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  • Librairies et logiciels spécifiques aux médias

    10 décembre 2010, par

    Pour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
    Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...)

  • L’espace de configuration de MediaSPIP

    29 novembre 2010, par

    L’espace de configuration de MediaSPIP est réservé aux administrateurs. Un lien de menu "administrer" est généralement affiché en haut de la page [1].
    Il permet de configurer finement votre site.
    La navigation de cet espace de configuration est divisé en trois parties : la configuration générale du site qui permet notamment de modifier : les informations principales concernant le site (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (2404)

  • CentOS 7.4.1708 : ERROR : x265 not found using pkg-config

    16 novembre 2017, par Adrian

    I’m trying to compile ffmpeg with Nvidia support following the guides on https://trac.ffmpeg.org/wiki/CompilationGuide/Centos and https://developer.nvidia.com/ffmpeg. I’ve ended up with the following command :

    PATH="$HOME/bin:$PATH" PKG_CONFIG_PATH="$HOME/ffmpeg_build/lib/pkgconfig" ./configure --enable-pthreads --disable-w32threads --prefix="$HOME/ffmpeg_build"   --pkg-config-flags="--static"   --extra-cflags="-I$HOME/ffmpeg_build/include -I/usr/local/cuda/include"   --extra-ldflags="-L$HOME/ffmpeg_build/lib -L/usr/local/cuda/lib64"   --extra-libs='-lpthread -lm'   --bindir="$HOME/bin"   --enable-gpl   --enable-libfdk_aac   --enable-libfreetype   --enable-libmp3lame   --enable-libopus   --enable-libvorbis   --enable-libvpx   --enable-libx264  --enable-libx265    --enable-nonfree --enable-cuda --enable-cuvid --enable-nvenc --enable-nonfree --enable-libnpp

    I’m getting the wonderful error

    ERROR : x265 not found using pkg-config

    looking in ffbuild/config.log reveals the following error :

    gcc -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -D_POSIX_C_SOURCE=200112 -D_XOPEN_SOURCE=600 -I/home/agilbert/ffmpeg_build/include -I/usr/local/cuda/include -std=c11 -fomit-frame-pointer -pthread -I/home/agilbert/ffmpeg_build/include -I/usr/include/freetype2 -I/home/agilbert/ffmpeg_build/include/opus -I/home/agilbert/ffmpeg_build/include/opus -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -I/home/agilbert/ffmpeg_build/include -L/home/agilbert/ffmpeg_build/lib -c -o /tmp/ffconf.MfrVBc4k/test.o /tmp/ffconf.MfrVBc4k/test.c
    In file included from /tmp/ffconf.MfrVBc4k/test.c:1:0:
    /home/agilbert/ffmpeg_build/include/x265.h:1753:40: error: expected ';', ',' or ')' before '&' token
    FILE* x265_csvlog_open(const x265_param& param);
                                           ^
    /home/agilbert/ffmpeg_build/include/x265.h:1757:40: error: expected ';', ',' or ')' before '&' token
    void x265_csvlog_frame(const x265_param& param, const x265_picture& pic);
                                           ^
    /home/agilbert/ffmpeg_build/include/x265.h:1762:64: error: expected ';', ',' or ')' before '&' token
    void x265_csvlog_encode(x265_encoder *encoder, const x265_stats& stats, int argc, char** argv);
                                                                   ^
    /home/agilbert/ffmpeg_build/include/x265.h:1766:36: error: expected ';', ',' or ')' before '&' token
    void x265_dither_image(x265_picture& pic, int picWidth, int picHeight, int16_t *errorBuf, int bitDepth);
                                       ^
    /home/agilbert/ffmpeg_build/include/x265.h:1815:50: error: expected ';', ',' or ')' before '&' token
        FILE*         (*csvlog_open)(const x265_param&);
                                                     ^
    /home/agilbert/ffmpeg_build/include/x265.h:1816:51: error: expected ';', ',' or ')' before '&' token
        void          (*csvlog_frame)(const x265_param&, const x265_picture&);
                                                      ^
    /home/agilbert/ffmpeg_build/include/x265.h:1817:67: error: expected ';', ',' or ')' before '&' token
        void          (*csvlog_encode)(x265_encoder*, const x265_stats&, int, char**);
                                                                      ^
    /home/agilbert/ffmpeg_build/include/x265.h:1818:47: error: expected ';', ',' or ')' before '&' token
        void          (*dither_image)(x265_picture&, int, int, int16_t*, int);
                                                  ^
    /home/agilbert/ffmpeg_build/include/x265.h:1820:1: warning: no semicolon at end of struct or union [enabled by default]
    } x265_api;
    ^

