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  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • Surfaceview/TextureView for subtitles alpha does not work

    27 mai 2018, par user654628

    Goal : trying to build video player with subtitles for android. Video can be low resolution but the subtitles should be resolution of phone (such that if video is 720p, the subtitles should render to screen size say 1080p).

    Issue : Render on Textureview or Surfaceview is not see through where you could get it to blend with the background views. I am using FFMPEG to render a frame at say 720p but phone device is 1080p. I need to display subtitles that are different resolution than the subtitles resolution so pixel blending is difficult.

    I first tried to scale the frame (AVFrame) with sws_convert but each frame took 80ms so that is not an option (since it is running software).

    Then I tried two surface views, one for the video and one for subtitles where video would be 720p and subtitles SurfaceView is 1080p, then the video scales up to the phone size. The issue here is that the subtitles are not translucent. Black opacity 0 would be transparent but white with alpha 0 is still white. Why is this ?

    //Code from Java, the view that extends FrameLayout
    public VideoView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
       super(context, attrs, defStyleAttr);
       mVideoSurface = new SurfaceView(context);
       mSubtitlesSurface = new SurfaceView(context);
       addView(mVideoSurface);
       addView(mSubtitlesSurface);
       mVideoSurface.getHolder().addCallback(mSurfaceCallback);
       mSubtitlesSurface.getHolder().addCallback(mSurfaceCallback);
       mSubtitlesSurface.setZOrderMediaOverlay(true);
       mSubtitlesSurface.getHolder().setFormat(PixelFormat.TRANSLUCENT);
       //etc
    }

    Eventually I tried as a test to render a square to the subtitle surface view (C++)

    // Render the video frame, now render the subtitle frame
    ANativeWindow_Buffer buffer;
    ANativeWindow_setBuffersGeometry(subWindow, width, height, WINDOW_FORMAT_RGBA_8888);
    if ((ret = ANativeWindow_lock(subWindow, &buffer, NULL)) < 0) {
       return ret;
    }
    for (int j = height/2; j < height/2 + 100; j++) {
       for (int i = width/2; i < width/2 + 100; i++) {
           uint8_t * d =  (uint8_t*)buffer.bits + j * (buffer.stride * 4) + i * 4;
           d[0] = 0xff;
           d[1] = 0xff;
           d[2] = 0xFF;
           d[3] = 0;           /* alpha */

       }
    }
    ANativeWindow_unlockAndPost(subWindow);

    So above code should render a white square in the image with 0 alpha (so should be invisible), but it is shown. If I change it to yellow with alpha 0 it will be visible but not the correct color. If I change to white with 1 alpha, it is white and opaque. If I use black with alpha 0xCC, it is invisible, only if alpha is 0xFF then it is visible as black. Seems to have no translucency even though I added it to the SurfaceHolder. Why is it like this ? I can add more code if needed.

    Is my only option to do what I want to render frame as a texture in OpenGL and (GLSurfaceView), resize the image to phone resolution and blend the alpha subtitles onto the frame as a texture ?

    Thanks in advance.

  • FFMPEG - Recursive mp3 bitrate-conversion (Windows)

    3 avril 2018, par ShroomPow

    I am looking for a way to convert every mp3-file in a directory (including sub-directories) to 128kbps using ffmpeg and preferably batch on windows.
    Either by replacing the original files or "cloning" the whole directory-structure.

    I am trying to cut down the size of my musiclibrary for my phone. Is this easily achievable ?

  • avutil/aes : Don't use misaligned pointers

    21 octobre 2022, par Andreas Rheinhardt
    avutil/aes : Don't use misaligned pointers
    

    The AES code uses av_aes_block, a union consisting of
    uint64_t[2], uint32_t[4], uint8_t[4][4] and uint8_t[16].
    subshift() performs byte-wise manipulations of two av_aes_blocks,
    but when encrypting, it does so with a shift of two bytes ;
    more precisely, it uses
    "av_aes_block *s1 = (av_aes_block *) (s0[0].u8 - s)"
    and lateron uses the uint8_t[16] member to access s0.
    Yet av_aes_block requires to be suitably aligned for
    the uint64_t[2] member, which s0[0].u8 - 2 is certainly
    not. This is in violation of 6.3.2.3 (7) of C11. UBSan
    reports this in the aes_ctr, mov-3elist-encrypted,
    mov-frag-encrypted, mov-tenc-only-encrypted and srtp
    tests.
    Furthermore, there is another issue here : The pointer points
    outside of s0 ; this works, because all the accesses lateron
    use an index >= 3. (Clang-)UBSan reports this as
    "runtime error : index -2 out of bounds for type 'uint8_t[16]'".

    This commit fixes both of these issues : The latter issue
    is fixed by applying an offset of "+ 3" during the cast
    and subtracting this from the indices used lateron.
    The former issue is solved by not casting to av_aes_block*
    at all ; instead simply cast to unsigned char*.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavutil/aes.c