPolicy =
@"<?xml version=""1.0"" encoding=""utf-8""?>
<policy>
<domain uri=""></domain>
<resource path=""></resource>"" include-subpaths=""true""/>
</policy>
";
var xdomainPolicy =
@"<?xml version=""1.0"" ?>
";
channel.CrossSiteAccessPolicies.ClientAccessPolicy = clientPolicy;
channel.CrossSiteAccessPolicies.CrossDomainPolicy = xdomainPolicy;
channel.Update();
}
public static IProgram CreateAndStartProgram(IChannel channel)
{
IAsset asset = _context.Assets.Create(AssetlName, AssetCreationOptions.None);
// Create a Program on the Channel. You can have multiple Programs that overlap or are sequential;
// however each Program must have a unique name within your Media Services account.
IProgram program = channel.Programs.Create(ProgramlName, TimeSpan.FromHours(3), asset.Id);
program.Start();
return program;
}
public static ILocator CreateLocatorForAsset(IAsset asset, TimeSpan ArchiveWindowLength)
{
// You cannot create a streaming locator using an AccessPolicy that includes write or delete permissions.
var locator = _context.Locators.CreateLocator
(
LocatorType.OnDemandOrigin,
asset,
_context.AccessPolicies.Create
(
"Live Stream Policy",
ArchiveWindowLength,
AccessPermissions.Read
)
);
return locator;
}
public static IStreamingEndpoint CreateAndStartStreamingEndpoint()
{
var options = new StreamingEndpointCreationOptions
{
Name = StreamingEndpointName,
ScaleUnits = 1,
AccessControl = GetAccessControl(),
CacheControl = GetCacheControl()
};
IStreamingEndpoint streamingEndpoint = _context.StreamingEndpoints.Create(options);
streamingEndpoint.Start();
return streamingEndpoint;
}
private static StreamingEndpointAccessControl GetAccessControl()
{
return new StreamingEndpointAccessControl
{
IPAllowList = new List<iprange>
{
new IPRange
{
Name = "Allow all",
Address = IPAddress.Parse("0.0.0.0"),
SubnetPrefixLength = 0
}
},
AkamaiSignatureHeaderAuthenticationKeyList = new List<akamaisignatureheaderauthenticationkey>
{
new AkamaiSignatureHeaderAuthenticationKey
{
Identifier = "My key",
Expiration = DateTime.UtcNow + TimeSpan.FromDays(365),
Base64Key = Convert.ToBase64String(GenerateRandomBytes(16))
}
}
};
}
private static byte[] GenerateRandomBytes(int length)
{
var bytes = new byte[length];
using (var rng = new RNGCryptoServiceProvider())
{
rng.GetBytes(bytes);
}
return bytes;
}
private static StreamingEndpointCacheControl GetCacheControl()
{
return new StreamingEndpointCacheControl
{
MaxAge = TimeSpan.FromSeconds(1000)
};
}
public static void UpdateCrossSiteAccessPoliciesForStreamingEndpoint(IStreamingEndpoint streamingEndpoint)
{
var clientPolicy =
@"<?xml version=""1.0"" encoding=""utf-8""?>
<policy>
<domain uri=""></domain>
<resource path=""></resource>"" include-subpaths=""true""/>
</policy>
";
var xdomainPolicy =
@"<?xml version=""1.0"" ?>
";
streamingEndpoint.CrossSiteAccessPolicies.ClientAccessPolicy = clientPolicy;
streamingEndpoint.CrossSiteAccessPolicies.CrossDomainPolicy = xdomainPolicy;
streamingEndpoint.Update();
}
public static void GetLocatorsInAllStreamingEndpoints(IAsset asset)
{
var locators = asset.Locators.Where(l => l.Type == LocatorType.OnDemandOrigin);
var ismFile = asset.AssetFiles.AsEnumerable().FirstOrDefault(a => a.Name.EndsWith(".ism"));
var template = new UriTemplate("{contentAccessComponent}/{ismFileName}/manifest");
var urls = locators.SelectMany(l =>
_context
.StreamingEndpoints
.AsEnumerable()
.Where(se => se.State == StreamingEndpointState.Running)
.Select(
se =>
template.BindByPosition(new Uri("http://" + se.HostName),
l.ContentAccessComponent,
ismFile.Name)))
.ToArray();
}
public static void Cleanup(IStreamingEndpoint streamingEndpoint,
IChannel channel)
{
if (streamingEndpoint != null)
{
streamingEndpoint.Stop();
streamingEndpoint.Delete();
}
IAsset asset;
if (channel != null)
{
foreach (var program in channel.Programs)
{
asset = _context.Assets.Where(se => se.Id == program.AssetId)
.FirstOrDefault();
program.Stop();
program.Delete();
if (asset != null)
{
foreach (var l in asset.Locators)
l.Delete();
asset.Delete();
}
}
channel.Stop();
channel.Delete();
}
}
}
}
</akamaisignatureheaderauthenticationkey></iprange></iprange></iprange>Now I want to make a method to cut a live stream for example every 15 minutes and save it as mp4 but don’t know where to start.