    gcc version is gcc-4.8.5-16.el7.x86_64

    As per a question below : Yes - x265 is installed as per https://trac.ffmpeg.org/wiki/CompilationGuide/Centos and yes pkg-config is finding it. The compilation error makes me think that I’m missing a flag to the —pkg-config-flags optnion, but I can’t find one that works.

    Does anyone know what I should be passing to pkg-config to get it to enable x265 ?

  • Intel QuickSync error : Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height

    30 novembre 2018, par Arie Syamsudin

    I want to make IPTV with a topology like this :

    Restream / source -----> IPTV server -----> User

    The problem at the moment is the question of bandwidth that is still large.

    Finally I announced by IPTV software providers to transcode with Intel QuickSync video and FFmpeg.

    I followed the steps given by the software provider at the following link :
    http://www.ezhometech.com/document/intel_ffmpeg.txt

    Which comes from the link below :
    https://www.intel.com/content/dam/www/public/us/en/documents/white-paper...

    I installed IPTV software on a laptop with an Intel processor, chipset and VGA.

    [root@iptv ffmpeg-4.1]# **lspci**
    00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09)
    00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
    00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04)
    00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05)
    00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05)
    00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5)
    00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5)
    00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05)
    00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05)
    00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port Mobile SATA AHCI Controller (rev 05)
    00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05)
    01:00.0 Ethernet controller: Qualcomm Atheros AR8152 v2.0 Fast Ethernet (rev c1)
    02:00.0 Network controller: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) (rev 01)

    [root@iptv ffmpeg-4.1]# **lspci -nn -s 0:02.0**
    00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09)

    but when I do a transcoding test, an error always appears :
    Error initializing output stream 0:0 — Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height.

    Error details :
    https://paste.fedoraproject.org/paste/vp9XIzbeOuyXRuLBlLfSng

    FFmpeg log :

    ./ffmpeg  -hwaccel qsv -i http://premium-play.org:8000/domm0H56Cj/q3ODLP6C16/2826 -vcodec h264_qsv -acodec copy -b:v 1200K -f mpegts udp://127.0.0.1:9011?pkt_size=1316
    ffmpeg version 3.2.12 Copyright (c) 2000-2018 the FFmpeg developers
     built with gcc 4.8.5 (GCC) 20150623 (Red Hat 4.8.5-28)
     configuration: --enable-libmfx --enable-nonfree
     libavutil      55. 34.101 / 55. 34.101
     libavcodec     57. 64.101 / 57. 64.101
     libavformat    57. 56.101 / 57. 56.101
     libavdevice    57.  1.100 / 57.  1.100
     libavfilter     6. 65.100 /  6. 65.100
     libswscale      4.  2.100 /  4.  2.100
     libswresample   2.  3.100 /  2.  3.100
    Input #0, mpegts, from 'http://premium-play.org:8000/domm0H56Cj/q3ODLP6C16/2826':
     Duration: N/A, start: 30200.274878, bitrate: N/A
     Program 1
       Metadata:
         service_name    : Service01
         service_provider: FFmpeg
       Stream #0:0[0x100]: Video: h264 (High) ([27][0][0][0] / 0x001B), yuv420p(progressive), 1920x1080 [SAR 1:1 DAR 16:9], 50 fps, 50 tbr, 90k tbn, 100 tbc
       Stream #0:1[0x101]: Audio: aac (LC) ([15][0][0][0] / 0x000F), 48000 Hz, stereo, fltp, 125 kb/s
    libva info: VA-API version 1.0.0
    libva info: va_getDriverName() returns 0
    libva info: User requested driver 'iHD'
    libva info: Trying to open /opt/intel/mediasdk/lib64/iHD_drv_video.so
    libva info: Found init function __vaDriverInit_1_0
    libva info: va_openDriver() returns 0
    [h264_qsv @ 0x2a89500] Selected ratecontrol mode is not supported by the QSV runtime. Choose a different mode.
    Stream mapping:
     Stream #0:0 -> #0:0 (h264 (native) -> h264 (h264_qsv))
     Stream #0:1 -> #0:1 (copy)
    Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height
  • Dreamcast SD Adapter and DreamShell

