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Autres articles (69)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)
Sur d’autres sites (8119)
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Upload video that filmed by iPhone [closed]
6 novembre 2012, par user1801625Possible Duplicate :
Rotating videos with FFmpegWhen somebody film a video and upload to my website It appears in the horizontally
How can I make this vertical ? using ffmpeg ?and its only heppend if he film its horizontally.
Sorry for my English
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video frames render slow using opengl and ffmpeg in iphone
17 février 2012, par resident_I'm developing an video player for iPhone. I'm using ffmpeg libraries to decode frames of video and I'm using opengl 2.0 to render the frames to the screen.
But my app is very slow render the frames and some videos played slowly.
I have played AVI, MOV, FLV, MP4 and WMV, and only several AVI files are correct played.
I don't have much idea of ffmpeg and opengl, and I have used a tutorials and examples until now. But I think that the problem can be two things :
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The render method is very slowly. I don't use correctly the glTexSubImage2D function.
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I don't scale the frames correctly. I don't use correctly the sws_getContext function.
I'm here parts of my code, to see if anyone can help me.
So I use sws_getContext
ctx->p_sws_ctx = sws_getContext(ctx->p_video_ctx->width,
ctx->p_video_ctx->height,
ctx->p_video_ctx->pix_fmt,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height,
PIX_FMT_RGB565, SWS_FAST_BILINEAR, NULL, NULL, NULL);
// Framebuffer for RGB data
ctx->p_frame_buffer = malloc(avpicture_get_size(PIX_FMT_RGB565,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height));
avpicture_fill((AVPicture*)ctx->p_picture_rgb, ctx->p_frame_buffer, PIX_FMT_RGB565,
ctx->p_video_ctx->width,
ctx->p_video_ctx->height);My render method of opengl 2.0
- (void) render: (uint8_t*) buffer
[EAGLContext setCurrentContext:context] ;
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Someone, can I Help me ?
Thanks,
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HLS Content Throwing 403 Errors on iPhone Indeterminately [closed]
10 août 2023, par Shishir JakatiI am facing an issue with video content that I have converted to HLS playlist content (using ffmpeg) added to an S3 bucket that is shared through a Cloudfront Distribution. My scenario is the following :


I have a bucket called
bucket-a
, with a "folder"video-1
which contains the following files :

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- output.m3u8
- output0.ts
...
- output15.ts
- audio/

- 

- audio.aac




- image.jpg














All items in
bucket-a
are blocked from public access through S3. Content is only vended through a Cloudfront distribution which has originbucket-a
. I am able to accesshttps://<distro>.cloudfront.net/path/output.m3u8</distro>
on a desktop browser without fail, and no errors thrown. But the file output.m3u8 and all .ts files are not available on iPhone mobile browsers. The part that is peculiar is that this is not true for all playlist content inbucket-a
. For example, I have a "folder"video-2
withinbucket-a
that has the same file structure asvideo-1
that is completely accessible through all mobile browsers.

Here is an example master playlist error : https://dbs3s11vyxuw0.cloudfront.net/bottle-promo/script_four/output.m3u8


Even more head-scratching is that I am able to access all the playlists that are within this playlist.


What I've tried :


- 

- Initially, I believed the issue to be due to the way the video was transcoding so I standardized the video transcoding.
- Then I believed the issue to be due to CloudFront permissions, though those seem to be fine.
- I've validated my stream here : https://ott.dolby.com/OnDelKits_dev/StreamValidator/Start_Here.html








Not sure which way to turn.