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Autres articles (105)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (10361)

  • Building a backend that processes (& renders) videos [closed]

    26 mai 2020, par nils
      

    • How would I go about creating an endpoint to merge Sound-Files and Images/GIFs into an mp4 Video in a Node backend ?
    • 


    • Is there a simple library for that or would I have to use ffmpeg commands ?

    • 


    • Right now I set up my database using Cloud Firestore - would it make sense to later on publish the whole backend onto Firebase ?

    • 


    



    Essentially I'd like to have a platform that allows people to upload music onto YouTube (So videos with sound and preferably animated videos, so not just still images).

    


  • Building native app with ffmpeg lib

    15 décembre 2011, par nmnir

    I have created libffmpeg.so using the android build system. Now I'm trying to use in my app. Pls help me with following questions :

    1. How do I add ffmpeg to my includes directory ?
    2. How do I link to ffmpeg.so ?

    Thanks,
    Nahum


    Well I did at written, getting the following error :

    1.7.9(0.237/5/3)
    Prebuilt       : libffmpeg.so <=
    cp: omitting directory

    /cygdrive/c/android2/android-ndk-r6/samples/native-audio
    /jni'
    make : * [/cygdrive/c/android2/android-ndk-r6/samples/native-audio/obj/local/ar
    meabi/libffmpeg.so] Error 1`

    Please advice.
    Thanks,
    Nahum

  • What’s So Hard About Building ?

    10 septembre 2011, par Multimedia Mike — Programming

    I finally had a revelation as to why so building software can be so difficult– because build systems are typically built on programming languages that you don’t normally use in your day to day programming activities. If the project is simple enough, the build system usually takes care of the complexities. If there are subtle complexities — and there always are — then you can to figure out how to customize the build system to meet your needs.

    First, there’s the Makefile. It’s easy to forget that the syntax which comprises a Makefile pretty well qualifies as a programming language. I wonder if it’s Turing-complete ? But writing and maintaining Makefiles manually is arduous and many systems have been created to generate Makefiles for you. At the end of the day, running ‘make’ still requires the presence of a Makefile and in the worst case scenario, you’re going to have to inspect and debug what was automatically generated for that Makefile.

    So there is the widespread GNU build system, a.k.a., “the autotools”, named due to its principle components such as autoconf and automake. In this situation, you have no fewer than 3 distinct languages at work. You write your general build instructions using a set of m4 macros (language #1). These get processed by the autotools in order to generate a shell script (language #2) called configure. When this is executed by the user, it eventually generates a Makefile (language #3).

    Over the years, a few challengers have attempted to dethrone autotools. One is CMake which configures a project using its own custom programming language that you will need to learn. Configuration generates a standard Makefile. So there are 2 languages involved in this approach.

    Another option is SCons, which is Python-based, top to bottom. Only one programming language is involved in the build system ; there’s no Makefile generated and run. Until I started writing this, I was guessing that the Python component generated a Makefile, but no.

    That actually makes SCons look fairly desirable, at least if your only metric when choosing a build system is to minimize friction against rarely-used programming languages.

    I should also make mention of a few others : Apache Ant is a build system in which the build process is described by an XML file. XML doesn’t qualify as a programming language (though that apparently doesn’t stop some people from using it as such). I see there’s also qmake, related to the Qt system. This system uses its own custom syntax.