    31 décembre 2014, par Multimedia Mike — Sega Dreamcast

    Nope ! I’m never going to let go of the Sega Dreamcast hacking. When I was playing around with Dreamcast hacking early last year, I became aware that there is such a thing as an SD card adapter for the DC that plugs into the port normally reserved for the odd DC link cable. Of course I wanted to see what I could do with it.

    The primary software that leverages the DC SD adapter is called DreamShell. Working with this adapter and the software requires some skill and guesswork. Searching for these topics tends to turn up results from various forums where people are trying to cargo-cult their way to solutions. I have a strange feeling that this post might become the unofficial English-language documentation on the matter.

    Use Cases
    What can you do with this thing ? Undoubtedly, the primary use is for backing up (ripping) the contents of GD-ROMs (the custom optical format used for the DC) and playing those backed up (ripped) copies. Presumably, users of this device leverage the latter use case more than the former, i.e., download ripped games, load them on the SD card, and launch them using DreamShell.

    However, there are other uses such as multimedia playback, system exploration, BIOS reprogramming, high-level programming, and probably a few other things I haven’t figured out yet.

    Delivery
    I put in an order via the dc-sd.com website and in about 2 short months, the item arrived from China. This marked my third lifetime delivery from China and curiously, all 3 of the shipments have pertained to the Sega Dreamcast.


    Dreamcast SD Adapter package

    Click for larger image


    I thought it was very interesting that this adapter came in such complete packaging. The text is all in Chinese, though the back states “Windows 98 / ME / 2000 / XP, Mac OS 9.1, LINUX2.4”. That’s what tipped me off that they must have just cannibalized some old USB SD card readers and packaging in order to create these. Closer inspection of the internals through the translucent pink case confirms this.

    Usage
    According to its change log, DreamShell has been around for a long time with version 1.0.0 released in February of 2004. The current version is 4.0.0 RC3. There are several downloads available :

    1. DreamShell 4.0 RC 3 CDI Image
    2. DreamShell 4.0 RC 3 + Boot Loader
    3. DreamShell 4.0 RC 3 + Core CDI image

    Option #2 worked for me. It contains a CDI disc image and the DreamShell files in a directory named DS/.

    Burn the CDI to a CD-R in the normal way you would burn a bootable Dreamcast disc from a CDI image. This is open-ended and left as an exercise to the reader, since there are many procedures depending on platform. On Linux, I used a small script I found once called burncdi-dc.sh.

    Then, copy the contents of the DS/ folder to an SD card. As for filesystem, FAT16 and FAT32 are both known to work. The files in DS/ should land in the root of the SD card ; the folder DS/ should not be in the root.

    Plug the SD card into the DC SD adapter and plug the adapter in the link cable port on the back of the Dreamcast. Then, boot the disc. If it works, you will see this minor corruption of the usual Sega licensing screen :


    DreamShell logo on Dreamcast startup

    Then, there will be a brief white-on-black text screen that explains the booting process :


    DreamShell booting text

    Then, there will be the main DreamShell logo :


    DreamShell logo

    Finally, you will land on the DreamShell main desktop :


    DreamShell 4.0.0 RC3 main desktop

    Skepticism
    At first, I was supremely skeptical of the idea that this SD adapter could perform speedily enough to play games reasonably. This was predicated on the observation that my DC coder’s cable that I used to use for homebrew development could not transfer faster than 115200 bits/second, amounting to about 11 kbytes/sec. I assumed that this was a fundamental limitation of the link port.

