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  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

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  • On ALAC’s Open Sourcing

    1er novembre 2011, par Multimedia Mike — Codec Technology

    Apple open sourced their lossless audio codec last week. Pretty awesome ! I have a theory that, given enough time, absolutely every codec will be open source in one way or another.

    I know I shouldn’t bother reading internet conversation around any news related to multimedia technology. And if I do read it, I shouldn’t waste any effort getting annoyed about them. But here are some general corrections :

    • ALAC is not in the same league as — nor is it a suitable replacement for — MP3/AAC/Vorbis or any other commonly used perceptual audio codec. It’s not a matter of better or worse ; they’re just different families of codecs designed for different purposes.
    • Apple open sourced ALAC, not AAC– easy mistake, though there’s nothing to ‘open source’ about AAC (though people can, and will, argue about its absolute ‘open-ness’).
    • There’s not much technical room to argue between ALAC and FLAC, the leading open source lossless audio compressor. Both perform similarly in terms of codec speeds (screamingly fast) and compression efficiency (results vary slightly depending on source material).
    • Perhaps the most frustrating facet is the blithe ignorance about ALAC’s current open source status. While this event simply added an official “open source” status to the codec, ALAC has effectively been open source for a very long time. According to my notes, the ALAC decoding algorithm was reverse engineered in 2005 and added into FFmpeg in March of the same year. Then in 2008, Google — through their Summer of Code program — sponsored an open source ALAC encoder.

    From the multimedia-savvy who are versed in these concepts, the conversation revolves around which would win in a fight, ALAC or FLAC ? And who between Apple and FFmpeg/Libav has a faster ALAC decoder ? The faster and more efficient ALAC encoder ? I contend that these issues don’t really matter. If you have any experience working with lossless audio encoders, you know that they tend to be ridiculously fast to both encode and decode and that many different lossless codecs compress at roughly the same ratios.

    As for which encoder is the fastest : use whatever encoder is handiest and most familiar, either iTunes or FFmpeg/Libav.

    As for whether to use FLAC or ALAC — if you’ve already been using one or the other for years, keep on using it. Support isn’t going to vanish. If you’re deciding which to use for a new project, again, perhaps choose based on software you’re already familiar with. Also, consider hardware support– ALAC enjoys iPod support, FLAC is probably better supported in a variety of non-iPod devices, though that may change going forward due to this open sourcing event.

    For my part, I’m just ecstatic that the question of moral superiority based on open source status has been removed from the equation.

    Code-wise, I’m interested in studying the official ALAC code to see if it has any corner-case modes that the existing open source decoders don’t yet account for. The source makes mention of multichannel (i.e., greater than stereo) configurations, but I don’t know if that’s in FFmpeg/Libav.

  • Revision 29926 : On branche spip_piwik

    17 juillet 2009, par kent1@… — Log

    On branche spip_piwik

  • Nodejs spawn - child processes

    24 février 2019, par z Eyeland

    My nodejs application is running on raspberry Pi. The program uses spawn child process to trigger bash scripts which record or compress the previous recorded file. The program records fine. After recording the user selects the compress button. This kills the recording spawn process and fires the bash script for compression. The issue I am having is that whenever the video length gets around 1min long the compression spawn process times out or something. I ran ps -ef to view all process and i noticed that the compression script is still there. She the video length is short - the compression spawn process completes its cycle and send api request to shutdown the process. Here is some code

    Api with console log that lets me know when compression is done. When the video clips are longer around 1min this GET request never logs’=

    app.get('/clovis/api/led', function (req, res){
    console.log("api activated for resetLED function");
    resetLED();
    console.log("reset was completed");
    })

    Nodejs spawns that call different bash scripts

    function setBashScript(scriptNum){
    if(scriptNum == 0){
       //do this
        child = spawn('./feedmpeg.sh');
    resetLED();
    }
    if(scriptNum == 1){
       //do this
       updatePicturePath();
        child = spawn('./feedSnapshot.sh',[pictureFilePath]);
    resetLED();
    }
    if(scriptNum == 2){
       //do this
       updateVideoPath();
       child = spawn('./feedmpegRecord.sh',[videoFilePath]);
       isRecording = true;
    resetLED();
    ledRed();
    }
    if(scriptNum == 10){
       //do this
       updateCompressedPath();
        child = spawn('./generalCompressionMP4.sh',[videoFilePath,compressedFilePath]);
        isRecording = false;
    resetLED();
    ledBlue();
     }
     }

    generalCompressionMP4.sh - The spawn process that doesnt complete if video length is too long. Generally when the process is complete, I head over to the localhost server and view the mp4 file. When this issue occures the mp4 doesnt load, the old path is not removed, and the api doesnt send.

    #!/bin/bash
    FILEPATH="$1"
    COMPRESSIONPATH="$2"
    ffmpeg -i $FILEPATH -vcodec h264 -acodec mp2 $COMPRESSIONPATH
    sudo rm $FILEPATH
    curl -H "Content-Type: application/json" -X POST
    http://localhost:3000/clovis/api/led

    Why might the process get stuck ? How can i fix this ? Should I not use spawn child process ?