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Autres articles (41)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.
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Developers and vendors : Want a Matomo Hoodie ? Add a tag to the Matomo Open Source Tag Manager and this could be yours !
7 juin 2018, par Matomo Core Team — Community, DevelopmentThe Free Open Source Tag Manager is now available as a public beta on the Matomo Marketplace. Don’t know what a Tag Manager is ? Learn more here. In Short : It lets you easily manage all your third party JavaScript and HTML snippets (analytics, ads, social media, remarketing, affiliates, etc) through a single interface.
Over the last few months we have worked on building the core for the Matomo Tag Manager which comes with a great set of features and a large set of pre-configured triggers and variables. However, we currently lack tags.
This is where we need your help ! Together we can build a complete and industry leading open source tag manager.
Tag examples include Google AdWords Conversion Tracking, Facebook Buttons, Facebook Pixels, Twitter Universal Website Tags, LinkedIn Insights.
Are you a developer who is familiar with JavaScript and keen on adding a tag ? Or are you a vendor ? Don’t be shy, we appreciate any tags, even analytics related :) We have documented how to develop a new tag here, which is quite easy and straightforward. You may also need to understand a tiny bit of PHP but you’ll likely be fine even if you don’t (here is an example PHP file and the related JS file).
As we want to ship the Matomo Tag Manager with as many tags as possible out of the box, we appreciate any new tag additions as a pull request on https://github.com/matomo-org/tag-manager.
We will send out “Matomo Contributor” stickers that cannot be purchased anywhere for every contributor who contributes a tag within the next 3 months. As for the top 3 contributors… you’ll receive a Matomo hoodie ! Simply send us an email at hello@matomo.org after your tag has been merged. If needed, a draw will decide who gets the hoodies.
FYI : The Matomo Tag Manager is already prepared to be handled in different contexts and we may possibly generate containers for Android and iOS. If you are keen on building the official Matomo SDKs for any of these mobile platforms, please get in touch.
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Should I open source my source code when I rebuild ffmpeg and dynamiclly link to my program ? [closed]
20 septembre 2024, par openjzI have a c++ program developed on visual studio 2022, and my program need to work with ffmpeg, I rebuild it and I don't know if there is open source problem.


I rebuild ffmpeg for windows msvc paltform (according to https://trac.ffmpeg.org/wiki/CompilationGuide/MSVC) by customize the build configuration, but I don't modify the source code and build script of ffmpeg, and I don't enable
gpl
orgpl v3
in the build configuration, ffmpeg is dynamiclly linked to my program, I'm sure that the only license I should concern is theLGPL-2.1 or later
, in this case, if I want to distribute my program for commercial use, should I open source my source code ?

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How to convert an ffmpeg texture to Open GL texture without copying to CPU memory
19 avril, par PPPThis ffmpeg example demonstrates how to do hardware decoding : https://github.com/FFmpeg/FFmpeg/blob/release/4.2/doc/examples/hw_decode.c



At line 109 it does this :



/* retrieve data from GPU to CPU */
 if ((ret = av_hwframe_transfer_data(sw_frame, frame, 0)) < 0) {




I want to avoid this because it takes time. Therefore, I need a way to reuse that decoded video, which is in GPU memory, to redo color conversion.



How to transform the decoded texture in GPU memory to texture in Open GL without getting it back to CPU memory like in the code above ?



If the above is not possible, how to do color conversion in the decoded video using open gl ? I heard that ffmpeg supports passing opengl shaders as input, so I guess it's possible.