    In fact, I ripped a few of my Dreamcast discs over a decade ago and still have those rips lying around. So I copied the ISO image of Resident Evil : Code Veronica — the game I personally played most on the DC — to the SD card (anywhere works) and used the “ISO loader” icon seen on the desktop above to launch the game.

    It works :


    Resident Evil: Code Veronica title

    The opening FMV plays at full speed. Everything loads as fast as I remember. I was quite surprised.

    Digression : My assumptions about serial speeds have often been mistaken. 10 years ago, I heard stories about how we would soon be able to watch streaming video on our cell phones. I scoffed because I thought the 56K limitation of dialup modems was some sort of fundamental speed-of-light type of limitation for telephony bandwidth, wired or wireless.

    The desktop menu also includes a ‘speedtest’ tool that profiles the write and read performance of your preferred storage medium. For my fastest SD card (a PNY 2 GB card) :


    DreamShell speedtest utility

    This is probably more representative of the true adapter bandwidth as reading and writing is a good deal faster through more modern interfaces on PC and Mac with this same card.

    Look at the other options on the speedtest console. Hard drive ? Apparently, it’s possible, but it requires a good deal more hardware hacking than just purchasing this SD adapter.

    Ripping
    As you can see from the Resident Evil screenshot, playing games works quite nicely. How about ripping ? I’m pleased to say that DreamShell has a beautiful ripping interface :


    Ripping a GD-ROM using DreamShell

    Enter a name for the disc (or read the disc label), select the storage medium, and let it, well, rip. It indicates which track it’s working on and the Sega logo acts as a progress bar, shading blue as the track rip progresses.

    I’m finally, efficiently, archiving that collection of Sega Dreamcast demo discs ; I’m hoping they’ll eventually find a home at the Internet Archive. How is overall ripping performance ? Usually about 38-40 minutes to rip a full 900-1000 MB. That certainly beats the 27-28 hours that were required when I performed the ripping at 11 kbytes/sec via the DC coders cable.

    All is well until I get a sector reading error :


    DreamShell ripping error

    That’s when it can come in handy to have 3 DC consoles (see ?! not crazy !).

    Other Uses
    There’s a file explorer. You can browse the filesystem of the SD card, visual memory unit, or the CD portion of the GD-ROM (would be more useful if it accessed the GD area). There are FFmpeg files included. So I threw a random Cinepak file and random MPEG-1 file at it to see what happens. MPEG-1 didn’t do anything, but this Cinepak file from some Sierra game played handily :


    DreamShell playing Cinepak

    If you must enter strings, it helps to have a Dreamcast keyboard (which I do). Failing that, here’s a glimpse of the onscreen keyboard that DreamShell equips :


    DreamShell onscreen keyboard

    Learning to use it is a game in itself.

    There is an option of installing DreamShell in the BIOS. I did not attempt this. I don’t know if it’s possible (not like there’s a lot of documentation)– perhaps a custom BIOS modchip is needed. But here’s what the screen looks like :


    DreamShell BIOS installation menu

    There is also a plain console to interact with (better have a physical keyboard). There are numerous file manipulation commands and custom system interaction commands. I see one interesting command called ‘addr’ that looks useful for dumping memory regions to a file.

    A Lua language interpreter is also built in. I would love to play with this if I could ascertain whether DreamShell provided Dreamcast-specific APIs.

    Tips And Troubleshooting
    I have 3 Dreamcast consoles, affectionately named Terran, Protoss, and Zerg after the StarCraft II stickers with which they are adorned. Some seem to work better than others. Protoss seemed to be able to boot the DreamShell disc more reliably than the others. However, I was alarmed when it couldn’t boot one morning when it was churning the previous day.

    I think the problem is that it was just cold. That seemed to be the issue. I put in a normal GD-ROM and let it warm up on that disc for awhile and then DreamShell booted fine. So that’s my piece of cargo-culting troubleshooting advice.