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    21 avril 2011, par

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Sur d’autres sites (15944)

  • Capturing PCM audio data stream into file, and playing stream via ffmpeg, how ?

    11 avril 2015, par icarus74

    Would like to do following four things (separately), and need a bit of help understanding how to approach this,

    1. Dump audio data (from a serial-over-USB port), encoded as PCM, 16-bit, 8kHz, little-endian, into a file (plain binary data dump, not into any container format). Can this approach be used :

      $ cat /dev/ttyUSB0 > somefile.dat

    Can I do a ^C to close the file writing, while the dumping is in progress, as per the above command ?

    1. Stream audio data (same as above described kind), directly into ffmpeg for it to play out ? Like this :

      $ cat /dev/ttyUSB0 | ffmpeg

    or, do I have to specify the device port as a "-source" ? If so, I couldn’t figure out the format.

    Note that, I’ve tried this,

    $ cat /dev/urandom | aplay

    which works as expected, by playing out white-noise..., but trying the following doesn’t help :

    $ cat /dev/ttyUSB1 | aplay -f S16_LE

    Even though, opening /dev/ttyUSB1 using picocom @ 115200bps, 8-bit, no parity, I do see gibbrish, indicating presence of audio data, exactly when I expect.

    1. Use the audio data dumped into the file, use as a source in ffmpeg ? If so how, because so far I get the impression that ffmpeg can read a file in standard containers.

    2. Use pre-recorded audio captured in any format (perhaps .mp3 or .wav) to be streamed by ffmpeg, into /dev/ttyUSB0 device. Should I be using this as a "-sink" parameter, or pipe into it or redirect into it ? Also, is it possible that in 2 terminal windows, I use ffmpeg to capture and transmit audio data from/into same device /dev/ttyUSB0, simultaneously ?

    My knowledge of digital audio recording/processing formats, codecs is somewhat limited, so not sure if what I am trying to do qualifies as working with ’raw’ audio or not ?

    If ffmpeg is unable to do what I am hoping to achieve, could gstreamer be the solution ?

    PS> If anyone thinks that the answer could be improved, please feel free to suggest specific points. Would be happy to add any detail requested, provided I have the information.

  • ffmpeg C API - creating queue of frames

    25 mai 2016, par lupod

    I have created using the C API of ffmpeg a C++ application that reads frames from a file and writes them to a new file. Everything works fine, as long as I write immediately the frames to the output. In other words, the following structure of the program outputs the correct result (I put only the pseudocode for now, if needed I can also post some real snippets but the classes that I have created for handling the ffmpeg functionalities are quite large) :

    AVFrame* frame = av_frame_alloc();
    int got_frame;

    // readFrame returns 0 if file is ended, got frame = 1 if
    // a complete frame has been extracted
    while(readFrame(inputfile,frame, &got_frame)) {
     if (got_frame) {
       // I actually do some processing here
       writeFrame(outputfile,frame);
     }
    }
    av_frame_free(&frame);

    The next step has been to parallelize the application and, as a consequence, frames are not written immediately after they are read (I do not want to go into the details of the parallelization). In this case problems arise : there is some flickering in the output, as if some frames get repeated randomly. However, the number of frames and the duration of the output video remains correct.

    What I am trying to do now is to separate completely the reading from writing in the serial implementation in order to understand what is going on. I am creating a queue of pointers to frames :

    std::queue queue;
    int ret = 1, got_frame;
    while (ret) {
     AVFrame* frame = av_frame_alloc();
     ret = readFrame(inputfile,frame,&got_frame);
     if (got_frame)
       queue.push(frame);
    }

    To write frames to the output file I do :

    while (!queue.empty()) {
     frame = queue.front();
     queue.pop();
     writeFrame(outputFile,frame);
     av_frame_free(&frame);
    }

    The result in this case is an output video with the correct duration and number of frames that is only a repetition of the last 3 (I think) frames of the video.

    My guess is that something might go wrong because of the fact that in the first case I use always the same memory location for reading frames, while in the second case I allocate many different frames.

    Any suggestions on what could be the problem ?

  • C++, FFmpeg, save AVPacket infomation into videostate structure in ffplay.c

    28 mai 2015, par Yoohoo

    I am currently working on a project that tests video streaming. In the project, video stream is encoded with H.264 before send and decoded after receive, using FFmpeg codec and functions.

