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26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (18)
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L’agrémenter visuellement
10 avril 2011MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté. -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)
Sur d’autres sites (2638)
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Rotating gyro data in gopro footage with ffpmeg
2 juillet 2023, par FPV ShenanigansI believe orientation of gyro data in some of my gopro clips is wrong. Reelsteady runs stabilization ok but it results in even worse than initial video shaky effect. I have filmed with gopro in 90 degree with orientation locked .


Is it possible to amend metadata if ffmpeg to fix this ?


the below is an example clip


Metadata :
major_brand : isom
minor_version : 512
compatible_brands : isomiso2mp41
encoder : Lavf60.10.100
Duration : 00:04:30.22, start : 0.000000, bitrate : 119132 kb/s
Stream #0:00x1 : Video : hevc (Main 10) (hvc1 / 0x31637668), yuv420p10le(pc, bt709), 3840x3360 [SAR 1:1 DAR 8:7], 118934 kb/s, 59.94 fps, 59.94 tbr, 60k tbn (default)
Metadata :
handler_name : GoPro H.265
vendor_id : [0][0][0][0]
encoder : GoPro H.265 encoder
timecode : 13:27:43:05
Side data :
displaymatrix : rotation of -90.00 degrees
Stream #0:10x2 : Audio : aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 189 kb/s (default)
Metadata :
handler_name : GoPro AAC
vendor_id : [0][0][0][0]
Stream #0:20x3 : Data : none (tmcd / 0x64636D74)
Metadata :
handler_name : GoPro H.265
timecode : 13:27:43:05


tried this


ffmpeg.exe -i "F :\2023 THE ONLY COPY\Chasing surfers\GX010223.MP4" -c copy -metadata:s:v rotate=90 "F :\2023 THE ONLY COPY\Chasing surfers\GX010223_test.mp4"


but reelsteady can't read metadata from a new video


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Discord FFMPEG audio wont play from yt-dlp
19 mars 2023, par user21236822My question is this : Why isn't my bot playing audio ?


I want the bot to join, play audio from queue, then disconnect without downloading an mp3 file.


I tried using youtube-dl, but I switched to the yt-dlp library after getting errors I couldn't fix.
I am running on Windows 10 locally. All my libraries are up to date.


Here are my ydl_opts and FFMPEG_OPTS :


ydl_opts = {
 'format': 'bestaudio/best',
 'postprocessors': [{
 'key': 'FFmpegExtractAudio',
 'preferredcodec': 'mp3',
 'preferredquality': '192',
 }],
}

FFMPEG_OPTIONS = {
 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
 'options': '-vn'
} 



Here is where I believe the problem is.


async def play():
 print("Play Called")
 musicPlay()
 # Get message object from initial request
 message = ytLinkQue.get()
 print(f"Message object recieved: {message}")
 voiceChannel = message.author.voice.channel
 vc = await voiceChannel.connect()
 songsPlayed = 0
 
 while not ytLinkQue.empty():
 # Get current song
 currentSong = ytLinkQue.get()[0]
 print(f"Current song: {currentSong}")

 # Get song from Youtube
 with yt_dlp.YoutubeDL(ydl_opts) as ydl:
 # song = ydl.download(currentSong)
 info = ydl.extract_info(currentSong, download=False)
 song = info['formats'][0]['url']

 # Play Song
 vc.play(discord.FFmpegPCMAudio(song, **FFMPEG_OPTIONS), after=lambda e: print('Song done'))

 # Wait until the song has finished playing
 while vc.is_playing():
 print("playing rn")
 await asyncio.sleep(1)
 
 await vc.disconnect()
 musicStop()



When play() is called, here is the output in terminal with my annotations as **** text **** :


>python main.py
2023-02-17 15:21:09 INFO discord.client logging in using static token
2023-02-17 15:21:10 INFO discord.gateway Shard ID None has connected to Gateway (Session ID: 60b9fce14faa5daa4aed9eb6db01a74d).
Max que: 50
Text Channel: 828698708123451434
Testing Bot#4591 is ready.
Passing message object
**** play() funciton is called ****
Play Called
Message object recieved: <message channel="<TextChannel" position="7" nsfw="False" news="False"> type= author=<member discriminator="'0199'" bot="False" nick="'Fragnk7?'" guild="<Guild" chunked="True">> flags=<messageflags value="0">>
2023-02-17 15:21:16 INFO discord.voice_client Connecting to voice...
2023-02-17 15:21:16 INFO discord.voice_client Starting voice handshake... (connection attempt 1)
2023-02-17 15:21:17 INFO discord.voice_client Voice handshake complete. Endpoint found seattle2004.discord.media
Current song: https://www.youtube.com/watch?v=vcAp4nmTZCA
[youtube] Extracting URL: https://www.youtube.com/watch?v=vcAp4nmTZCA 
[youtube] vcAp4nmTZCA: Downloading webpage 
[youtube] vcAp4nmTZCA: Downloading android player API JSON 
**** Does not play any audio ****
Playing rn
Song done
2023-02-17 15:21:18 INFO discord.player ffmpeg process 20700 successfully terminated with return code of 1.
2023-02-17 15:21:19 INFO discord.voice_client The voice handshake is being terminated for Channel ID 400178308467392513 (Guild ID 261601676941721602)
2023-02-17 15:21:19 INFO discord.voice_client Disconnecting from voice normally, close code 1000.
</messageflags></member></message>


On Discord's end, the bot successfully connects then disconnects after 2 second.


Note : I've only included code I think is relevant. Please let me know if I should add anything else to the post, otherwise, here is the github for the project. Code is in main.py.
https://github.com/LukeLeimbach/wallMomentMusic


Thank you in advance !


I've applied the advice from these posts but it still will not play audio :


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https://stackoverflow.com/questions/45770016/how-do-i-make-my-discord-bot-play-audio-from-youtube


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https://stackoverflow.com/questions/66070749/how-to-fix-discord-music-bot-that-stops-playing-before-the-song-is-actually-over?newreg=c70dd786cf5844e490045494223c0381


-
https://stackoverflow.com/questions/57688808/playing-music-with-a-bot-from-youtube-without-downloading-the-file


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concat two videos with same format
24 mars 2023, par ttbI'm trying to concat two videos that have very similar formats :


Stream #0:0[0x1](und): Video: hevc (Main 10) (hev1 / 0x31766568), yuv420p10le(tv), 1920x1080 [SAR 1:1 DAR 16:9], 1141 kb/s, 23.98 fps, 23.98 tbr, 24k tbn (default)
 Metadata:
 handler_name : VideoHandler
 vendor_id : [0][0][0][0]
 Stream #0:1[0x2](eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, 5.1, fltp, 224 kb/s (default)
 Metadata:
 handler_name : SoundHandler
 vendor_id : [0][0][0][0]



and


Stream #0:0(und): Video: hevc (hev1 / 0x31766568), yuv420p10le(tv, bt709, progressive), 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 23.98 fps, 24k tbn (default)
 Metadata:
 creation_time : 2023-03-24T21:10:17.000000Z
 handler_name : VideoHandler
 vendor_id : [0][0][0][0]
 encoder : Lavc60.6.101 libx265
 Side data:
 cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
 Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, 5.1, fltp, 341 kb/s (default)
 Metadata:
 creation_time : 2023-03-24T21:10:17.000000Z
 handler_name : Surround
 vendor_id : [0][0][0][0]



But the video ends up freezing when played. Not sure what's wrong, I matched everything ?