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Sur d’autres sites (13513)

  • Tools/Techniques for investigating video corruption — ffmpeg / libavcodec

    17 juillet 2013, par Gopherkhan

    In my current work I'm trying to encode some images to h264 video using the FFMPEG's C library. The resulting video plays fine in VLC, but has no preview image. The video can play in VLC and Mplayer on ubuntu, but won't play on Mac or PC (in fact, it causes a "VTDecoderXPCService quit unexpectedly" error on Mac).

    If I run the resulting file through FFMPEG using the command line, the resulting file has a preview image, and plays correctly everywhere.

    Apparently the file that I get out of the program is corrupt in some weird place, but I don't have any output during my compilation or run to indicate where. I can't share my code at the moment (work code isn't open source yet :-( ), but I have tried a number of things :

    1. Writing only header and trailer data (av_write_trailer) and no frames
    2. writing frames only minus the trailer (using avcodec_encode_video2 and av_write_frame)
    3. Adjusting our time_base and frame pts values to encode only one frame per second
    4. Removing all variable frame rate code
    5. Numerous other variants that I won't bother you with here

    In creating my project, I've also followed the following tutorials :

    And consulted the deprecated ffmpeg functions list

    And compiled FFMPEG on ubuntu according to the official doc

    And consulted numerous StackOverflow questions :

    But every run of the program runs into the exact same problem.

    My question is, is there anything obvious that causes a programmatic run of FFMpeg to differ from a console run (e.g., an incomplete finalization, some threading issues, etc.) ? Like some obvious reason that a console run could repair a corrupted file ? Or is there a decent tool/method for inspecting a video file and finding the point of corruption ?

  • C++/OpenCV - VideoCapture doesn't work but it worked before with exactly the same code

    5 mars 2015, par Damià Obrador

    I’m trying to write a shot boundary detection algorithm in C++ using OpenCV. After all, I have to say that I have no experience working with OpenCV.

    I have been improving the following code (and I am still in it) during the last two weeks and everything seems the works correctly, not in terms of perfect shot detection, but every line of code did what was expected from it.

    #include <cstdlib>
    #include <opencv2></opencv2>opencv.hpp>
    #include <opencv2></opencv2>core/core.hpp>
    #include <opencv2></opencv2>video/background_segm.hpp>
    #include <opencv2></opencv2>highgui/highgui.hpp>
    #include <iostream>
    #include <opencv2></opencv2>imgproc/imgproc.hpp>
    #include
    #include <istream>
    #include <fstream>
    using namespace cv;



    int main(){

       VideoCapture capture("vdevendetta.mp4");
       if ( !capture.isOpened() )
        {
            std::cout &lt;&lt; "Cannot open the video file";
            return -1;
        }
       int numFrames=capture.get(CV_CAP_PROP_FRAME_COUNT);
       bool SB_counter=false;
       Mat currentFrame;
       Mat frame;
       Mat fore;
       Mat back;
       vector<mat> frames;
       FileStorage file;
       FileStorage file2;
       Mat prev_Y;
       Mat channels[3];
       for(int i=0;i>currentFrame;
               frame=currentFrame.clone();
               cvtColor(frame,frame,CV_BGR2YUV);
               split( frame, channels );
               prev_Y=channels[0];
               SB_counter=false;
           }
           else
           {
               capture>>currentFrame;
               frame=currentFrame.clone();
               Mat channels[3];
               cvtColor(frame,frame,CV_BGR2YUV);
               split( frame, channels );
               Mat curr_Y=channels[0];
               channels[0]=prev_Y;
               prev_Y=curr_Y;
               merge(channels,3,frame);
               cvtColor(frame,frame,CV_Luv2BGR);
               cvtColor(frame,frame,CV_BGR2GRAY);
               frames.push_back(frame);
           }

       }

       vector<double> MAFDs;
       vector<double> MAFD;
       vector<double> aux;
       double min;
       double min2;

       for(int j=1;j14)
           {
               std::cout&lt;&lt;"De"&lt;*
       std::ofstream fout("MAFD.txt");
       if(fout.is_open()==true)
       {
         //file opened successfully so we are here
         std::cout &lt;&lt; "File Opened successfully!!!. Writing data from array to file" &lt;&lt; std::endl;

           for(int i = 0; MAFD[i] != '\0'; i++)
           {
           fout &lt;&lt; MAFD[i]; //writing ith character of array in the file
           }
         std::cout &lt;&lt; "Array data successfully saved into the file test.txt" &lt;&lt; std::endl;
       }
       else //file could not be opened
       {
           std::cout &lt;&lt; "File could not be opened." &lt;&lt; std::endl;
       }*/
       return 0;
    }
    </double></double></double></mat></fstream></istream></iostream></cstdlib>

    Three days ago I had an strange problem. The line :

    VideoCapture capture("vdevendetta.mp4");

    stopped working. I spent many hours looking for the solution but nothing seems to repair it. After reading everything related with OpenCV, VideoCapture and ffmpeg that I found on internet I decided to reinstall everything taking care of each detail, but it still didn’t work. Finally I solved it changing the line with this other one :

    VideoCapture capture("/home/damia/Documentos/Universitat/ARA/PAEAV/workspace_cpp/SBD/src/vdevendetta.mp4");

    I did not know why this solved it because the video is in the same directory than the program, but I continued working because everything seemed correct.
    Today I had the same problem again on the new line.
    The terminal doesn’t show any error comment (exceptuating "Cannot open the video file", obviously) but the code doesn’t work again.

    I’m using Ubuntu 14.04 LTS, OpenCV 2.4.9 and Eclipse.

    I think if someone test the code it will run correctly, but I would like to know if there is something I have no taking into account.

    Thank you very match.

  • Tools for investigating video corruption — ffmpeg / libavcodec

    11 juillet 2013, par Gopherkhan

    In my current work I'm trying to encode some images to h264 video using the FFMPEG's C library. The resulting video plays fine in VLC, but has no preview image. The video can play in VLC and Mplayer on ubuntu, but won't play on Mac or PC (in fact, it causes a "VTDecoderXPCService quit unexpectedly" error on Mac).

    If I run the resulting file through FFMPEG using the command line, the resulting file has a preview image, and plays correctly everywhere.

    Apparently the file that I get out of the program is corrupt in some weird place, but I don't have any output during my compilation or run to indicate where. I can't share my code at the moment (work code isn't open source yet :-( ), but I have tried a number of things :

    1. Writing only header and trailer data (av_write_trailer) and no frames
    2. writing frames only minus the trailer (using avcodec_encode_video2 and av_write_frame)
    3. Adjusting our time_base and frame pts values to encode only one frame per second
    4. Removing all variable frame rate code
    5. Numerous other variants that I won't bother you with here

    In creating my project, I've also followed the following tutorials :

    And consulted the deprecated ffmpeg functions list

    And compiled FFMPEG on ubuntu according to the official doc

    But every run of the program runs into the exact same problem.

    My question is, is there anything obvious that causes a programmatic run of FFMpeg to differ from a console run (e.g., an incomplete finalization, some threading issues, etc.) ? Like some obvious reason that a console run could repair a corrupted file ? Or is there a decent tool/method for inspecting a video file and finding the point of corruption ?