    I can encode video stream by

    init_video_encode(AV_CODEC_ID_H264);

    where

    static void init_video_encode(AVCodecID codec_id){
    codec = avcodec_find_encoder(codec_id);
    if (!codec) {
       fprintf(stderr, "Codec not found\n");
       exit(1);
    }

    c = avcodec_alloc_context3(codec);
    if (!c) {
       fprintf(stderr, "Could not allocate video codec context\n");
       exit(1);
    }

    /* put sample parameters */
    c->bit_rate = 400000;
    /* resolution must be a multiple of two */
    c->width = 640;
    c->height = 480;
    /* frames per second */
    c->time_base= (AVRational){1,25};
    c->gop_size = 10; /* emit one intra frame every ten frames */
    c->max_b_frames=max_f;
    c->pix_fmt = AV_PIX_FMT_YUV420P;

    if(codec_id == AV_CODEC_ID_H264)
       av_opt_set(c->priv_data, "preset", "slow", 0);

    /* open it */
    if (avcodec_open2(c, codec, NULL) < 0) {
       fprintf(stderr, "Could not open codec\n");
       exit(1);
    }

    frame = avcodec_alloc_frame();
    if (!frame) {
       fprintf(stderr, "Could not allocate video frame\n");
       exit(1);
    }
    frame->format = c->pix_fmt;
    frame->width  = c->width;
    frame->height = c->height;

    /* the image can be allocated by any means and av_image_alloc() is
    * just the most convenient way if av_malloc() is to be used */
    ret = av_image_alloc(frame->data, frame->linesize, c->width, c->height,
                        c->pix_fmt, 32);

    /* get the delayed frames */
    if (ret < 0) {
       fprintf(stderr, "Could not allocate raw picture buffer\n");
       exit(1);
    }
       av_init_packet(&pkt);

    //}

       pkt.data = NULL;    // packet data will be allocated by the encoder
       pkt.size = 0;
       //cout<<"\nBefore YUV\n";
       if(count == 0)
       read_yuv420(frame->data[0]);
       count ++;
      // cout<<"\nAfter YUV\n";
       if(count == SUBSITY) {
       count = 0;
       }

       frame->pts = i++;

       /* encode the image */
       ret = avcodec_encode_video2(c, &pkt, frame, &got_output);
       if (ret < 0) {
            fprintf(stderr, "Error encoding frame\n");
            return -1;
       }
       //cout<<"\nRecord the Video\n";
       if (got_output) {
            //printf("Write frame %3d (size=%5d)\n", i, pkt.size);
            //cout<<"\nBefore Memcpy\n\n\n";

            memcpy(inbufout+totalSize,pkt.data,pkt.size);
            //cout<<"\nAfter Memcpy\n\n\n";
            totalSize+=pkt.size;

    The video encoder works very well, if I write the encoded packet into a .h264 file, it can be played. But at the decoder side, I cannot decode the received packet with :

       codec = avcodec_find_decoder(AV_CODEC_ID_H264);
       if (!codec) {
           fprintf(stderr, "Codec not found\n");
           exit(1);
       }

       c = avcodec_alloc_context3(codec);
       if (!c) {
           fprintf(stderr, "Could not allocate video codec context\n");
           exit(1);
       }

       if(codec->capabilities&CODEC_CAP_TRUNCATED)
           c->flags|= CODEC_FLAG_TRUNCATED;

       /* open it */
       if (avcodec_open2(c, codec, NULL) < 0) {
           fprintf(stderr, "Could not open codec\n");
           exit(1);
       }

       frame = avcodec_alloc_frame();
       if (!frame) {
           fprintf(stderr, "Could not allocate video frame\n");
           exit(1);
       }
    len = avcodec_decode_video2(avctx, frame, &got_frame, pkt);
       if (len < 0) {
           fprintf(stderr, "Error while decoding frame %d\n", *frame_count);
           return len;
       }

    The reason of failure is lacking parser, I have tried to build a parser but failed......

    Therefore I am wondering using ffplay.c as a header file in my receiver program so that I can use it as the decoder and player.

    I have took a look at ffplay.c, it actually fetch file into a videostate structure and processing it. The fetching part is from line 3188 of ffplay.c :

    VideoState *is;

       is = av_mallocz(sizeof(VideoState));
       if (!is)
           return NULL;
       av_strlcpy(is->filename, filename, sizeof(is->filename));
       is->iformat = iformat;
       is->ytop    = 0;
       is->xleft   = 0;

       /* start video display */
       if (frame_queue_init(&is->pictq, &is->videoq, VIDEO_PICTURE_QUEUE_SIZE, 1) < 0)
           goto fail;
       if (frame_queue_init(&is->subpq, &is->subtitleq, SUBPICTURE_QUEUE_SIZE, 0) < 0)
           goto fail;
       if (frame_queue_init(&is->sampq, &is->audioq, SAMPLE_QUEUE_SIZE, 1) < 0)
           goto fail;

       packet_queue_init(&is->videoq);
       packet_queue_init(&is->audioq);
       packet_queue_init(&is->subtitleq);

       is->continue_read_thread = SDL_CreateCond();

       init_clock(&is->vidclk, &is->videoq.serial);
       init_clock(&is->audclk, &is->audioq.serial);
       init_clock(&is->extclk, &is->extclk.serial);
       is->audio_clock_serial = -1;
       is->av_sync_type = av_sync_type;
       is->read_tid     = SDL_CreateThread(read_thread, is);
       if (!is->read_tid) {
    fail:
           stream_close(is);
           return NULL;
       }

    Now instead of fetching file, I want to modify ffplay.c code so that let it fetch the received packet, I can save received packet to AVPacket by

    static AVPacket avpkt;
    avpkt.data = inbuf;

    My question is : how to put AVPacket information into videostate structure ?