Can someone point me in the right direction ?
Kind regards
UPDATE :
I want to save the mp4 files on my hard disk.
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FFmpeg performance on android devices
14 juin 2017, par LemanRassI’m trying to make an app for android via Unity3D game engine which will basically
be a video player.
I decide to use FFmpeg library which i linked to my C++ plugin using Android NDK.
I’m trying to play at least HD video and i stuck on performance problem.
Retrieving each frame of HD resolution takes near than 40 milliseconds of time. 1000 / 40 = 25 fps which is already not good enough because i did n`t even wrote audio handling yet. But how about full hd videos ? Another video players on my device somehow playing full hd videos but i don’t even know how they do. -
FFMpeg extremely slow - when called from asp.net
9 juillet 2013, par DaveoI have a C# .NET website hosted on WIN2003 IIS6. This calls a .exe I have made (also in .net) using
System.Diagnostics.Process
which in turn calls a .bat script to convert a video into web formats (h264/MP4 and WEBM)::Make MP4 ffmpeg.exe -i "%1" -y -vcodec libx264 -pix_fmt yuv420p
-vprofile high -b:v 600k -maxrate 600k -bufsize 1200k -s 480x320 -threads 0 -acodec libvo_aacenc -b:a 128k "%2\video.mp4"::Make WemM (VP8 / Vorbis) ffmpeg.exe -i "%1" -y -vcodec libvpx -b:v
600k -maxrate 600k -bufsize 1200k -s 480x320 -threads 3 -acodec
libvorbis -f webm "%2\video.webm"When I test it it seems to work fine a 70Mb input file will take about 4 minute to convert to mp4 then 6 minutes to convert to webm. Which is fine ! However whenever the customer test it the ffmpeg encoding taking HOURS (5 - 10 hours for one video) .
When I look at windows task manager it shows a 2-3 instances of ffmpeg using cpu. When I refresh the output folder I can see the file increasing at 1Kb / second very slow. Why could this be happening ?
my .net code
private bool Convert(string inputFile, string outputFolder)
{
string exePath = ConfigurationManager.AppSettings["BatchFile"];
ProcessStartInfo startInfo = new ProcessStartInfo(exePath);
startInfo.Arguments = string.Format("{0} {1}", inputFile, outputFolder);
startInfo.FileName = exePath;
startInfo.UseShellExecute = true;
startInfo.CreateNoWindow = true;
using (Process process = new Process())
{
process.StartInfo = startInfo;
try
{
bool success;
int waitTimeInMinutes = int.Parse(ConfigurationManager.AppSettings["VideoConversionTimeout"]);
process.Start();
process.WaitForExit(1000 * 60 * waitTimeInMinutes); // Give up after Xmins
success = (process.ExitCode == 0);
return success;
}
catch (Exception e)
{
log.ErrorException("Main exception", e);
return false;
}
}
}