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    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
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    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
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    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

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Sur d’autres sites (10600)

  • iPhone - IMA WAV ADPCM audio stream for iOS

    21 mai 2013, par Siriss

    I am trying to write an app for a school project that will play a video stream of the lab. They use Foscam cameras, and from what I understand they only stream audio in FFMPEG and VLC (a wrapper of FFMPEG and others, correct ?). I can play the video stream in a UIWebView just fine, but I can't figure out how to get audio to work. I have read a bunch of post on here about the different audio stream options, but none support this format. I have also looked into VLCKit, but that seems to only work in OS X, not iOS.

    Is there a Framework, or Kit that can stream IMA WAV ADPCM audio from a VLC/FFMPEG file, or does someone know of a better way to get audio from a Foscam ?

    EDIT - I know more about the stream and I have tried a few things. I tried AVPlayer, but discovered Audio FIle Stream and Audio Queue Services but can't find a good tutorial.

    I also found THIS site, and tried the project with my stream and it did not work.

  • Compiled file for ffmpeg - iphone audio

    3 avril 2012, par Sreekumar Kalarikkal

    I would like to build an iPhone application which streams internet radio stations which includes .wma files also. So I found that in-order to play wma files, we need FFMPEG compiled files. I tried to build FFMPEG for iPhone, but having errors. I followed the guide here,

    I can able to build ffmpeg, but when I run the project using that library, I am getting the following error.

    Ld /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio normal armv6
    cd "/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio"
    setenv IPHONEOS_DEPLOYMENT_TARGET 3.0
    setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk -L/Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Products/Release-iphoneos -L/Volumes/TUNEAGE/Projects/Debug-iphoneos -L/Volumes/TUNEAGE/Projects/Debug-iphonesimulator "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../Common/build/Release-iphonesimulator" "-L/Users/sreekumar/Downloads/WR1.9 4/Common/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/MMS.build/Release-iphoneos/libmms.build/Objects-normal/armv6" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/MMS.build/Release-iphoneos/libmms.build/Objects-normal/armv7" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/MMS/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../../../Compiled frameworks MMS and ffmpeg/WR1.9/MMS/build/Release-iphoneos" "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio/../../.." "-L/Volumes/DISC/Radio App/Running copy/WR1.9/WunderRadio" -F/Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Products/Release-iphoneos -filelist /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio.LinkFileList -dead_strip -ObjC -Wl --allow-multiple-definition -all_load -miphoneos-version-min=3.0 -framework MessageUI -framework Foundation -framework UIKit -framework CoreGraphics -framework SystemConfiguration -framework AudioToolbox -framework QuartzCore -framework MediaPlayer -weak_framework AVFoundation -framework CoreLocation -framework CFNetwork -lffmpegLib -llibmms -lCommon -lz -o /Users/sreekumar/Library/Developer/Xcode/DerivedData/WunderRadio-akpvnvqfzqleafaxhbibliqszxbp/Build/Intermediates/WunderRadio.build/Release-iphoneos/WunderRadio.build/Objects-normal/armv6/WunderRadio

    ld: warning: directory not found for option '-L/Volumes/TUNEAGE/Projects/Debug-iphoneos'
    ld: warning: directory not found for option '-L/Volumes/TUNEAGE/Projects/Debug-iphonesimulator'
    ld: warning: ignoring file /Volumes/DISC/Radio App/Running copy/WR1.9/Common/build/Release-iphonesimulator/libCommon.a, file was built for archive which is not the architecture being linked (armv6)
    ld: duplicate symbol _fourxm_decoder in /Volumes/DISC/Radio App/libffmpegLib.a(4xm.o) and /Volumes/DISC/Radio App/libffmpegLib.a(4xm.o) for architecture armv6
    collect2: ld returned 1 exit status
    Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1    

    So I think anybody of you may be successfully compiled and used this. If yes please give me some instructions to do this.

    Or if you can find the solution for the error. please let me know.

  • YUV to RGB by Shader on iPhone

    27 octobre 2012, par user1333656

    Currently I am developing a video player using FFMPEG.
    I'm trying to convert YUV420P to RGB by Shader to reduce performance hit and I could see it works fine. The problem is caused when I try to change image size.

    Case 1. YUV to RGB is perfect. but the image is not exactly fit to Texture Bounds.
    For example, if i play 640x360 video, right (640-512) part is cropped and bottom (512-360) is filled with green colored rectangle.

    FRAME_X=512; //This is texture size
    FRAME_Y=512;

       avpicture_fill((AVPicture *) f, [currentVideoBuffer.data mutableBytes],
                  enc->pix_fmt,
                  FRAME_X, FRAME_Y);

       av_picture_copy((AVPicture *) f, (AVPicture *) avFrame,
                   enc->pix_fmt,
                   enc->width, enc->height);

    ....

    int yuvWidth= FRAME_X ;
    int  yuvHeight= FRAME_Y;
    glBindTexture ( GL_TEXTURE_2D, textureIdY );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth, yuvHeight, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, y_channel);


    glBindTexture ( GL_TEXTURE_2D, textureIdU );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth/2, yuvHeight/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, u_channel);

    glBindTexture ( GL_TEXTURE_2D, textureIdV );
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
    yuvWidth/2, yuvHeight/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, v_channel);

    Case 2. If i set actual image size to texture size, then image is exactly fit to texture but the color of image is a little bit strange. It has too much green color.

    Does anybody give me some clues for this ??
    Thanks in advance.