Recherche avancée

Médias (1)

Mot : - Tags -/MediaSPIP 0.2

Autres articles (52)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

Sur d’autres sites (8265)

  • MAINTAINERS : Split project server admin list

    6 août 2022, par Michael Niedermayer
    MAINTAINERS : Split project server admin list
    

    This updates the list closer to reality.
    Iam not a professional server admin, iam happy to help maintain the box as i have
    done in the past. But iam not qualified nor volunteering to fix sudden problems
    nor do i do major upgrades (i lack the experience to recover the box remotely if
    something goes wrong) and also iam not maintaining backups ATM (our backup system
    had a RAID-5 failure, raz is working on setting a new one up)

    Maybe this should be signaled in a different way than spliting the lines but ATM
    people ping me if something is wrong and what i do is mainly mail/ping raz
    and try to find another root admin so raz is not the only active & professional
    admin on the team. It would be more efficient if people contact raz and others
    directly instead of depending on my waking up and forwarding a "ffmpeg.org" is down note

    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] MAINTAINERS
  • Compile FFmpeg project for ARM in PC Linux 64-bits

    4 avril 2017, par Dang_Ho

    I want to compile a simple FFmpeg project for my Arrow Sockit Board with an arm-linux-gnueabihf architecture from my Linux-64bit PC. I don’t want to compile the project in the board directly because of my low CPU and that is not convenient for me.

    I’m using FFmpeg version 2.8.11 and this is my Makefile and my "main.c". I know, my Makefile has something wrong in it. If I command "make", it will compile depending on my PC’s architecture, I can’t use that binary file on my board. So, can someone please tell me how to do it.

    I Cross-Compiled the FFmpeg package and installed into the board. I tested all functions such as ffmpeg, ffplay. All them work. The source code folder is located to /home/hohaidang/ffmpeg-2.8.11

    #include
    #include <libavcodec></libavcodec>avcodec.h>
    #include <libavformat></libavformat>avformat.h>
    #include <libswscale></libswscale>swscale.h>

    int main(int argc, char *argv[]){
            av_register_all();
            return 0;
    }
    # use pkg-config for getting CFLAGS and LDLIBS
    FFMPEG_LIBS=    libavdevice                        \
                   libavformat                        \
                   libavfilter                        \
                   libavcodec                         \
                   libswresample                      \
                   libswscale                         \
                   libavutil                          \

    CFLAGS += -Wall -g
    CFLAGS := $(shell pkg-config --cflags $(FFMPEG_LIBS)) $(CFLAGS)
    LDLIBS := $(shell pkg-config --libs $(FFMPEG_LIBS)) $(LDLIBS)

    EXAMPLES=       main

    OBJS=$(addsuffix .o,$(EXAMPLES))

    # the following examples make explicit use of the math library
    avcodec:           LDLIBS += -lm
    decoding_encoding: LDLIBS += -lm
    muxing:            LDLIBS += -lm
    resampling_audio:  LDLIBS += -lm

    .phony: all clean-test clean

    all: $(OBJS) $(EXAMPLES)

    clean-test:
            $(RM) test*.pgm test.h264 test.mp2 test.sw test.mpg

    clean: clean-test
            $(RM) $(EXAMPLES) $(OBJS)
  • how to use latest FFMPEG in android studio project ?

    4 avril 2016, par arslan haktic

    I have a simple task to make a video from multiple images and an audio file, After searching a lot found that its possible with FFMPEG, Unfortunately there are no updated tutorials for FFMPEG, there are few but outdated and most of them are not working.
    As i have compiled FFMPEG for android using NDK android-ndk-r10e and ffmpeg-2.8.6 on my MAC with Android Studio following the tutorial http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/
    It makes the .so files as
    files generated from ffmpeg

    Now i can’t understand what should i do to integrate this in my android project, I have also checked,

    How to use Ffmpeg in android studio ?

    how to use ffmpeg in android ?

    FFMPEG on Android

    and mainly this,

    http://www.roman10.net/how-to-build-android-applications-based-on-ffmpeg-by-an-example/

    https://github.com/roman10/android-ffmpeg-tutorial

    But its not working and having errors with no way to resolve this. Can anyone please mention some steps that should be followed to use FFMPEG .so files as in image attached.